Caves of Qud

Caves of Qud

Sow and Reap: Scythes for Caves of Qud
16 Comments
Aster 13 Mar @ 5:32pm 
Oh cool, super looking forward to it! Tysm!
BinaryDoubts  [author] 13 Mar @ 8:39am 
@Aster thanks for the feedback! I've added support for sharp + serrated mods and fixed the issue with the Opportune skill. These fixes along with some others and new items sprites are coming soon (TM)!
Aster 12 Mar @ 6:26pm 
Just a couple observations - it seems like the scythe skills don't benefit from the opportune attacks skill, and it doesn't look like scythes can be modded to be sharp. Serrated might make sense to add too, since it already dismembers with skills. Really enjoying playing with it though! It's a lot of fun to combo with gas generation mutations. Thanks for the great mod! :stardrop:
BBL 12 Mar @ 10:35am 
i think you could add a variant to the horticulturist caste that starts with scythe instead of axe like you did to the watervine farmer
Actually sick as hell
BinaryDoubts  [author] 19 Feb @ 2:12pm 
@Wakko: Thanks for the sprite offer, I actually commissioned an artist to put together a full set of sprites so those will be coming soon. As for vibro scythe/sickle, not currently in the works but maybe in the future.
Wakko 14 Feb @ 5:12am 
What about vibro scythe and sickle?
Explosiv 'n' Eskort 13 Feb @ 1:41am 
Now I only needs a skill tree that combine sickle and cudgel.
Wakko 11 Feb @ 5:44am 
Hello, I made some sprites for crysteel and zetachrome scythes. Wanna see them?
BinaryDoubts  [author] 26 Jan @ 6:14pm 
@Malachite: This should be safe to use mid-save. The only thing it would prevent is encountering a scythe historical relic since those are pre-seeded at worldgen. (I think).
Bait 25 Jan @ 7:21am 
Using it mid-save. No problems.
Malachite 24 Jan @ 4:22pm 
Would this possibly be safe to add mid-save? I'd love to try it on a new character, but I don't want to risk breaking my existing characters if I forget and load their saves with this mod enabled.
Ortoblast 24 Jan @ 9:33am 
Nice
Berwve 23 Jan @ 6:25am 
This looks great, will try it for my next character :steamthumbsup:
Bait 23 Jan @ 4:24am 
The next evolutionary step to becoming Qud's biggest edgelord. Thank you kindly.
BinaryDoubts  [author] 22 Jan @ 9:06am 
Balance notes: scythes follow the same damage progression as long blades (the highest damage weapon class as far as I know). in the future, I may tune down the damage a hair to make up for how accessible the two-handed (with +1 pen) version of the weapon is. if you try out the mod, let me know if you think the scythes are too strong or not.