Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
I just want to say that I would love this mod to be updated, or even included in the court position's mod.
It's currently not working, since I also can't see the page roles or anything related to the mod in-game.
1.) Icons for all interactions, e.g. physician_study_1:0 "Become a Physician", "Improve Physician Skills", "Become a Master Physician"
2.) A larger window to confirm the interaction.
3.) Court physicians won't be removed from the court position after the interaction "Improve Physician".
It'd be interesting to be able to send your medics to universities in your realm in general, if you have access to them. Some cost-benefit compared to the usual button would be interesting, like a chance of bonus helpful traits (like Herbalist, Scholar, Wise) alongside some more... nuanced boons like Witch or Drunkard, perhaps. Just spitballing though; the system is already a much-appreciated alternative to rejecting the third [Excellent] Treacherous Villain in a row.
My very limited testing has so far suggested a lack of game-breaking conflicts with Deadly Diseases and Fertility, though there have been some rough spots (like one of its diseases going missing) that I don't know about. Thank you, by the way; I wasn't trying to demand compatibility or anything but I certainly would not be averse to seeing some!
It's been very nice using both, actually, with DD&F's increased threat being complemented by the new levers that PP gives me to practically respond. Resilience has become gameplay. I haven't seen any real plague stuff yet, so we'll see how that goes (both in terms of interactions and possible bugs) once I have a realm big enough to be at risk.
Could the "Absent" status be optional for NPCs that get treated? Treated folks keep loosing their court positions. Reassigning temporarily vacated positions is a hassle and I keep forgetting who was originally assigned to them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351233396
Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
I will check CaptainSlapster mod and consider a possible compatibility. Thanks for bringing this out. :)
This is also a region of the game that I am particularly interested in seeing expanded (along with plagues as a whole), so that's certainly a plus! I wonder how compatible it is with CaptainSlapster's Deadly Diseases mod...
+1 to unified mod for people willing to use every mods
Subscribed even before reading it
Keep em coming and thanks for all you do!