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Can't wait to play it myself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524903134&searchtext=
It is a nice mod however a lot of things to right-click study in the second quest, and for some reason it would not let me build the first wood upgrade for the ARC? I don't believe it threw an error, does it fail if a regular colonist without ARC study tries building it or something lol. Thanks for the great mods, cheers
Building and developing an ARC on the Gravship will be fun.
Personally, I think this is one of our coolest mods.
You need to do 4 quests, which spawn really far away from your colony (that means, if you do not have vehicles, a months long caravan journey), and are required to find the proprietary rare uncraftable (and in my experience - unbuyable) components.
Once you start making the reactor, it's a really slow process, you need to spend genuine years to reach the 'sexy' rewards - You want a nuclear ARC generator? Well first you need to upgrade the arc to a wood burner... Then a chemfuel burner...
Then do another quest... And then you finally get to play with a nuclear arc.
There is a foundation here that is cool, but as it stands, good stars above is the entire process really tedious and boring. It's outdone by VE's power modules for 1/8th of the hassle, just space inefficient. It should be Rimatomics powers output.
in other words, i was a bit slow (mostly impatient)
non other arc has popped up for me, other than the Wood fire one.
is it an error on my end? (no error fires for me to tell me) am i running an outdated version of the mod? or am i just slow?
@Vanyor: I had that thought. Or I had the smarter realization as I laid down to sleep - the ARC can't be symmetrical, but it doesn't mean the BUILDING its in couldn't be...
I do have a question - I might be missing something in the mod settings, but is there a way to be notified when the ARC is ready for the next step, whether through a notification or letter?
Thanks in advance!
After a long time, I've actually started enjoying this quest chain. I am slightly annoyed at the ARC being a 6x6, due to my playing 275x275, meaning it can't be centered on the map... but it does share that curse with the geothermal generator, so...
Also gave the Arc inventor and Arc Inspector backgrounds and still nothing.
I'm not sure but I have reasons to believe that I have a compatibility issue. Even building categories we don't have the technology to build will get highlighted even if we can't see it there.
Maybe I'm looking in the wrong place? Any help anyone can give me?
Is there a different way I can spawn it?
PS: it even looks like from the FrostPunk, maybe thats why i got confused
So I tested it all out with the following steps.
- I removed all my mods other than this and the Character editor.
- I started a new file and used Dev mode and the Character editor to get to the quest where I could get the "Tinkerer" and had them test it. It worked.
- I slowly added the mods back in until they were all back into it and it continues to work on each attempt.
- I go back to my original save, same error that I need to target Advanced Components, even though I am.
- I start a new game and do my test, it works.
- I go back to my original save and spawn a new Advanced component, same error.
- Create an advanced component in Dev mode and test it, same error.
I am really willing to help figure this out as I have already spent WAY too many hours getting the tinkerer on Tribal start, I really don't want to restart on this.
No, I am doing tribal and haven't even researched electricity yet.
I figured it might be a Mod conflict but I don't have anything really installed that would cause that. Anyone have any thoughts? If it is a mod conflict, anyone know what one it could be? Thanks.
For reference: The issue I seem to be having is the quest not triggering at all like the game doesn't register the mod as active even though I know it is active and loaded.