Dominions 6

Dominions 6

Confluence
54 Comments
Rat Catcher 28 Jul @ 2:42am 
its targeting a highland and a plains
Rat Catcher 28 Jul @ 2:40am 
i think its trying to turn the province to forests
Rat Catcher 28 Jul @ 2:33am 
I am playing as Nemeton and there's an event that keeps triggering called "spawn Worm prevention Dummy" I am not sure what it is.
Witch ~ 19 Jul @ 11:13am 
i really like the necromorph nation but theyre hard
Anubis47 29 Jun @ 12:00pm 
Mod not working :(
Executor  [author] 25 Jun @ 3:03am 
Regarding the long hosting process. The more events a mod uses and the bigger the map, the longer it takes to host. Best remedy for it only enable the mod nations you are currently playing with instead of whole compilations.

Regarding Abysia Heat effect. It works. Sites spawn in Heat 4/5 lands to compensate for pop loss; Obsidian Halls and Ember Plains in forted/non-forted lands. But, due to how seasons/events work, this mechanic lags by a turn. All season-related stuff function this way in Dominion.
Like how Warriors of the Five Element still get "Strength of the Spring" effects during Early Summer.

Regarding Sylvan -> Haiduk bug; that doesn't seem to be an issue on my end. Can't replicate it, work fine for me. I've checked the code, also seems fine, there's no ID overlap.
Executor  [author] 25 Jun @ 3:03am 
Confluence has been updated, and LA Antikythera finally added.
The nation is vastly different than it used to be, and is completly overbuilt. It might be the most complicated Confluence nation atm.
Due to the plethora of new mechanics implemented it is more than likely unbalanced, and ofc there might be some bugs in there as it requires additional testing.
Overdue on replyies.

Extra Abysian forms are not used. Used to be part of a global which doesn't work due to broken mod commands - namely req_5monsters remember the original ID of the monster after changing shapes/IDs.

Don't know if Diamedulla can be used in MP. The bug which causes the crash is a vanilla one that ought to have been addressed by Illwinter. Nothing I can do about it - except not use montags, which would gut the nation.
Brandle 7 Jun @ 6:11pm 
Not sure if this has been touched on yet but when playing as Nemeton, when attempting to move the Sylvan trees to a new location to summon a bramble fort it changes into a Haiduk from the Svarogian nation either while in transit, upon arrival, or after casting the bramble fort spell.
isiarca 12 Apr @ 10:33pm 
The Illusionist's Hat is a misc item rather than helm or crown. Is this intended?
isiarca 12 Apr @ 3:39pm 
@Moon Horse: The only mod-merging tool I'm aware of is Domingler. You can find it in the Dom5 segment of dominionsmods; it should be able to merge Dom6 mods with each other just fine I think. It has an id limit though, so very large mods or modpacks may have issues with it.
Moon Horse 10 Apr @ 11:34am 
What is the 'mod merger' mentioned in the description and how does one acquire such power? I'd love to merge this thing with other things
Lord Koth 8 Apr @ 10:38pm 
Abysia Reborn pop loss negation/reduction for high Heat is not working. They're suffering the standard -0.4/1.0% pop loss for H4/5 in every province, including forts.
TheGreadyKing 16 Mar @ 10:00pm 
has anyone noticed random event and global events take a lot long with the mod active? other than extended turn times its cool so far
Egg 20 Feb @ 12:30pm 
There's a bug as MA Erdranor that will spawn a new Blood Obelisk in every UW province every turn on top of the ones already there causing a growing pile of them

Good mod btw
Sobriquet 19 Feb @ 12:50pm 
@psdoffer Diamedulla is bugged in this version, wait for fix (source: reliable-- we are not using it in our MP game because it crashes it with its unit-generator freespawn)
Sobriquet 19 Feb @ 12:49pm 
For Archonia's Pegasi Queen, the word "grave" in the desc should read "grace"
Sobriquet 17 Feb @ 6:40am 
Archonia's Divine Compass item (const3) is bugged-- it searches level 9 Blood magic (particularly of no use to this nation), not Holy. Great work so far! Just wanted to point out this small thing. @Executor
SoftTree 14 Feb @ 6:09pm 
So while I was having a look at some code stuff, I noticed that Abysia Reborn has various copies of units with fire shield and a stronger death on explosion trait, however after testing and looking into it further I couldn't really find anything that pointed to them. Am I right to assume they're unused?
psdoffer 12 Feb @ 8:28am 
Ok, got the 3rd marker item. Way harder to get then other two, but can be done.
psdoffer 11 Feb @ 5:34am 
Diamedulla, how I missed playing that disgusting horror show... Great work with them.

Question: when I played it in Dom 5 I couldn't get the 3rd marker item, does it work now?
NuclearFire 3 Feb @ 11:31pm 
Antikytheran nation - vertical integration spell makes 20G unit out of four 5G units with a gem. Are there other benefits other than saving some resources?
Executor  [author] 30 Jan @ 8:50am 
Antikytheran Arcanomechanis are indeed not meant to benefit from communions/Arcane Batteries.
Antikythera is supposed to be quite reliant on their capital magic for any "real" magic. Their advantage in terms of magic should be hugely powerful communions, but consisting of very few mages. Arcanomechanists are there to mostly just fill up some gaps late game and somewhat reduce the lack of mages. But, in general, they are supposed to struggle in terms of mage numbers.

Thanks for the Iridia report. That is definitely a hefty oversight.

