Timberborn

Timberborn

Bob Platforms Extended
19 Comments
Bobingabout  [author] 19 Jun @ 8:22am 
@naoufel_gamer Yes, this works on U6 and U7.
naoufel_gamer 18 Jun @ 9:19am 
is it U7
Imperum 16 May @ 4:52am 
Nice mod, very welcome additions!
If you ever feel like adding more, overhangs that can be placed on the side would be sweet. Just a 1x1 to combine with the ziplines etc. would already make life easier. Taking apart stuff to create mounting points is not that fun.
Could have a look at the More Platforms mod on here as reference, used that before but the modder seems to have gone AWOL since releasing it.
navad108 10 Apr @ 4:34pm 
@Bobingabout Well - for example with the suspension bridges, I don't have any mods that add to those, but the MoreGroups mod will put them in their own group. But the extra suspension bridges included with this mod sit outside of that group. I guess I'm not sure if the update needs to be added on that mod or this one. Either way, love all your mods and how active you are in keeping them up to date with the releases.
Bobingabout  [author] 9 Apr @ 10:21am 
@navad108 they get moved around based on what mods you have installed.

But, by default, the "Paths" group has too many things on it to fit on the screen, especially if you have other mods installed too.
navad108 9 Apr @ 10:19am 
Should these items get grouped with the other platforms and bridges? I'm not sure if that's what it is supposed to do or it isn't working for me.
wyatt2996 29 Mar @ 8:07am 
Thanks for the prompt reply. yeah either the reboot or verification/unsub-sub did the trick. it was weird that it would just suddenly have issues when my mod list has been steady since the beginning of the month (i went through 1 by 1 and made sure everything not only got me to the main menu, but into a map as well) and then suddenly, no crashes or anything, that one mod just said "nope, not today".
Bobingabout  [author] 28 Mar @ 9:24am 
@wyatt2996 It works perfectly fine for me, and I've heard nobody else complain about any issues.

I would guess that, by the fact that it looks like an asset bundle error, it's caused by 1 of 2 things.
1. Windows decided to lock the file (often the result of a game crashing while it's loading, or otherwise just not releasing the access lock on a file when the program ends)
2. Steam workshop corruption.

To fix 1, reboot PC.
To fix 2, redownload the mod, you could either verify integrity of game files, or unsubscribe, wait for updates, resubscribe. (or do both)

I recommend doing both (Reboot PC then verify/unsub-resub) to see if that fixes the issue.
wyatt2996 28 Mar @ 8:03am 
interestingly, after about 6 days of being idle, and no updates happening... this mod is giving me an invalidoperationexception: failed to load asset bundle *long file location*\ bobplatforms_win... and in the player log, it says "Failed to decompress data for the AssetBundle 'F:\SteamLibrary\steamapps\workshop\content\1062090\3410576524\version-0.7\AssetBundles\bobplatforms_win'."

game loads just fine without this mod (sadly) but each time loading with this mod enabled, it's an instant crash. I can't even get to the main menu.
TheAdmiralWho 24 Feb @ 2:02pm 
You did it! Amazing job. Thank you so much.:steamhappy:
TheAdmiralWho 21 Feb @ 9:14am 
Ahh, ok i understand. Like my father would say: Just do it. :) Would be awesome.
Bobingabout  [author] 21 Feb @ 8:37am 
I've been delaying this one because it requires the TimberAPI tool groups thing, which isn't done yet.

I've been thinking of a work around to do it without it.
TheAdmiralWho 21 Feb @ 8:26am 
Hey Bob, is there an Update coming for Experimental U7? I need it to finish my project online on stream. :steamhappy:
QueenPixxa 29 Jan @ 10:17am 
I am so sorry, I was reading it the other way around! Old files left, new files right. Delete my posts if you like, they only create confusion.
Bobingabout  [author] 29 Jan @ 10:10am 
That's what I'm saying.

The list on the left is the current mod layout. The list on the right is the mod layout in the save file.

The one on the right side SHOULD be a lower value than the one on the left.
QueenPixxa 29 Jan @ 9:58am 
PS the mod manager doesn't tell "old" and "new", only shows the number, so I can only guess it's an old version by the number.
QueenPixxa 29 Jan @ 9:55am 
No, the file on the right had a lower number than the old file. That's why I wanted to let you know.
Bobingabout  [author] 29 Jan @ 7:51am 
@QueenPixxa Well, I just updated the mods. Are you sure you're not reading it backwards? The old version is listed on the right. And Timberborn actually puts the alert marker on the old version side, rather than the new version.
QueenPixxa 29 Jan @ 7:27am 
On restarting the game the version of this mod is marked "mismatched", and I notice the version is older than the one I had yesterday. Same thing is happening to the other mod you updated. They don't crash or anything but I thought I'd let you know.