Space Engineers

Space Engineers

OmniCorp The OmniArc Project: Adv Tools
116 Comments
Vrayl 25 Jun @ 3:04pm 
So I have the Deconstructors set to only deconstruct enemy ships, but they seem to whip around like loss of control of a firehose at full blast. I was hovering over a crashed enemy ship, Deconstructors mounted to the bottom of my ship, and they destroyed the front section of my own ship. They would whip around almost 180 degrees, start firing and strafe the inside of my ship before hitting the target below me. Do I have something set wrong? Or should I not be using them in this way due to the danger of them spinning around like that?
RuschGaming.TV 5 Jun @ 12:34pm 
any news on the memory leak issue?
TopSecretPorkChop 1 Jun @ 12:25pm 
Is it possible to add the ability to set an ignore color? Specifically, I'm thinking it would be helpful to prevent welder/grinder competition. (i.e. set the ignore color for welders equal to the work color for the grinders and vice versa).
TheGaminODST 27 May @ 7:45am 
Ok, nvm I think? they just started welding projections now.... i think
TheGaminODST 27 May @ 7:09am 
For the Omni Welders, Is there a way to make the welder Work On Color for Projectors? I have a ship that has Grinders grinding one color, and welders trying to weld the projections of another color, as they are trying to weld everything the grinders are trying to grind.
xcollector_21x 2 May @ 12:57am 
OK its showing up now after i turned down the weld speed to 2 i had it on 5 and i think the beam only showed when i blocked the path because it had to stay to to try to weld the block behind me otherwise it was to fast to show up ?????
xcollector_21x 2 May @ 12:28am 
@Raidfire can you tell me what I'm doing wrong i cant see the beams from the welders haven't tried the grinders but the welders if i move into the path of the beam it shows up but cant see it from any angle or distance was working before the update as seen on Shack and Splitsie's stream but now nothing hope you can help thanks
Toney 27 Apr @ 3:00pm 
My mistake, I read the description, I was under the impression that ToolCore was a framework and that the lasers were added in with the mod
Raidfire  [author] 27 Apr @ 2:04pm 
@Toney currently no you are not. Its not something i can add to my mod as im using the ToolCore framework(handles how the tools work) Everyone should read the description before adressing questions ;)
Toney 27 Apr @ 2:01pm 
Are we able to change the color of the lasers? I feel like the option to change colors would be a nice addition
RuschGaming.TV 20 Apr @ 4:41pm 
Huge Memory Leaks on Boredrills. Everything else works fine.
Weasellinkage 16 Apr @ 11:33pm 
Hi, is the memory leak still an issue with toolcore? Using these welders seems to be tanking my servers memory, and I've noticed that projections are no longer printing in the correct textures, they're defaulting to standard texture which was never a problem before setting up the server
aril2 6 Apr @ 11:46pm 
how do i get my in game script to toggle the activate to the drill laser turns on? plz help
Raidfire  [author] 6 Apr @ 8:39pm 
Open P menu select grind color. Then go to the deconstructor. Toggle workcolor On. Reselect Tool and press Set from Color Picker
hariela4 6 Apr @ 8:36pm 
How do we set a work color for the deconstructor?
Rogen 2 Apr @ 10:38am 
:sefacepalm::selike:
Raidfire  [author] 2 Apr @ 9:57am 
Not possible at this moment. Rogen read the bottom of the mod description and youl understand why i cant just give it a magical function. When making mods you make a mod with a set standard and not for what others want specificly or preferences. If someone wants something specific they should make their own mod ;)
Rogen 2 Apr @ 8:06am 
Can you also add a feature where we can change the settings of these blocks from the Rich Hud F2 Terminal? Especially the length of the laser is sometimes very insufficient, I would like to be able to increase it.
Core1948 31 Mar @ 9:07am 
these parts look so good
oneidamfgltd 26 Mar @ 12:37pm 
I deleted some i.e temp, download, but I'll search that file number and nuke them all...fingers crossed
Raidfire  [author] 26 Mar @ 11:34am 
Just to clarify tho. When a mod doesnt download. Its never an issue with the mod itself. Its either a corrupted appworkshop ACF file or corrupted mod cache. So i suggest people actually research reasons for mods not downloading and not instantly blame it on the mod itself.
Raidfire  [author] 26 Mar @ 11:30am 
I responded to you in the Bug Reports channel. Im telling you its an issue on your side and not the mod.
oneidamfgltd 26 Mar @ 11:14am 
Still not working. Won't download and load in. It's been days and you have even responded to other comments, I'm about to drop this mod and pick up the pieces of my ring miner....
Raidfire  [author] 25 Mar @ 12:58am 
The welder beam turret and grinder deconstructor will not be in small grid versions.
wizard76 25 Mar @ 12:05am 
Hi, could you add the arcs for small grids in smaller size too?
oneidamfgltd 24 Mar @ 7:37am 
This is not downloading and loading in this morning, was working just fine yesterday. I've moved it all over my load order and nada, cant load in without it or my ring miner will be in pieces......
Raidfire  [author] 22 Mar @ 2:29am 
This mod uses a custom mod script framework called ToolCore so my mods are only able to do the functions that ToolCore provides.
STUNNING & BRAVE 21 Mar @ 9:45pm 
Hello, is it possible to specify blocktypes being grinded? would make upgrading large ships useful.
Raidfire  [author] 21 Mar @ 7:36am 
There shouldnt be a memory leak unless its writing too much to logs. You can see it by checking the logs in appdata/roaming/se/storage/toolcore. But thats from the framework and not mod specific.
Space Ace 21 Mar @ 7:33am 
I've been seeing comments on ToolCore that there's a memory leak on DS. Does this mod do that too? Or is it likely other broken ToolCore mods?
Raidfire  [author] 5 Mar @ 8:15am 
That is something i cant do anything about its explained at the bottom of the mod description 😉
Nice mod. Really nice mod.
However, I found quite useless the moment welders are stuck due to no mats.
https://imgur.com/V1uODeC
https://imgur.com/xoinLMa

