Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Colt's Fallout Mod (GoH)
156 Comments
Numb 10 Jul @ 8:08pm 
anyone got more fallout maps
REDIMPERIAL 10 Jul @ 10:21am 
Please Update this! This is a amazing mod and I love it, please update.
RaiderLeader666 9 Jul @ 11:05pm 
The discord invite is invalid
MercCaptain 4 Jul @ 4:43pm 
Also for ideas, a "nuclear winter" weather setting would be neat
MercCaptain 4 Jul @ 1:37pm 
if you guys end up making missions i'd love to help out, i do voice acting and love writing
Almahr 27 Jun @ 8:03am 
Got Ostfront just for the likes of this mod. :steamhappy:

Can't wait to try it out.
YUNGBOOFMAN 25 Jun @ 1:42pm 
Praying it gets conquest mode
Diamondhero253 24 Jun @ 7:43pm 
Combat robots like sentrybots and Mr Gutsy, as well as emplacement auto turrets like in fallout 4 would be nice. Also, field artillery, like mortars and such. Plus tanks and APCs, and trucks, and atomic powered cars that explode.
Dad 20 Jun @ 4:53am 
great mod, needs vehicles (tanks for enclave and ncr) and heavy weapons (M2 Browning, etc)
chengis khan burger 18 Jun @ 3:29pm 
What is this Russian furry blabbering about
Выдра в Каске 18 Jun @ 9:04am 
Oh, what are you, you are the creator of this miracle) I just asked a question) It's just that when I imagine the fallout universe in strategy, I see the opportunity to play for different factions. Like the protection of the shelter (And what, a mini faction, so to speak, ahah), Volt Tech, a brotherhood with diversity (technology and other things, like the Enclave), For example, even 2 fraternities of steel. For example, from Fallout 3 and 4. Outcasts, Raiders, China (I remember the missions from fallout 3, even if it was virtual reality, but still why not). well, in general, you can add a lot of things, as for me, and how to develop it all. It's also more interesting to look at the conquest later). But these are just thoughts) oh, if I could do modding, I would be happy to help, or create my own mod).But thanks again for this mod, I remembered the old days)
Colt0512  [author] 18 Jun @ 8:48am 
@Выдра в Каске I don't have a pre planned list but if you have any suggestions I am happy to hear them.
Выдра в Каске 18 Jun @ 4:14am 
Is it possible to find out if units will be added to existing factions, and for example, new factions will be added? Minutemen, Shelters (Volt-tech), and, for example, the conquest mode?
Colt0512  [author] 18 Jun @ 4:04am 
@Выдра в Каске I’m glad you are enjoying the mod, I appreciate the praise!

@C3NN So the power armour units do use the same armour pieces that the space marines use (or at least used, I got them originally from ASV but whether it’s been updated in the years since I added it I don’t actually know)

So they are basically surrounded by an invisible bubble, you can see the pieces in their inventory, but I’m assuming that without ASV they don’t quite work the same or GOH uses a different penetration system. You can see them block bullets but other times they just go right through and I’m not 100% sure why.

@EducatedAwesome Yes, at the very least I want to modify the vanilla maps to be more Fallout-y
Выдра в Каске 18 Jun @ 1:34am 
how nice it is to fight with the units from folych as in strategy) I really hope for the further development of this mod, I really liked it))
C3NN 17 Jun @ 12:15pm 
this mod is super cool, but the power armor units don't really feel like they're in power armor.. Is there a plan to make the power armor actually block damage like how ASV does the space marines in the Men of War Warhammer mod? I'm not familiar with modding so i don't know if that's hard to do or anything so I just want to know please.
EducatedAwsome 12 Jun @ 7:17am 
Is there plans to bring in new maps?
SurvivalWar 11 Jun @ 6:32am 
Oh and EliteFury too haha
SurvivalWar 11 Jun @ 6:32am 
Looking forward to trying this today Colt! Thank you! :P
bumer_rus 7 Jun @ 11:08am 
We need maps for PvP
Colt0512  [author] 1 Jun @ 4:36am 
Small Update, see change notes.
Colt0512  [author] 1 Jun @ 4:35am 
@Maj.Ackkrisen I don't have a schedule per say, I just upload content as I finish it in batches so it's very random really depending on if I'm playing a fallout game at the moment or not basically.

