XCOM 2
Viper's Proficiency Sangheili Elite
34 Comments
Dęąth Viper  [author] 2 Jun @ 11:17pm 
Try unsub, verify files, resub.
Dęąth Viper  [author] 2 Jun @ 11:17pm 
try updating. Thats been fixed a few months back.
NotOSHAapproved 2 Jun @ 9:50pm 
yes, i have base sangheili and what should be the elite soldier class, but they have the class name, but ranger perks and abilities, or they only spawn as one of your other class mods if installed. I know that your mods are doing this because if I uninstall, the original mod's elites work
Dęąth Viper  [author] 2 Jun @ 9:34pm 
Read the full thing information. All of it.
Dęąth Viper  [author] 2 Jun @ 9:33pm 
Go read the description of the class on the original mod please. It doesnt "show" the class as a selection. You need to have an "elite sangheili soldier" recruited. They are automatically made into this. It has to be an ELITE, not a regular sangheili.
NotOSHAapproved 2 Jun @ 8:54pm 
Clarification, the class doesn't show period for the allies unknown sangheili
Dęąth Viper  [author] 2 Jun @ 4:09am 
Read the descriptions people. This class is specific to a sangheili elite, not all soldiers.
NotOSHAapproved 2 Jun @ 3:36am 
the class doesn't show up period
Gama 28 May @ 4:41pm 
Can you help me? the class doesnt show up in the GTS for training
Dęąth Viper  [author] 15 Feb @ 12:49pm 
Send me a link and Ill add it to these guys as usable weapons!
Dusty Raven 15 Feb @ 12:48pm 
It allows any units holding it to activate a ability to go invisible with reduced damage and of course a long cool down, it's part of the covenant weapons mod
Dęąth Viper  [author] 15 Feb @ 11:18am 
What is spec ops energy sword?
Dusty Raven 8 Feb @ 4:01am 
Nice mod only annoying thing is the Elite class doesn't have access to the spec-ops energy sword, me sad when my spec-ops elite no turn invisible :CryingGhost:
You know what else would be just as good, more covenant weapons :halohotdrop:
Dęąth Viper  [author] 5 Feb @ 9:06pm 
Not 100% sure mate. I get burned out pretty quickly using this modbuddy thing. The more complicated classes (the ones I need to create my own custom perks for) will definitely take longer to do than the ones I have released so far.

I would say probably a month or two... maybe longer for the full class pack. There is a lot of work involved in it and I have to create new weapons for them to use as well.
Nazuluhis 3 Feb @ 1:57am 
Ok, I see, haha. Thank you. If you had to guess, when will the full pack + geomancer be out?
Dęąth Viper  [author] 2 Feb @ 9:56pm 
They will be included. If you dont want a genji then dont subscribe the the genji mod 😂
Nazuluhis 2 Feb @ 8:42pm 
Alright, so those won't be included in the class pack?
Dęąth Viper  [author] 2 Feb @ 8:08pm 
Just don't install verge or genji. Those mods are plug ins, to alter a class that is unique to those specific characters. You will be fine
Nazuluhis 2 Feb @ 6:21pm 
Add me on steam and I'll try to better explain it if you don't understand what I mean after this.

I don't want to have classes like the verge hero and genii hero in my game, so will the mod include configs to disable that aspect or have a way to circumvent that by not downloading the requirements for those mods in the big pack?

I want the pack itself because I saw you mention in another mod of yours you'll be putting two classes special to the mod, but I might not want every single class it provides, again, such as verge, genji, or other stuff you may add in the future.
Dęąth Viper  [author] 2 Feb @ 5:39pm 
Like, you don't want these changes for the elite?
Nazuluhis 2 Feb @ 5:21pm 
In the large class pack you're working on, do you think you'll have an option to disable this and some of the other classes?
Heavy Weapons Guy 30 Jan @ 4:40pm 
cool, thanks
Dęąth Viper  [author] 30 Jan @ 2:02pm 
no
Heavy Weapons Guy 30 Jan @ 10:27am 
If I have the LW2 classes, do I still need the perk pack?
Epic Dovahkiin 30 Jan @ 3:47am 
ooooh cool
Dęąth Viper  [author] 30 Jan @ 1:46am 
I wanted to stick as close to what the original mod author had... I do plan to make a second elite that is a stealthy assassin (friend requested). Will be an Arbatur custom hero!
Epic Dovahkiin 30 Jan @ 1:45am 
i thought this'd have some sort of... well proficiency like the others you made but i can't really think of what exactly that would entail other than some sort of stealth based one (don't get me wrong this is amazing just not quite what i expected) given the Elite's love of Active Camo
Dęąth Viper  [author] 28 Jan @ 1:36pm 
UPDATE: Fixed any potential errors.

GTS Mastery perks now have proper supply cost and rank requirements.

This class, of now, is DONE. Ported over to the Viper Class Pack.
Dęąth Viper  [author] 28 Jan @ 10:43am 
Yes, Its in the works. Mitzruti has a whole perk pack dedicated to this, so I am going to make a class called a "Geomancer."
Nazuluhis 24 Jan @ 11:15pm 
Hey, I was thinking. Do you think you could ever make a proficiency class that revolves around freeze, chill, and fire as status effects? Maybe some kind of elementalist of sorts. I think it'd fit your style of modded classes really well.
Dęąth Viper  [author] 19 Jan @ 9:42pm 
No everything is the name.

@nu-13 git gud
Nu-13 19 Jan @ 11:26am 
Damn, missed the first comment
Cerebralcloud92 19 Jan @ 8:45am 
Have you changed the Elite’s Class Icon as well?