Cant build thrusters because no plat to build components, ofc. But keep welding the rest of the ship meanwhile?

Said, very good mod, but need a prior system or something.
Dracolich 4 Mar @ 5:52pm 
@Disco429 I have found this as well. It kept trying to weld things that were out of it's reach. I had to either weld the block it was trying to weld myself to get it tracking again, or effectively "power cycle" the welders so they reset and began tracking other blocks.
Dracolich 4 Mar @ 5:48pm 
@Baked-Potato 5-6 should not be a problem. I have had upto 16 operating at once without issue. I can't seem to get all 84 I built operating at once though. A few tips: Make sure they are actually on. On and Active are different things. And if they are behind a block that is off for some reason, they cannot pull resources. Be sure to press "activate" before choosing "Track targets". If they fail to activate. Deactivate/stop trackign with them all, then activate/track with them one at a time. See if that helps.
DISCO429 3 Mar @ 4:45pm 
Iv found having the 'targetRadius' setting longer than the beam 'length' causes lock ups, as its targeting something it cant reach. I changed my mod so these matched and it fixed the issues i was having. Is there a reason to have the target longer than the beam? Awesome mod though the models and animations are fantastic!
Raidfire  [author] 1 Mar @ 10:46am 
Mod can have issues or rather framework ToolCore can in creative mode. Most issues stem from user error. Ive tested my mod for countless hours when creating it. And the only certifieable issue ive seen so far is the Activate and Tracking still having some issues. Tracking is semi bugged.
Raidfire  [author] 1 Mar @ 10:42am 
@stormzel that is a game aka Keen issue
Raidfire  [author] 1 Mar @ 10:42am 
@Dnoxl there is more to come in it. Some more options. Just have to finish them. But irl work keeps getting in the way.
Baked-Potato 1 Mar @ 8:14am 
My power is only going up to 45% usage
stormzel 28 Feb @ 11:33pm 
with 8x welders i have get big error:
"can not find blueprint file"
stormzel 28 Feb @ 9:26pm 
nice mod !!!
stormzel 28 Feb @ 9:26pm 
Hey
Welder on base some time stuck , not welding ...
after full restart game , worked ...
Dnoxl 28 Feb @ 10:32am 
Glad to see you finally finished your pack, was awaiting it after seeing you make it in Stream o7
Raidfire  [author] 28 Feb @ 2:32am 
Power most likely
Baked-Potato 27 Feb @ 6:50pm 
i have like 5 or 6 set up in my base and they have stoped working is this a volume problem, or a mod problem?
lordlongsdale 27 Feb @ 8:38am 
ah that explains a lot. thank you for answering. it works very well.
Raidfire  [author] 27 Feb @ 6:27am 
Yeah the mods might have diffrent setting mine is specifily set to start at center on going out.
lordlongsdale 27 Feb @ 3:15am 
can't remember the mods name but it was also a laser de-/construct mod. it worked like nearest target. thats why i wondered. your mod is great btw :) makes fun.
Raidfire  [author] 26 Feb @ 3:20pm 
Ofc it will do that. Any block available for grinding it grinds. Tools generally starts at the center. I suggest you take over the station and use workcolor and then color the specific blocks. So its not generally a problem its just not using it correctly. The same applies to anyother tools except for maybe the build and repair where you can set target types. But ToolCore does not offer this yet.