The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Ready To Fire UP!
40 Comments
Nightymate 23 Jun @ 6:58am 
Don't download this mod if you don't want crashes while playing co-op, or going through Mother's Shadow.
keithyboot 24 May @ 8:37am 
The mod is still broken as of 5/24/25
Idiot Fillet 21 Mar @ 9:58am 
Any way to make this mod scale properly to items like books? it works awesome for smaller spacebar items but stuff like bethany's book make it impossible to see.
Manuper11 27 Feb @ 8:20am 
[INFO] - Lua stack trace:
[INFO] - [C](-1): HasCollectible
[INFO] - ...nding of Isaac Rebirth/mods/fired up_3411978305/main.lua(484): ?
[INFO] - [C](-1): xpcall
[INFO] - resources/scripts/main_ex.lua(1226): RunCallbackInternal
[INFO] - resources/scripts/main_ex.lua(1247): ?
[INFO] - Caught exception, writing minidump...

When playing coop and 2nd player dies
󠀡᠌󠀡᠌󠀡4 npc 22 Feb @ 9:03pm 
this mod is broken
Skystar 22 Feb @ 1:55pm 
why my settings restart all the time (deleting file doesnt work) pls fix i love this mod
stick 22 Feb @ 3:40am 
Makes my game run stuttery, would use it, but is just a downgrading mod
Cany 21 Feb @ 1:15am 
"MC_POST_RENDER" from "Fired Up" failed: ...nding of Isaac Rebirth/mods/fired up_3411978305/main.lua:448: attempt to index a nil value
Stack Traceback:
...nding of Isaac Rebirth/mods/fired up_3411978305/main.lua:448: in function at line 430
Nuts) 12 Feb @ 12:46pm 
Show the error log
favorite mod, but i keep getting "Fired up is causing errors!" any ideas on what thats about?
vanille 8 Feb @ 5:35pm 
this mod is responsible for game crashes on coop. took me much time, effort and ALL of my nerves to figure this out. please try and fix this, because i really do like this mod
WingdingsMarcy000 1 Feb @ 1:08pm 
this gives me the same vibe as when you get a real high score in Balatro while scoring cards lmao
AceX 30 Jan @ 2:31am 
Crashed for me too in Co-op when player 1 died.
Planetarnik  [author] 29 Jan @ 9:40am 
@Toxical_Soul I checked and it didn't crash game for me.
this is badass
Toxical_Soul 28 Jan @ 11:56am 
mod is crashing game on co-op mode when a player dies, i had a bunch of mods on so idk if it could be bc uncompatibility
AceX 28 Jan @ 2:44am 
@Planetarnik Ik but Jar Of Flies can hold a max of 20 flies. I don't realise when it's full most times, not wasting charges but wasting flies.
VideogameFan20XX 27 Jan @ 2:45pm 
a great mod, but probably can add the red and purple fire to use it
Planetarnik  [author] 27 Jan @ 12:13pm 
@AceX This mod gets the amount of how much charge on item you have. So on Jar Of Flies or Razor Blade there won't be an indicator.:vsgarlic:
AceX 27 Jan @ 12:06pm 
I like this; I'm always forgetting to use my active and I waste charges.
How does it work with things like Jar Of Flies?
GergtheGoblin 25 Jan @ 7:29pm 
This is cool, but can we have it in like a Sparking Lightning version?
404_coffee.exe 25 Jan @ 6:18am 
this is a nice indicator mod.
Andronie CartofEpic 25 Jan @ 2:21am 
nice
Nuts) 24 Jan @ 3:47pm 
People never read comments, I wonder why, lol
project 24 Jan @ 3:36pm 
the animation of the fire seems laggy after a mod update
**spone** 24 Jan @ 9:02am 
makes my game lag when using schoolbag or any 1-time use items (like diplo or gift)
i dont know why and i had to disable it for that
(its not my mods i checked)
VitGeo 23 Jan @ 6:56pm 
Blue Fire Idea!
it would be very cool if when you get "The Battery" item, or somehow manage to get your active item overcharged (when the charge bar is yellow), the fire turns into a blue fire, that would be amazing!
Nuts) 23 Jan @ 1:45pm 
@Planetarnik

thx for the mod! it's FIRE! hope you'll fix the callbacks soon for more performance gains, as the game becomes laggy like hell after like 10-15 round restarts
pasajero 23 Jan @ 9:18am 
Tough!! :resmile::winter2019happyyul:
JSG 23 Jan @ 5:37am 
You are adding callbacks on game start, which is something you shouldnt be doing...that means that the game will get progressively slower with each gamestart callback since more and more callbacks will be added on each run.
vanille 23 Jan @ 1:26am 
hm actually its still a little too low, but better than before.. also i get a frightening error message when using this mod with bethany
NoormanRD 22 Jan @ 11:52pm 
cool
meowworld 22 Jan @ 10:21pm 
it would be nice if it only started moving or speeds up when fully charged, i have a hard time paying attention to the meter. also its still a bit low
Ptehen 22 Jan @ 5:00pm 
:GDDemon::GDInsane::GDInsane::GDHarder::GDDemon:
Planetarnik  [author] 22 Jan @ 12:15am 
@xvanillle should be fixed now
vanille 21 Jan @ 9:31pm 
very cool mod but when i play, the fire is always way too low on the y axis, and after recharging it gets even lower
V1RUS 21 Jan @ 2:14pm 
Peak
straße 21 Jan @ 11:47am 
this mod is FIRE (literally) :steamhappy:
Pitiflow 21 Jan @ 11:10am 
Daaamn, so cool!