Europa Universalis IV

Europa Universalis IV

Monument Effects for Overlords 1.37
59 Comments
Gregory 30 Jul @ 3:08pm 
only some monuments are working. pyramid in cairo and petra is not working as ottomans for example. library in pest works but province modifier wrongly says "buda castle" instead library.
ᛣ Munin ᛉ 30 Jul @ 12:14am 
I don't seem to be getting the effects of anbennar monuments (+ cannorian & alantir submods)
Is there anyway I can make sure I am or not?
Spary 28 Jul @ 5:58am 
@guto8797
I am also experiencing crashing upon starting the game. That is to say loading into the game but not the main menu. I am not running Anbennar but do have other mods running which may be the culprit.
guto8797 19 Jul @ 5:37pm 
I am experiencing some irregular crashes with the mod now on Anbennar with the monuments submod. Disabling it fixes it. Since i have other mods, it might not be from the submod itself, unless someone else is experiencing the same.
WhiteHammer 29 Jun @ 8:29am 
thank you!!!
Nolexios  [author] 27 Jun @ 4:32pm 
@Matnizak
The big error log is a consequence of having compatibility with so many mods. But it should not cause your game to crash, only take up some disk space.

You can completely stop the game from writing to the error log by just setting the file to read only.
Nolexios  [author] 27 Jun @ 4:25pm 
@WhiteHammer @Dimonius
Sorry it took so long but Prague monument will give Imperial Authority now.
Matnizak 1 Jun @ 6:01am 
This mod causes a bloated error log file that will eventually crash the game after it eats up all your RAM. My EU4 save folder has log files in the Gigs before I found this to be the culprit. The mod seems to be constantly looking for modded cultures, Anbenaar and Warcraft..., that aren't there.
WhiteHammer 27 May @ 8:29am 
please fix the prague monument! it doesnt give imperial authority.
Dimonius 22 Apr @ 11:04am 
Why prague monument don't give imperial authority for overlord? it's give all other bonuses, but not this
Lazy Author 17 Apr @ 7:30am 
Does this mod has compatibility with the Broken Cross and Fate of Islam mods?
Herbus doubledoor 15 Apr @ 6:01pm 
W mod love from China
CZYŻU 11 Apr @ 9:40am 
for some reason it doesnt create .mod file in mod files and i cant use this mod becouse of that
guto8797 4 Apr @ 11:10am 
It would seem that the monuments from dwarven expeditions aren't accounted for in anbennar
PULA 3 Apr @ 1:11pm 
Can you add support for extended timeline? Thanks for your awesome mod!
Nolexios  [author] 30 Mar @ 7:53am 
@海音线的枫茜
Yes, the mod can generate large error logs due to triggers from supported mods that the game doesn't recognize when those mods aren't enabled.

I will try to fix them in the future but in the meantime, I suggest clearing the error.log file, going to file properties and setting it to read only. That should solve your problem.
kebabblaster9000 30 Mar @ 1:29am 
is this compatible with the expanded mods
海音线的枫茜 30 Mar @ 12:27am 
Will this mod generate a huge error file?
I found that since I subscribed to this mod, every time I play the game, an “error.log” file of more than 3GB will appear in <Documents\Paradox Interactive\Europa Universalis IV\logs>, which almost fills up my C drive!
SSS-class Warlock 22 Mar @ 1:26am 
Thank you so much for making this!
Nolexios  [author] 18 Mar @ 2:54pm 
@Cheris
Thanks for reporting! I'll fix it in the next update.
Cheris 18 Mar @ 2:40pm 
Great mod, thanks!

