RimWorld

RimWorld

More Ritual Seats
51 Comments
Sun Cultist 26 Jul @ 1:20pm 
Excellent mod!
Toastyman  [author] 25 Jul @ 8:18am 
I'm not really an artist, but I've modified the prie-dieux textures so that they hopefully read better.

@Bodacious Cowboy I've also made a quick asset for the meditation stone's east/west orientation
Toastyman  [author] 23 Jul @ 9:21am 
@Bushwacker You can check the 8th picture in the preview (violet room) to see how it's intended to face the altar. If it still doesn't work, can you share image link as to how your setup looks? Might be a bug by then.

My next patch for this mod would likely modify their textures for a better visual read.
Bushwacker 23 Jul @ 8:22am 
Hey there! I had the same issue with the prie-deux, are they supposed to be facing the altar with the higher side forwards or backwards?
Bodacious Cowboy 18 Jul @ 9:42am 
@Toastyman Sounds great, thanks.
Toastyman  [author] 17 Jul @ 11:58pm 
@Bodacious Cowboy I could probably make something for them. Maybe in a few days as I'm a bit busy atm
Bodacious Cowboy 17 Jul @ 10:01am 
Will the seats without rotation ever receive it? Having the Meditation stones all facing the same way feels too uniform.
Toastyman  [author] 25 Jun @ 12:09am 
Just pushed an update that should work for 1.6! (hopefully)

@Shady... Rotated the asset properly this time

@mayonnaise... This mod now removes the "all floored" requirement for ideobuildings. I would've preferred a more elegant solution, but I found the code too troublesome for me so this should do as a quick fix.

@Corvus @Rxz I am unable to duplicate this. Are you sure your prie-dieu seats are properly rotated facing the ideobuilding? I do admit the assets are a bit bare for the prie-dieux.
Toastyman  [author] 22 Jun @ 7:11am 
Thanks for the comment. I'll look into these bugs once I get around updating this to 1.6 as well.
Corvus 4 Jun @ 7:38pm 
Yeah prie-dieus seem to not connect to the shrine for some reason just like Rxz mentioned, anyone know how to fix this?
is it just me or does the Serkist kneel sheet rotate funny? like it's always horizontal and the rotation only messes with which corner is centered.
I do have a ton of other mods and added this mid save, so there is a non zero chance it's just me.
Rxz 28 Mar @ 10:36am 
My ideology got assigned the prie-dieu for the seats but for some reason, during rituals, it doesnt count them towards the quality. It shows as 0/8 seats, etc. Not sure if mod conflict, love the designs, hope it can work out, thanks!
Toastyman  [author] 5 Mar @ 11:04pm 
@mayonnaise Whoops, that's an oversight on my part. I'll look into it.
Ronald Hardest 4 Mar @ 8:08pm 
Is there a way to make the Worship Pits work? I made a neolithic tribe, and I loved their little dirt hut with an ideogram and worship pits, but once they hit Low Expectations they wanted *flooring* in their shrine, and the pits count as unfloored.. and also can't be dug once you put flooring down.

I guess I'll just have to switch to standing spots? I really liked the aesthetic of the pits :(.

Great mod btw, love having more than 3 total choices!
Toastyman  [author] 3 Mar @ 10:34pm 
@Beef Thanks for the info. I've updated the mod desc that this is unsafe to add mid-save.

@Jugger Could you send me a log of the errors?
Beef 3 Mar @ 12:05pm 
@Hothrus thats probably caused by a hash collision, the mod "Even More Linkables" also has the same problem, even the mod author said that its a Core game problem.
Jugger 3 Mar @ 12:45am 
When using v1.1 I'm getting errors whenever I start a drum party. I have none of those drum seats added in the update, but it still causes these errors and doesn't allow the ritual to progress.

The error doesn't occur with v1.0.
Toastyman  [author] 1 Mar @ 7:44pm 
@zero19586 I'll look into this, thanks for the details!

@Annabelle It's a planned functionality. I'll add it soon once I fix that horrendous drill bug.
Annabellee 28 Feb @ 11:25am 
Anyway we can get some stand-alone or a way to build without picking them?
zero19586 27 Feb @ 7:10pm 
Same issue as @Hothrus. Silver deposits were totally fine yesterday, loaded the game up today (no changes to mod list) and they were all meditation stone blueprints. Some other odd things, mining the deposit *increases* the count by 1 and places a blueprint adjacent to the drill. I deleted the blueprint, saved, took out this mod, and the deposits are all back to normal, except now that one deposit still shows 301 silver which is pretty funny.

Also seems like there are some issues with getting colonists to use the drills. I can get them to prioritize plenty of other work, no issues and they get right to it, but 80% of the time that I prioritize a colonist to work at a deep drill, they start to head that way, and then do something else on the way. That's before and after taking out this mod. So it may be something else having a bad interaction with this one. @Hothrus, have you noticed having the same issue with priority work around the drills?
Toastyman  [author] 24 Feb @ 10:41pm 
@Hothrus That's a hilarious bug, apologies for that. I can't replicate it on a minimal mod list though. Could you send yours?
Hothrus 24 Feb @ 10:11pm 
Hey great mod but I may have run into an issue. All of my silver mining spots for the ground penetrating scanner turned into the meditation stone digging spots. Not sure if that was intentional or not but I'd thought I'd bring it up just incase
Toastyman  [author] 22 Feb @ 6:04pm 
@niewielebrakowalo I'm about to upload an update that improves the code and adds two new seats types. Could you tell me which seat and ritual this is specifically, so I can ship a fix in with the update? And are your seats rotated to face the altar?

There is a known bug with slab pews counting for quality that I have already fixed in the coming update.
niewielebrakowalo 22 Feb @ 1:50am 
i dont think altars connect to my ritual seatings with this mod, even if both the altar and the seating are from the same ideology (i.e. when i click on a ritual on an altar it says that seats are missing even though they are there, in front of the altar)
AleMead 8 Feb @ 3:18am 
Ah! Now I can play my other favorite game "Graveyard Keeper" in Rimworld! Thanks mod maker! Now I can make my church really shine. Or what they say in graveyard keeper before the patch: "Our church great!"
worldsvamp 29 Jan @ 5:58pm 
thanks!
Toastyman  [author] 28 Jan @ 3:49am 
@WaffleKing Let me recommend to you the continued Ritual Chair mod, which allows you to use chairs and the like as ritual seats, Alpha Memes' Corporate-style chairs included, I think.
RAD EMERALD 27 Jan @ 11:32pm 
Nice
worldsvamp 27 Jan @ 12:32am 
folding chairs would be epic actually. WWE ideology
tinfoil hat bird 26 Jan @ 5:18pm 
@WaffleKing +rep need more themeing for VIE corpo structure
WaffleKing 26 Jan @ 1:01am 
Can we get office/folding chairs please?
Toastyman  [author] 24 Jan @ 10:13am 
@RoboSpongle @Lord Aizen Uploaded an update that should fix this bug. Thanks for letting me know!
Lord Aizen 24 Jan @ 7:38am 
I'm having a similar issue to RoboSpongie. The gizmos for unbuilt floor tiles have disappeared. Disabling the InspectGizmoGrid in Performance Optimizer's setting restored some of them but not the cancel one, nor does the hotkey work for them while selected.

Log: https://gist.github.com/HugsLibRecordKeeper/a81f6f70ab226f42fcbfcb1b2f20cf2e
RoboSpongie 24 Jan @ 6:16am 
seabazian 23 Jan @ 11:27am 
we need a meme that has a buff if they spend most of their time in trenches lol
StrelokHolmes 23 Jan @ 10:03am 
Can you add a standing spot aswell ? would love to get that !
Persia 23 Jan @ 9:04am 
AHHHHH i love this
Uriel Septim VII 23 Jan @ 8:59am 
thank god! we need more of these!
Toastyman  [author] 23 Jan @ 7:00am 
Thanks for the nice comments and suggestions everyone!

@Plaguelord Sure, that sounds neat. I'm busy with real life stuff at the moment so that'll take a while.
it's rachel! 23 Jan @ 4:39am 
based and seat pilled. thank u
Plaguelord 23 Jan @ 3:49am 
Any chance we can get a tree stump ritual seat for memes like nature primacy?
メラノCC 23 Jan @ 2:21am 
good job
DetVisor 23 Jan @ 2:20am 
Lovely work, chief.
Ickura 23 Jan @ 12:09am 
:er_heart:
This... is way, way, way, wayyyyyy too overdue.

Bravo, friend.
Toastyman  [author] 22 Jan @ 8:37pm 
@Donoya It doesn't, but that doesn't look too hard to implement. I'll look into it when I get the time.
Olyndra 22 Jan @ 4:17pm 
Does this let you pick multiple types of ideology seating so you're not locked to one kind? I've always found that to be restrictive.
KingsMan_ 22 Jan @ 2:14am 
nice mod
Kaijp 21 Jan @ 5:13pm 
Lots of flavor in these! Love the ideas and small details
Baba Evac 21 Jan @ 3:59pm 
Ah amazing, I've always thought they were limited, thank you!