Total War: SHOGUN 2

Total War: SHOGUN 2

MaxRavenclaw's Vanilla FOTS Unit Stats Fixes (Reload animations and times) + Spencers for US Marines
52 Comments
MaxRavenclaw  [author] 28 Jun @ 1:18pm 
My mods are good for a mostly vanilla experience. I've played so much vanilla FOTS I've gotten bored of vanilla, so now I kinda default to Skirmish Line when I do a FOTS campaign, but now that I think about it, I'm not sure I'd recommend it for someone who only recently got into FOTS. It's worth playing the game pure vanilla or vanilla lite for a few campaigns before trying out Skirmish Line.
Khazukan Kazakit-ha! 28 Jun @ 9:15am 
your mods are great too, don't worry! ;)
Khazukan Kazakit-ha! 28 Jun @ 9:13am 
what?
i have never even seen this mod before...
very interesting.
thanks for the recommendation!
that mod looks great with seemingly a lot of work put into it.
MaxRavenclaw  [author] 27 Jun @ 2:27am 
For what's worth, I recommend instead of either of these mods (mine and bayonet), you try Skirmish line: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386899335

It includes bayonets and a complete overhaul of guns that makes it more realistic/historically authentic.
Khazukan Kazakit-ha! 26 Jun @ 3:17pm 
oh man...
MaxRavenclaw  [author] 26 Jun @ 9:22am 
No, I don't think they're compatible.
Khazukan Kazakit-ha! 26 Jun @ 8:01am 
please help me out here!
Khazukan Kazakit-ha! 26 Jun @ 8:00am 
is this mod compatible with your mod?
i really love both mods but i don't know if they are compatible with each other...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487596423&searchtext=bayonet
Mayonnaise Smiter 22 May @ 1:34am 
Kihetai is already strong without the mod. To compensate, is there a submod that nerfs their reload skill?
Matthias 19 Apr @ 7:47am 
is this combitabable with this shogun 2 HD mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445992417

I enjoy yours greatly yours and would love to combine them
Americaissupior 30 Mar @ 9:21am 
radious please
Lefer171 13 Mar @ 7:55pm 
Radious please
Khazukan Kazakit-ha! 9 Mar @ 8:30am 
yep.
MaxRavenclaw  [author] 9 Mar @ 7:41am 
Yeah, it would have been nice if we had more gun models in the game.
Khazukan Kazakit-ha! 9 Mar @ 5:16am 
i would have loved to see some german guns in fots!
Khazukan Kazakit-ha! 9 Mar @ 5:15am 
i'll do some custom battles and look at the gun models of the line infantry just to be sure what he actually changed.
MaxRavenclaw  [author] 8 Mar @ 1:01pm 
"British neutrality during the Boshin War (戊辰戦争, 1868–69) served British interests well for it allowed for the triumph of the imperialist forces without the interference of the Great Powers. The change of central government in 1868, the subsequent defeat of Aizu (会津) and the Northern Alliance (北部同盟) and the successful siege of Hakodate led to a decline of French influence in Japan (because of the close identification of France with the losing Tokugawa side) to the benefit of Britain." – Ion H, Otte TG. Yokohama for the British in the Late Nineteenth Century: A Hub for Imperial Defence and a Node of Influence for Change. In: British World Policy and the Projection of Global Power, c.1830–1960. Cambridge University Press; 2019:67-89. p.81
MaxRavenclaw  [author] 8 Mar @ 1:00pm 
Previously all SIR Guards used Chassepots, and all SIR Line used Sniders. The mod changes Imperial ... I think he meant Imperial Guard not Imperial Line... to Sniders, and the SR Line to Chassepots. So all SR infantry use Chassepots and all Imperial use Sniders. So historically authentic. Presuming he indeed meant Imperial Guard not line in the description.

The shogunate is known to have placed an order for 30,000 Dreyse needle guns in 1866. Not sure if they arrived though. The German guns I mentioned before were smoothbores.