Small issue: The Hanging Gardens modifiers from monument_anb_modifiers.txt and monument_pf_modifiers.txt both use the same definition (hanging_gardens1, hanging_gardens2, hanging_gardens3), so the wrong modifier is applied for the Anbennar monument as the PF modifier takes precedence. Should be fixed by renaming one of them.
Sedm 10 Mar @ 6:20pm 
Could you add support for the Odd Empires?
Dragonslayer28 9 Mar @ 1:52pm 
does this work for voltaires nightmare?
Persano 8 Mar @ 8:23am 
Can you add support for extended timeline? Thanks for your awesome mod!
Nolexios  [author] 5 Mar @ 11:32am 
@Zencerd
Yes.
Zencerd 5 Mar @ 9:09am 
can i add this mod mid game? will it work?
Nolexios  [author] 2 Mar @ 11:51am 
@Cerulean
Bug was caused by monuments with "FROM" scope in their trigger, and is fixed in the new update.
Nolexios  [author] 1 Mar @ 11:31am 
@Cerulean
I was able to recreate your issue with those monuments, but I haven't been able to determine what's causing it.
Cerulean 1 Mar @ 4:11am 
Effects of some monuments are constantly disappearing. I started as Scotland and got three Irish vassals (playing with MK's Monuments & EE). Ulster (Dunluce Castle), Meath (St Patrick Cathedral and Newgrange) and Ormond (Rock of Cashel). When i press decision update subject modifiers im getting all four modifiers but all of them disappearing after a couple months exept Dunluce Castle.
Nolexios  [author] 23 Feb @ 1:15pm 
Support added for 1356, Aevum Lupi Bicipitis, Compa's World Wonders mods and ReyDeLeon's monument mods.

Lords of Universalis 2 support is disabled for now due to it causing CTD.
Chocolatnave 22 Feb @ 7:51pm 
Any chance that support for Lords of Universalis 2 can be added?
andyprokj 17 Feb @ 10:44am 
@Leo Major Ironman technically yes, but not achievements, which is probably what you meant.
Nolexios  [author] 15 Feb @ 8:45pm 
@Sedm Yes.
Sedm 15 Feb @ 11:55am 
Does the subject also gain the modifiers?
youthinkforever 15 Feb @ 12:27am 
I would love to suggest Compa's 4 'World Wonders' mods and Reydeleon's 2 mods 'Western European Monuments and Eastern European Monuments'
Leo Major 14 Feb @ 9:06pm 
Does this work for Ironman games?
NicaEM 7 Feb @ 8:42am 
Amazing thanks!
karolzzz 7 Feb @ 1:18am 
Please check support for 1356 and Aevum Lupi BIcipitis. Thank you in advance and best regards.
Nolexios  [author] 6 Feb @ 11:01am 
Added support for Beyond Typus and The Dream yet to be Dreamed
Nolexios  [author] 6 Feb @ 11:00am 
@andyprokj
It works for all subjects that are not tributary states, including integrated PUs.
andyprokj 1 Feb @ 8:53am 
Is this mod not working for Integrated PUs (like the PU Austria gets over Hungary through its mission tree) intentional?
NicaEM 28 Jan @ 6:24am 
Might I suggest adding support for Beyond Typus?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2656711777
This would be greatly appreciated! :steamthumbsup:
Jeff2457 27 Jan @ 6:33am 
:O You're a Godsend! Thanks m8!
Nolexios  [author] 26 Jan @ 6:35pm 
Added support for World of Warcraft Universalis and Sola Roma
Jeff2457 26 Jan @ 2:44pm 
Any chance for Warcraft Universalis support in the future? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1796527319
Regardless, great mod/update - thanks!
illlililiilili 25 Jan @ 7:48am 
Wow! Thank you!
Nolexios  [author] 24 Jan @ 4:43pm 
Mod has been updated to add support for MK's Monuments, Elder Scrolls Universalis, and Warhammer Fantasy Universalis
Nolexios  [author] 23 Jan @ 3:46pm 
@BigChris0169
Yes, you should be able to add or remove this mod at any time without causing any issues.

Conditional modifiers are just the extra modifiers some monuments have that say "When the conditions XYZ are met:" If it doesn't say those exact words, it's not a conditional modifier. Most monuments don't have conditional modifiers. If your subject fulfills the normal requirements, you'll get the bonus.
TheKingChristian 23 Jan @ 1:17pm 
Hi, might be a silly question and might have been answered already somewhere but is this mod savegame compatible?

& side question, what are conditional modifiers?
I:e as England controlling the lowlands, do i receive the bonuses from the monuments i've given to Holland, or no because of the Dutch primary culture conditions to receive them?

Thanks