Avorion

Avorion

All Loot Teleporter
21 Comments
Talaes 19 Jul @ 8:39am 
i dont have any other mods ^^
nothing makes sense  [author] 18 Jul @ 12:31am 
@Tales could be because of other mods
Talaes 14 Jul @ 12:58pm 
Doesn't seem to work for me either.

Any idea's what it could be?
sakuya6athens 14 Apr @ 9:08am 
- 鉱石とスクラップ金属は、抽出後すぐにプレイヤーの船にテレポートされます。- 飛んでいるアイテムが多すぎるときのFPSおよびピングの問題を修正します。- サーバーが最も恩恵を受けるでしょう。このバージョンでは、タレットやシステムなどもテレポートします。タレットとシステムをテレポートしないバージョン。(こちらをクリック)このモッドは、Joenyanの[小惑星/サルベージルートテレポート]の再構築として作成されました: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3392208373******互換性 : ******- Avorion バージョン 2.5.5でテスト済み
Xiphr 6 Mar @ 12:14am 
works as long you are playing alone. if fighting the boss at 0:0 for example onle the player who did the last hit gets the loot teleported. other players get normal loot drop but they cant collect it. after lootlock time only the player who alrdy got something is able to receive the drop from the other players. one player gets all, other gain nothing.
Joenyan  [author] 24 Feb @ 11:19am 
Дальность подбора в расчёт не берётся, если турель бьёт на 80 км, засосёт с 80 км
1000-7 24 Feb @ 12:34am 
Телепортация происходит на любом расстоянии, или ограничена дальностью подбора?
Aviage 6 Feb @ 3:12pm 
Seems to be mostly fixed, thanks.
spacedout 2 Feb @ 3:25pm 
Still does not work properly. I have no other mods installed and tested on a solo game
nothing makes sense  [author] 1 Feb @ 1:14pm 
@Aviage
Made an update, but couldn't replicate it after last fix. Probaby an issue with general performance of your game.
If it happens again try increasing a delay in mod files (change 1.5 sec to something bigger):

line 26, in lootTeleport.lua
function LootTeleport.onEntityCreated(entityId)
deferredCallback(1.5, "teleportEntity", entityId)
end
Aviage 30 Jan @ 11:32am 
The issue is still happening...
Aviage 30 Jan @ 1:27am 
Thanks, I'll reboot my game and see if it comes up again
nothing makes sense  [author] 28 Jan @ 12:17pm 
@Aviage @stormbreaker000079 @Ujtep
Thank you for feedback, i updated the mod and i think i fixed it.

Seems like the game sometimes sends message about creating an object before it's actually initialized, so changing it's position during this made them lose normal behavior.
I added a 1 sec delay to ensure that doesn't happen.

Tell me if this problem reoccurs.
stormbreaker000079 28 Jan @ 12:02am 
same issue as @Aviage here - occasionally the mod makes dropped loot from killed enemies (e.g. turrets) to be non-pickable even if I fly directly through the dropped loot (including flying through it with my player-drone to make sure its not some weird problem with my ship)
Aviage 27 Jan @ 2:01pm 
These items were ores (I had plenty of cargo space), systems, turrets, and most annoyingly, the building knowledge you get from clearing a sector.
Aviage 27 Jan @ 2:00pm 
I'm getting a lot of items which were not teleported to me by this mod, and which also can't be picked up manually. This was happening in a single-player world where it was only me and pirates in the sector. Could this be a bug with your mod?
nothing makes sense  [author] 27 Jan @ 8:34am 
@Ujtep This mod uses game function to determine whether an item can be picked by ship or not (including free cargo space), so thats probably not phantom items.
However due to optimization oriented implementation of the mod there is a possibility that cargo loot may be assigned to wrong ship in sector, and therefore not teleported anywhere. This is mostly relevant for situations with allience owned ships.
Ujtep 26 Jan @ 9:53am 
The mod seems to cause phantom items. Items that are there but are impossible to pick up
Sierra-117 25 Jan @ 2:38pm 
Thank you for making this!

A severely over looked function in this game, especially for long term games.
nothing makes sense  [author] 24 Jan @ 10:39am 
@Maxx4u This mod was not intended for use with Xavorion, since it's changing vanilla mechanics in a lot of ways. I'm not familiar with how it handles AI controlled ships.

The way this mod works with AI controlled ships is it gets the faction id for which loot is reserved, and teleports it to the craft of that faction. If Xavorion changes how game handles loot reservation, it may be the cause of this problems.

Either way, making this mod fully compatible with Xavorion could stop it from working without it.
I'll think about making a separate one for it in foreseeable future.
Maxx4u 24 Jan @ 4:01am 
Hello,

In connection with Xavorion, the loot definitely works for turrets and subsystems that the player or your own ship has destroyed.

If your own ship kills and you are not sitting in it, the loot teleport does NOT work.

If you have fighters who are mining and salvaging, the ore teleport does not work either. The ores then fly behind again.

Do you need any logs to check this?