Necesse

Necesse

Advanced Summons
22 Comments
Oblio  [author] 12 May @ 11:34am 
oh, I will fix it tomorrow, sorry for the inconvenience
Jarnskjoldr 12 May @ 11:28am 
Hey, been enjoying using this mod, thanks! :) Just want to let you know, that I'm getting a game crash when trying to use the travelling merchant summon item, most likely because devs changed the name to Exotic Merchant as of April 23rd. Keep up the great work!
Oblio  [author] 26 Apr @ 6:37am 
the criteria for the basic summon should be just: the boss isn't already on the level and it's summoned in te arena
Oblio  [author] 26 Apr @ 6:36am 
Sould work only in the Fallen wizard arena, same as the Void wizard one
シズ【Shizu】 26 Apr @ 6:36am 
I manage to get the advanced summon version to work instead for the Fallen wizard.
シズ【Shizu】 26 Apr @ 6:33am 
For the Fallen wizard basic summon is there any specific criteria for it to summon the fallen wizard? I tried it the boss spawn arena area and at mine settlement and it doesn't seem to spawn the Fallen Wizard.
abimaru 18 Mar @ 8:38am 
Oia que vou baixa viu
abimaru 18 Mar @ 8:37am 
esse e bao
nem ti conto
Oblio  [author] 8 Mar @ 12:17am 
fix relased, be sure to update both this mod and Chaotic NPCs
Oblio  [author] 7 Mar @ 10:50pm 
thanks for the report, I will check immediately
超高校级的[萌新] 7 Mar @ 3:14pm 
Mods: Advanced Summons (v. 1.1)

java.lang.IllegalStateException: Tried to register duplicate Item with stringID "humansummon"
at necesse.engine.registries.GameRegistry.registerObj(GameRegistry.java:58)
at necesse.engine.registries.GameRegistry.register(GameRegistry.java:46)
at necesse.engine.registries.ItemRegistry.registerItem(ItemRegistry.java:1446)
at necesse.engine.registries.ItemRegistry.registerItem(ItemRegistry.java:1440)
at necesse.engine.registries.ItemRegistry.registerItem(ItemRegistry.java:1436)
at advancedsummons.AdvancedSummons.init(AdvancedSummons.java:75)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)...
JP 13 Feb @ 5:53am 
Thank you!!
Oblio  [author] 13 Feb @ 3:04am 
update done
Oblio  [author] 13 Feb @ 2:02am 
shure
JP 12 Feb @ 2:38pm 
Can the friendly witch be added to NPC Summons?
Oblio  [author] 5 Feb @ 1:37am 
As promise, here we go, basic summons now exist, unfortunately Sage and Grit work in a strange way, so these summons doesn't count for opening the Temple ladders :DK_Kiwi:
Onyx 2 Feb @ 9:45am 
But you have to make an arena for a bunch of bosses either way since you can't spawn some of them until they're already dead
Oblio  [author] 2 Feb @ 9:40am 
For now the infinite summons ignore things like the biome, alowing things like having only one arena for every boss or completely skip an Incursion.
When I have time I will do a basic version that it's just infinite without the "ignore where I use it" and with the normal cooldown
Onyx 2 Feb @ 9:32am 
Why even make it so that you need to be post boss to make the perma summon craftable? The entire point of an infinite summon mod should be to be able to die without consequences, why would anyone ever need this?
Oblio  [author] 30 Jan @ 9:56am 
done, I've forgotten a "sageandgrit":DK_Kiwi:
Oblio  [author] 30 Jan @ 9:42am 
let me check
twrntg 30 Jan @ 9:40am 
no one's mentioned, sage and grit advanced summon doesn't have a recipe to make it, so you can't make the dimensional fracture item