Satsuma worked with the British, but as with most instances of foreign support, I assume it was private, not necessarily the governments themselves. I'd have to read more on it though.

The Snider-Enfield is indeed a British gun, converted from the Pattern 1853 Enfield the Musketoon version of which we actually see everywhere in the game.
Khazukan Kazakit-ha! 8 Mar @ 9:13am 
and since you said that hte shogunate had german support aswell, then that means that they had to have used the dreyse right?
Khazukan Kazakit-ha! 8 Mar @ 9:05am 
the imperialists had the support of england right?
so sniders were british guns right?
and wouldn't the guy who made the more breech loading rifle mod would have to change the gun model of the imperial guard infantry to sniders too?
since they were imperialists aswell?
Khazukan Kazakit-ha! 8 Mar @ 8:46am 
i'll give it a try then!
i really love that chassepot model, especially with that New Bayonet mod that i used before you reworked your mod.
MaxRavenclaw  [author] 7 Mar @ 10:37pm 
Republicans like we have them in the game didn't really exist historically. The closest thing would be the Ezo Republic, which was basically the Shogunal Remnant, so I suppose it makes sense they'd use Shogunal weapons.

I haven't installed that mod, but I would assume they only change the models, yes, from what the description says.
Khazukan Kazakit-ha! 7 Mar @ 4:18pm 
i mean, the republicans are on neither side.
shogunate or imperialists.
Khazukan Kazakit-ha! 7 Mar @ 4:17pm 
interesting.
the mod you linked is just a visual change right?
and would the republicans really just have the chassepots and not like a mix of both the chassepot and snider enfield in their line infantry/army historically speaking?
MaxRavenclaw  [author] 7 Mar @ 2:00pm 
Reading a bit more now, there were plenty of German smoothbore percussion cap muskets around at the time, as well as more modern Minie style rifled muskets. Shougitai used yari, katanas, and German smoothbores. Imperialists, esp Choshu, had Sniders (reflected in the game, e.g. the Kihetai. Shogunate had French support. For some reason other than the Kihetai, all line infantry use Sniders, and all guard use Chasepots lol. Found a mod that fixes this tho
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2840650395
Khazukan Kazakit-ha! 7 Mar @ 1:54pm 
nice! i will definitely check out his overhaul mods for shogun 2!
thanks for the tip!:steamthumbsup:
Khazukan Kazakit-ha! 7 Mar @ 1:53pm 
yeah the bayonet mod i used had only used cut content from the game files.
ps: there even is an ancillary for fots generals in the vanilla game with a picture of that same bayonet that is used in the New Bayonet mod, so it really is just cut content sadly...
MaxRavenclaw  [author] 7 Mar @ 1:50pm 
You can notice in the pic above that the Spencer's barrel goes well above the marines' heads, but if you check the original model, such as in the pic of my other Marine mods, you'll notice the rifle is significantly shorter. I.e. Spencer Rifles vs Pattern 1861 Enfield musketoon, instead of Spencer Carbines vs Enfield Pattern 1853 rifle-musket, or better yet the Springfield Model 1861 for the US side. Though given we want faster rates of fire for marines, why not Spencer Rifles for Marines and Carbines for cav. I mean, ideally we'd see traditional breech loaders for the US Marines too, not repeating rifles, but the Springfield model 1873 came too late. Then again, there's a Martini Henry ancillary in the game and you can get it before 1871.
MaxRavenclaw  [author] 7 Mar @ 1:45pm 
Yes, that one. Might want to check the guy's workshop, he also has an interesting artillery rebalance mod as well. They work well together.