Regarding Man on the White Horse; indeed an oversight. He is supposed to be Spring immortal. Technically, he is supposed to be the Lame Shepard pretender, as well as another priest hero I've yet to implement.
JJ "Mayo" Knock-out 30 Jan @ 4:50am 
Regarding Man On White Horse hero of Svarogia - his description makes it seem like he should have Spring Immortality trait, even though the commander doesn't seem to have that trait. Is that an oversight or intended?
Nightcloak27ttv 28 Jan @ 7:18am 
just a heads up for Iridia none of the mirrors nor national phantasms have the glamour manipulator tag so if you bring them along with a standard commander using the mirror item they'll be doing no damage as the enemy will just disbelieve it. Not sure if this is intentional or not (I'm assuming not though 'cause this means that the phantasms in the pd suffer from this situation)
'Noise' 27 Jan @ 7:02pm 
Question:

The Antikytheran Arcanomechanist has no real means of geting communion master
and can therefor not make use of the Dynamo Core com-slave boost.

is that intentional / am i missing someting?
Executor  [author] 27 Jan @ 4:25am 
Whoops. Obelisks in UW are certainly an oversight. I tend to forget UW exists. Will fix in the next version. Not a major issue, but certainly clutter.

EA Elphame will likely be the next nation ported, though it may take a bit as I work on other projects in the meantime. It is avilable in Dom 5 though.

Mr_Hig, it's named Confluence 1.05 and Confluence 1.05 MA (for all nations MA version)

SoftTree, thank you for the report, though that is an Illwinter side issue. Well, not even an issue.
The reason why it puts infantrys in some places and infantries in others is because there's an extra whitespace character in the unit names so the game would differentiate between them.
They are named "Aby Infantry", "Aby Infantry ", "Aby Infantry " etc
If I leave them all as "Aby Infantry" then all 4 types are reported together as a single unit type in casualty reports, which people complain about, but then the game can't format it properly and just adds an "s" for plural.
SoftTree 26 Jan @ 6:06pm 
Very minor typo thing regarding EA Abysia. Abysian infantry units sometimes use "Infantrys" and sometimes "Infantries", the correct form being the latter.
Mr_Hig 26 Jan @ 2:29pm 
What is the mod named in the loader?
Aeris 25 Jan @ 2:39pm 
"EA Elphame – Dresden-files inspired Faery Courts"

:O

Is it available for Dom5? And I missed it until now!? This. Is. Awesome!
Sick Puppy 25 Jan @ 1:48pm 
MA Edranor keeps putting more obelisks in ocean tiles.
Sick Puppy 25 Jan @ 8:44am 
Hey. These are pretty neat. Thanks for adding in factions with more interesting niches.
Executor  [author] 24 Jan @ 10:43am 
Sobriquet, unfortunately not. That is a Illwinter side bug. For some reason, any time you remove an available bless for a nation, you will get that message, and Archonia doesn't have access to any Blood/Death blesses.
Sobriquet 24 Jan @ 10:04am 
Our gaming group is getting an "Archonia is Cheating" message on load; any way to make that not happen? Thank you @Executor
Rough 24 Jan @ 8:11am 
You're a legend, Bonehead
BadCub 23 Jan @ 3:36pm 
Edranor magic missile evocation has no description.
Executor  [author] 23 Jan @ 2:25pm 
The effect is fine, but for some reason one of the #spec value seemed to break it - #constructimmune. Removed the spec, "The Power Within" works fine now.
Master Necro 23 Jan @ 2:14pm 
It's definitely no longer possible to bless non-sacreds
Executor  [author] 23 Jan @ 1:49pm 
Kuken, it seems Illwinter might have change the way Bless works. It might no longer be possible to bless non-sacreds. Will need to test this out a bit more. Thank you for the report.
Executor  [author] 23 Jan @ 1:34pm 
Updated to v 1.05. The various minor bugs have been fixed. Thank you for the reports, very helpful.
Küken 23 Jan @ 1:33pm 
Thing i noticed: Edarnor's Blood Bless "Power Within" doesn't bless the casting mage
BadCub 23 Jan @ 1:23pm 
Blood Call for the Markgrafdom is lacking a description.
R4ampage 21 Jan @ 8:39pm 
Yes!!! It's back! I remember very Fondly my playthrough back then with Antikythera! Definintely gonna repeat it now!
BadCub 21 Jan @ 6:56pm 
Hello! Nice to see this back. Something that I wanted to say though: For Archonia, legionary description say that they use tower shields, but they use hoplons, with the only unit that uses a tower shield being the Spell Breaker. Even then, the hoplons are better, with the Spell Breaker's shield having the same states, minus three protection.
JJ "Mayo" Knock-out 21 Jan @ 10:58am 
it would seem Hollowmoor's Deathstrider (Harvester of Souls mount) revives separately from the rider, becoming a regular unit.
Niki 21 Jan @ 6:43am 
Absolute legend Executor! You are my hero!
Curious 21 Jan @ 5:54am 
Awesome! Can't wait to play this with some friends in MP, awesome to see it's been ported over.
[XIX] Vanguard 20 Jan @ 4:30pm 
yoooooo thats crazy cant wait to play
Sobriquet 20 Jan @ 4:05pm 
Great work. 1. Diamedulla might still be broken as you know. 2. Minor typo in the desc for the Praise ability: 'This unit praise' should read 'This unit praises'.

Thank you!
NamelessDefault 20 Jan @ 1:10pm 
best mod
isiarca 20 Jan @ 10:09am 
I've been missing a lot of these nations ever since I made the jump to dom6, so I'm glad they're being ported.