Cities: Skylines

Cities: Skylines

TGVM Avelia Horizon
8 Comments
--Ranger-- 12 Mar @ 10:47am 
Probably a mod or something then. Just strange that its the only train that refuses to move lol. I'll report any findings I get.
Pleno  [author] 12 Mar @ 10:41am 
I don't know, but it works fine for me, except for the headlight glass, which I've already fixed and then I'll update it.
--Ranger-- 7 Mar @ 3:52am 
Not sure if this is just me but the trains refuses to move when its spawns, it just stays at the station? I've tried other trains on the same line and they work but this one doesn't. Any reason why?
steven. 6 Feb @ 4:37am 
Hey nice model, but I just wanted to let you know that the scaling is a bit off compared to similar (bilevel) trains like the TGV duplex from REV0. It's a bit smaller.
I was also wondering where you got the catenaries in the pictures. Can't seem to find those on the workshop.
Pleno  [author] 5 Feb @ 6:17am 
there is a large number on the locomotive due to the shape of the locomotive over 10k... dfiffuse textures have 4096, others 1024 or 2048... each wagon is specific, I will probably change it over time and optimize it because 270mb is a lot...
Mhama 29 Jan @ 11:41am 
what do you mean by high polycount and high texture resolution? 2k set, 1k set, 512. 20k tris, 50k tris? fellow 3d artist asking out of shear curiosity because i have never seen explanation warning like this
Pleno  [author] 29 Jan @ 7:30am 
thank you, I'll fix it
zhyil 27 Jan @ 5:45am 
There are strange lines that appear at the front and rear of the vehicle while driving and rotate. This is a great asset, and I hope there will be options for shorter train cars.:steamthumbsup: