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@Bodacious Cowboy I've also made a quick asset for the meditation stone's east/west orientation
My next patch for this mod would likely modify their textures for a better visual read.
@Shady... Rotated the asset properly this time
@mayonnaise... This mod now removes the "all floored" requirement for ideobuildings. I would've preferred a more elegant solution, but I found the code too troublesome for me so this should do as a quick fix.
@Corvus @Rxz I am unable to duplicate this. Are you sure your prie-dieu seats are properly rotated facing the ideobuilding? I do admit the assets are a bit bare for the prie-dieux.
I do have a ton of other mods and added this mid save, so there is a non zero chance it's just me.
I guess I'll just have to switch to standing spots? I really liked the aesthetic of the pits :(.
Great mod btw, love having more than 3 total choices!
@Jugger Could you send me a log of the errors?
The error doesn't occur with v1.0.
@Annabelle It's a planned functionality. I'll add it soon once I fix that horrendous drill bug.
Also seems like there are some issues with getting colonists to use the drills. I can get them to prioritize plenty of other work, no issues and they get right to it, but 80% of the time that I prioritize a colonist to work at a deep drill, they start to head that way, and then do something else on the way. That's before and after taking out this mod. So it may be something else having a bad interaction with this one. @Hothrus, have you noticed having the same issue with priority work around the drills?
There is a known bug with slab pews counting for quality that I have already fixed in the coming update.
Log: https://gist.github.com/HugsLibRecordKeeper/a81f6f70ab226f42fcbfcb1b2f20cf2e
https://gist.github.com/HugsLibRecordKeeper/be46fba8aa8e46cf1a19a41c79c98f86
@Plaguelord Sure, that sounds neat. I'm busy with real life stuff at the moment so that'll take a while.
Bravo, friend.