I'm guessing Spencers didn't get bayonets in the mod because the models don't exist in the game. From what I understand the modder who originally made the bayonets just used models that were already in the game, cut content or something. Spencers are really only used by cav and the Tosa Riflemen, so they were probably intended to represent carbines. The funny part is that they're not, they're the full length Spencer rifle. Meanwhile, literally all Minnie rifles in the game are Musketoons, the shorter version used in the navy and by cavalry. CA kinda messed up in this department.
Khazukan Kazakit-ha! 7 Mar @ 12:05pm 
would be great of you did that compatibility mod!:steamthumbsup:
Khazukan Kazakit-ha! 7 Mar @ 12:04pm 
the New Bayonet mod gave bayonets to all units except units that had spencers, for some reason or another... the white tiger force, levies and the shinsengumi police force.
MaxRavenclaw  [author] 7 Mar @ 11:42am 
The marines have sabers tho.
If you're interested, I've recently picked up a neat little mod called Skirmish Line that overhauls the combat to be more historically authentic. It's cool enough that I stopped using my own mods because they were also conflicting with it. It includes bayonets. Who knows, maybe one day I'll find the patience to make a compatibility mod for it.
Khazukan Kazakit-ha! 7 Mar @ 9:01am 
oh man that makes me a little sad:steamsad:... well no more bayonets then, back to the old katana!:CrossedBlades:
MaxRavenclaw  [author] 7 Mar @ 8:16am 
OK, looking at the mod you linked, it basically overwrites everything in my mod, unless you load mine above, but then you'd be missing the modifications for the units I mention in the description. They're not really compatible.
MaxRavenclaw  [author] 7 Mar @ 8:08am 
Yes, all Marines (in fact, all Elite infantry I think) should have the breech loading animation and thus reload faster, even if the US Marines in vanilla use a muzzle loader. Except Kihetai, which is part of what mod mod fixes.
Khazukan Kazakit-ha! 7 Mar @ 6:11am 
and thanks for all that help!:steamthumbsup:
Khazukan Kazakit-ha! 7 Mar @ 6:10am 
and i did not noticed until recently that the us marines had the breech loader animation even in the vanilla game without any mods.
sorry for the confusion there!
MaxRavenclaw  [author] 6 Mar @ 10:18pm 
If you tell me which mod it is I could just check in the files and make sure.
Khazukan Kazakit-ha! 6 Mar @ 11:41am 
i'll look into it then!
MaxRavenclaw  [author] 6 Mar @ 8:11am 
Yes, that'd explain the model differences. But I don't touch their reload animation in this mod. With or without this mod they should use the breech loader reload animation. Your bayonet mod might overwrite the other animations I mentioned in the description, though, such as the Kihetai reload animation.
Khazukan Kazakit-ha! 6 Mar @ 2:31am 
Sorry!
Khazukan Kazakit-ha! 6 Mar @ 2:31am 
ah now i know why!
it is because of the New Bayonet Mod that i use aswell.
that is why the us marines have their vanilla guns back because of the bayonet, but they then have the breech loader reload animation of the spencer gun because of your mod.
MaxRavenclaw  [author] 5 Mar @ 12:32pm 
Not sure what you mean about the animations either. There are really only 2 animations: muzzle loaded and breech loaded, the former just having an extra part where they use the ramrods (though I think if they have high enough reload skill they might skip the ramrods entirely, but they do drop a bullet down the barrel, while the breech loader animation doesn't have any of that).

So in practice the Spencer has more or less the same animation as the Snider and the Chassepot. Except vanilla Kihetai who try to muzzle load their Sniders lol
MaxRavenclaw  [author] 5 Mar @ 12:28pm 
Huh, weird, both Boshin_Inf_Elite_United_States_Marines and Boshin_Inf_Elite_United_States_Marines_MP use the boshin_american Equipment Theme, which I modified to use the boshin_spencer Primary Weapon. So the custom battles marines should use the Spencer as well.

And I'm pretty sure the screenshot above is from a custom battle... Yep, looking at the models in a custom battle right now and they're using the Spencers.
Khazukan Kazakit-ha! 5 Mar @ 3:49am 
the reload animation is that of the spencer though. very weird...
Khazukan Kazakit-ha! 5 Mar @ 3:46am 
the spencers don't show up in custom battles...
Ioseb 7 Feb @ 1:31am 
this is great
Rockette Morton 30 Jan @ 10:55am 
Congrats on making it to the first on the Most Popular list! :auyay: