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Is there anyway I can make sure I am or not?
I am also experiencing crashing upon starting the game. That is to say loading into the game but not the main menu. I am not running Anbennar but do have other mods running which may be the culprit.
The big error log is a consequence of having compatibility with so many mods. But it should not cause your game to crash, only take up some disk space.
You can completely stop the game from writing to the error log by just setting the file to read only.
Sorry it took so long but Prague monument will give Imperial Authority now.
Yes, the mod can generate large error logs due to triggers from supported mods that the game doesn't recognize when those mods aren't enabled.
I will try to fix them in the future but in the meantime, I suggest clearing the error.log file, going to file properties and setting it to read only. That should solve your problem.
I found that since I subscribed to this mod, every time I play the game, an “error.log” file of more than 3GB will appear in <Documents\Paradox Interactive\Europa Universalis IV\logs>, which almost fills up my C drive!
Thanks for reporting! I'll fix it in the next update.
Small issue: The Hanging Gardens modifiers from monument_anb_modifiers.txt and monument_pf_modifiers.txt both use the same definition (hanging_gardens1, hanging_gardens2, hanging_gardens3), so the wrong modifier is applied for the Anbennar monument as the PF modifier takes precedence. Should be fixed by renaming one of them.
Yes.
Bug was caused by monuments with "FROM" scope in their trigger, and is fixed in the new update.
I was able to recreate your issue with those monuments, but I haven't been able to determine what's causing it.
Lords of Universalis 2 support is disabled for now due to it causing CTD.
It works for all subjects that are not tributary states, including integrated PUs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2656711777
This would be greatly appreciated!
Regardless, great mod/update - thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405014870
Yes, you should be able to add or remove this mod at any time without causing any issues.
Conditional modifiers are just the extra modifiers some monuments have that say "When the conditions XYZ are met:" If it doesn't say those exact words, it's not a conditional modifier. Most monuments don't have conditional modifiers. If your subject fulfills the normal requirements, you'll get the bonus.
& side question, what are conditional modifiers?
I:e as England controlling the lowlands, do i receive the bonuses from the monuments i've given to Holland, or no because of the Dutch primary culture conditions to receive them?
Thanks