Total War: WARHAMMER III

Total War: WARHAMMER III

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Blackskullz Horde by Mortrau
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File Size
Posted
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149.438 MB
22 Jan @ 2:50am
28 Jan @ 8:21am
10 Change Notes ( view )

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Blackskullz Horde by Mortrau

In 1 collection by Mortrau
TW: Warhammer 3 mods by Mortrau
10 items
Description
INTRO
Greetings! I am a huge fan of WH2 Warriors of Chaos full horde mechanic. Yes, I know it is weak in comparison with Beastmen or Nakai, because you do not have ability to control destroyed territories, but I miss so much that freedom to go anywhere without need to worry about what left behind. Also I tired of many new power creep mechanics, so I wish to go back to early WH2 minimalism and hardcore experience.

Blackskullz Horde - is a full horde Black Orc faction without any WH3 unique mechanic aside WAAAGH!. You have Legendary Lord, his starting Legendary Hero and pretty strong small army of various Black Orcs. And you start on the "world crossroad" - near Fort Soll. Just go where you want and destroy everyone who stands on your way. I added some lore to them, so if you wish you could go back to Dark Lands and kill all your former masters - chaos dwarves. Also Blacksullz hate gobbos, so you can hunt down them too.

CONTENT

This mod includes:
- Legendary Lord - Skarfang Blackskull
- Legendary Hero - Borlok Da Rippa (unique Black Orc Shaman)
- Generic Lord - Black Orc Warboss
- Black Orc Chariot as mount for Black Orc Big Boss and Black Orc Warboss.
- Wyvern as mount for Black Orc Warboss and Legendary Hero
- Regiment of Renown - Ironjaws (Black Orcs with halberds)
- Full custom pool of WAAAGH! reward units (now even small WAAAGH! matters): Wild Boars, Mutated Trolls (armoured and can have horrible regen via tech), Feral Hydra, Colossal Squig, Armoured Giant, Trophy Huntaz (they like to use gear of slayed foes) and Wyvern Riders (inspired by old school Man'o'War miniatures)
- New recruitable units: Black Orcs (Dual Weapons), Black Orcs Krossboyz, Black Orc Boar Boyz, Black Orc Boar Chariot, Feral Wyverns, Bigga Bolt Throwa, Scrap Launcha.
- New custom tech tree
- Horde buildings
- Disabled regional WAAAGH! unit pools, but changed faction-specific WAAAGH! unit pools to have more variety. If you wish to play another Greenskin faction without this change I advise you to turn this mod off.
- Added 2 population cost for new generic lords as it was in WH2 for hordes. Again, if you wish to play another horde faction (Beastmen were not touched, because they have their own mechanic), but without this change - turn this mod off. Also if you want to play any ogre faction with this mod enabled, you will lose ability to recruit lords in camps (because new dlc ogre meat mechanic replaces old population surplus one), so it will make your ogre campaign harder.
- LL and Warbosses have changed army buff skill line (red one), for example there are some Ogre mercs buffs, also they have few minor changes to campaign (blue) line
- 3 new followers instead of some vanilla gobbos
- 3 unique ancillaries for LL, 1 for LH.

Notable features:
- Gobbos, no sneaky little gitz here.
- No confederations - no weaklings allowed in da horde. Aslo Blackskullz cannot be confederated.
- Custom raiding camp stance - technical restriction for vanilla one, so they have encamp stance (as any horde) and custom raiding camp stance (inspired by Norsca). You can use first one for building, recruitment, ambush protection and bonus replenishment and second one for scrap gain, raiding, minor ambush protection and upkeep bonus. Also to mention - Waaagh army can be immune to specific attrition only in raiding stance.

COMPATIBILITY
This mod changes vanilla Skull-Takerz minor faction, so any mods that affect it will be incompatible.

Not compatible with overhauls like SFO and Radious. Feel free to submod it.

Not compatible with Old World, because of startpos changes. Feel free to submod it.

Fully compatible with Immortal Empires Expanded.

This mod does nothing to vanilla Greenskins (not counting Black Chariot mount for Big Boss), so it shouldn't conflict with other mods for them.

CREDITS
Thanks to Mixu for MIXER and campaign chariot animation.
Thanks to Fröb for some cool design ideas. You really should try his Dark Land Orcs mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919542060
SPECIAL THANKS to grackul for big help with scripting!

SUPPORT
If you want to support me you can do it here:
[boosty.to].

I really appreciate it!

P.S. Big thanks for those who already supported me, especially Dark Sword!

There you can get this mod if you do not use Steam. Also there are links to my music project and youtube music channel.

All my WH3 mods are here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891468230
Popular Discussions View All (1)
11
8 Mar @ 7:45pm
BUG REPORTS
Mortrau
85 Comments
Mortrau  [author] 14 Jul @ 6:55am 
@gameslayer7 And it is present in mod description.
gameslayer7 14 Jul @ 12:07am 
I was playing Goldfag and when I tried to recruit a second lord from the camp but it had a population demand. After i deactivated this mod it was removed.
ccooooll 30 Jun @ 10:08am 
Could you please make it so that other orcs can also produce the mod-exclusive units?
begbill 22 Jun @ 10:05am 
Great mod, very enjoyable
Rudolf-The-Traveller 20 Jun @ 3:48am 
This Mod is amazing just killed al Da Point head stuniez now going to kil al da weak Goboz

I miss a few things tho I would love to confederate other greenskins but if you kill there faction leader maybe they become a vassal?

The last thing I miss is a no trespassing penalty? would be amazing so you can get some other gitz to help out. No goblins ofcourse maybe a negative diplomatic penalty against al goblins?

Thank you so much for this WAAAAAAAAAAAGH!
ᚹᛟᛞᚨᚾᚨᛉ 15 May @ 8:06am 
Could you please make it so that other orcs can also produce the mod-exclusive units?
Inosens 10 Apr @ 1:25pm 
This feels like it was made for my, holy shit
I genuinely miss the freedom of just saying "screw it", leaving and fighting whoever you want
and then it is orcs? specifically black orcs? hell yeah
Death 8 Apr @ 4:10pm 
for some reason i cant build anything within the camp, so im stuck with the main army it spawns with, not sure why
Ichneumon 3 Mar @ 9:27am 
Great work! Skarfang horde was quite a savior for greenskins in my campaigns (while I was playing another greenskin factions), many times stopped dwarven (mainly Thorgrim) onslaughts. When I played as Skarfang I really apriciated the simple horde system. Just fighting and freedom without defending settlements was very refreshing. Thank you!
AVE 20 Feb @ 11:19am 
Have you thought about adding a Beastmen Herdstone/Bloodground type mechanic for this faction? Possibly replacing the Herdstone with Totems and the Bloodground with Sporeground or something? I only ask because the Bloodground mechanic is underutilized in other mods and this is the perfect mod for it imho.