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Ilmoita käännösongelmasta
I miss a few things tho I would love to confederate other greenskins but if you kill there faction leader maybe they become a vassal?
The last thing I miss is a no trespassing penalty? would be amazing so you can get some other gitz to help out. No goblins ofcourse maybe a negative diplomatic penalty against al goblins?
Thank you so much for this WAAAAAAAAAAAGH!
I genuinely miss the freedom of just saying "screw it", leaving and fighting whoever you want
and then it is orcs? specifically black orcs? hell yeah
Long victory condition is to destroy two major and plenty of minor gobbo factions (at least they are meant to be gobbo ones in lore). About turn 100 almost all of them could be destroyed or confederated without your participation. They can't stop ordertide by their own. So they are just some kind of waystones. Also your experience with massive ordertide rush without endgame crisis is exactly what I wanted to see, it definitely reminds me of WH2.
I hoped that there will be no allied outpost option shown at all if I just do not add that, but I see now that it will just be bugged UI instead. So I added that outposts. Strong enough to reinforce allies if you manage to get them.
As for Nakai and Beastmen sort of things - main goal was to restore WH1-2 WoC gameplay. So I am stick with that. I like feature to gift settlements to someone like in Grudgebringers mod or like Golgfag does it, but for that I just can play them.
Stances are fine, I tested them without movement penalites and they were OP. Restriction was added to all my mods because of that. I prefer more hardcore strategic gameplay. Planning and improving movement bonuses are keys to survive here. Also remember old WoC - there was no ambush stance at all.
If I spent so much time writing it's because the mod is fantastic. I wouldn't waste time for a badly made mod! Subscribe people, even legendary lovers will have fun. The units are very strong but I fought the two biggest battles I've ever seen. 4 armies of mine with their respective waaagh against 12 armies of dwarves and empire in two consecutive turns...Which followed me towards the dark lands for several turns like hounds. (I discovered with this thing that there is a cap for reinforcement armies of 4) Wonderful! Thanks
Thanks a lot!
@bambimanuel Thanks for constructive feedback! I made several changes based on it:
1) It is weird, but I do not see mountain attrition immunity for Grimgor in appropriate tables (despite he has it in game), but I see it for Azhag, Gorbad and Grom for example. Anyway, added it to Blackskullz.
2) Added -corruption effect to main horde settlement building and shaman building with numbers equal to such for regular settlements.
3) This is a bug, added mutated trolls to appropriate unit set. If you find another units that not affected by skills, please report.
4) I know about it, will look if I can do something with it, need some rework.
5-6) Big bosses can wound, I don't think that you will stay for 4 turns in the same area often. Don't want to change vanilla skills for heroes, because it will affect other Greenskins factions. But I changed Legendary Hero Wound action for Assassinate.
Hey! Really love your mod. Would you be okay with me doing a submod to add Tabletop Caps compatibility to your units in the near future? Thanks for releasing this, been really fun playing a good old horde again.
- LL is now immortal
- Defeated Lords now are correctly replaceable
Save incompatible, sadly.
@mdzielak @SergeantSnuffy I don't know which of your mods cause that kind of mod conflict. I do not have that issue on my side even with 55+ mods enabled.
@EZRA_POUND What do you mean by "does not appear"?
Also i don't have any mods strictly related to changing horde mechanics. Any ideas?
While playing I was thinking, wouldn't it be amazing to add a feature like the mod "Heroes No More: Skarr Bloodwrath Legendary Lord" for having a taurox mechanic in this one as well? I think it would be very good for the horde playstyle of killing and plaundering everything on sight!
My 2 cents :D btw good job