@halonate0 @GMan Thank you both for the praise!
Maj.Ackkrisen 30 May @ 11:58am 
Love the mod, would you happen to have anywhere with a vague update "schedule" if not I will look forward to checking the workshop once a week for progress
halonate0 30 May @ 11:29am 
hell yes loved the old call to arms mods from you glad you added this to ostfront
GMan 29 May @ 10:49pm 
Emperor keep you safe, thank you so much!
Colt0512  [author] 24 May @ 6:13am 
@Dieu Thank you for the praise, I appreciate it.
Dieu 23 May @ 10:40am 
Love your mod, it's incredible the work you've put in for free, thanks for your hard work
Colt0512  [author] 19 May @ 4:52am 
@Finntanyl Thank you for the feedback, I'm already working on a different background, the current change was just a last minute idea before I released the latest update since a few people had mentioned they weren't sure if they had activated the mod correctly.
Finntanyl 19 May @ 4:33am 
I love this mod and all the work you've done. pls just change the menu background it hurts to try read the text.
Colt0512  [author] 15 May @ 10:26am 
@Balfour Top right of this page, underneath the mod's preview image.
Balfour 15 May @ 9:20am 
where do i find the change notes
Colt0512  [author] 15 May @ 8:25am 
Update, see change notes.
Colt0512  [author] 15 May @ 4:00am 
@Buy_Rice It works fine on my end, maybe try deleting and reinstalling the mod?

@jaysonwjanda In the current version yeah, but I've updated it ready for the next update already.
Buy_Rice 14 May @ 5:41pm 
it doesnt work in battlezones sadly it just does that glitch where only my people spawn in the middle and i cant do anything with them
jaysonwjanda 14 May @ 5:21pm 
Is anybody else having issues with the ammo boxes not giving units ammo for the NCR?
ThyPaladin7 14 May @ 4:42pm 
Nevermind
Colt0512  [author] 14 May @ 4:40pm 
@ThyPaladin7 It's mainly editor at the moment, but the Fallout factions should appear in the battlezones gamemode
ThyPaladin7 14 May @ 4:36pm 
How do i get this to work? I enabled it but nothing happened in a skirmish against AI
Colt0512  [author] 14 May @ 9:00am 
@reguccello Thank you for the report, I've fixed them ready for the next update.

@Challenger 2 Thank you for the comment, it's very possible that the Enclave are a lot more powerful, I haven't done a lot of balance testing myself so will be relying on feedback and ideas for making the factions better.
reguccello 13 May @ 6:50pm 
Some of the pre-war US army skins crash
Koie 12 May @ 2:58pm 
It's a great mod but I swear the enclave is insanely powerful compared to the rest of the factions but I like that it makes sense for the enclave to be so powerful
Colt0512  [author] 9 May @ 2:10pm 
@Lazerblader5 Thank you! I would love to make a campaign one day but there's still a lot of work to do on skirmish/conquest and things to port first.
Flames of Icarus 9 May @ 2:01pm 
This mod looks amazing and can't wait for the future. Do you plan a campaign at some point?
Colt0512  [author] 9 May @ 2:11am 
@bullwinkle50 Maybe eventually if I could get the model for it.
bullwinklec50 9 May @ 1:37am 
Will this include vehicles like the Tank from Fallout tactics?
Anarchy 5 May @ 8:01am 
Idk it would be cool to get some raiders to play as but idk what is possible modding wise. A few raider gangs are large enough to do stuff like that with and it's less monotonous than just only New Vegas-centric factions (Though I'm really not a fan of Bethesda stuff in retrospect)

I remember the OG CTA mod for this, kinda also wish Super Mutants were playable xD
Colt0512  [author] 5 May @ 7:18am 
@Anarchy None of the fallout weapons use vanilla ammo's except the flamethrower I think so yeah none of them will get resupplied right now. And eventually I would like to fallout-ify all of the maps and include raiders as a sort of map enemy on some of them, alongside creatures.
Anarchy 5 May @ 3:10am 
Scratch that, seems like the ammo crates just don't work in general but i imagine that's prolly already been reported.

Also would be nice to get some generic raiders or somethin' at some juncture.
Colt0512  [author] 5 May @ 2:36am 
@Anarchy Yeah I already removed that setting ready for the next update, mainly because the circles were annoying me.

@que_pro Thank you for pointing out the ranger spawning, it should be fixed for the next update. And I've still not decided whether to keep the Mk2 enclave exclusive to players or not yet.

@Jek Thank you for pointing out the resupply issue, I've added all the custom fallout ammo's to all of the resupply scripts ready for the next update.

And thank you for the praise everyone, I'm glad people are enjoying the mod so far.
Anarchy 5 May @ 2:31am 
Prolly wouldn't do every single knight in a power armor squad being a medic 'cause it makes them spaz out and all go for the same casualty tbh.