Garry's Mod

Garry's Mod

Weapon Damage Balancer & Scaler
33 Comments
Samuels' Chili Shop 2 Jul @ 6:48pm 
Thank you for the suggestion. Works great alongside yours.
w.black57  [author] 2 Jul @ 4:41pm 
@Samuels' Chili Shop

One of my fellow modders have created this already :happyfaye: Enjoy!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480092636
Samuels' Chili Shop 2 Jul @ 11:04am 
Would you ever consider having the NPCs damage output be a separate setting? Currently, the NPCs doing too much damage is the only thing holding this back.
w.black57  [author] 24 Jun @ 5:51am 
I Have not tried it :colinfacepalm:
Citizen 24 Jun @ 5:27am 
Work in multiplayer?
HenryStickm1n 20 Jun @ 9:20am 
finally hl2 weapons are not shitty spray n spray 1 dmg useless trash
w.black57  [author] 19 Jun @ 4:41pm 
@Paranoid&Afraid

Glad you enjoyed it! I aim for player's to have fun in sandbox and make their own 'gamemode' within sandbox, glad to see it working out! :HappyElle:
Paranoid&Afraid 19 Jun @ 12:34pm 
Pretty fun and handy to fine tune damages for specific weapons - especially for ARC9 stuff since the EFT firearms have wildly different damage values compared to something like the SCP:5K or PolyArms.

Speaking of, while the WeDamage does function fine with ARC9 weapons, even if it fails to detect the projectiles fired out of them. Though, there are some oddities and inconsistencies at times. Will have to further test and play around with various weapons, and also test the addon's functions with ARCCW-based weapons.

Still, love this addon and your shop! Makes it easier to turn the sandbox experience into something different.
HenryStickm1n 29 May @ 10:08am 
can you make like you can edit weapon damage into custom and custom damage will apply for weapon only when you/someone you selected will hold this weapon like would be cool to have hl2 pistol that deals 9999 damage but if someone tries to get it he gets pistol with normal damage
Gnilomord 4 May @ 3:29am 
is it possible to somehow separately configure damage with projectile? Like there is a machine gun with a grenade launcher, I would like the machine gun to have its own damage, and the grenade to have its own
Vidgamenut 3 Apr @ 2:30pm 
@Gazzer Here's a link to a mod that does just that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367073473
Jamesinator 9 Mar @ 12:33pm 
FINALLY! I can edit the damage of the HL2 weapons! They are finally useful. Goated mod
Gazzer 6 Mar @ 12:02am 
would be cool to have something like this but for adjusting NPC's HPs and overall damage
w.black57  [author] 11 Feb @ 6:40am 
If you mean NPC's damage with a weapon, then unfortunately no. I made it only to take effect when the player is using the weapon. :sadfaye:
sperm@zoid 11 Feb @ 2:16am 
Can this be applied to NPCs such as ANP and ZBase? Akishio's NPCs have the overpowered bit in the NPC Weapons.
Macintosh 3 Feb @ 4:02pm 
Nice mod! However.. one small issue.

WARNING! STFU! Or you will die, even if you don't shut up! Clarissa isnt freaking real. Snap back to reality. hopefully, if you copy and paste this comment and spam it in 10 comments in the next 10 minutes, we can hopefully stop these stupid comments. TIC TOC
w.black57  [author] 3 Feb @ 6:05am 
@ビクターゲーマー

I guess I took your suggestion and made it haha :SaffronHappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3420308291
w.black57  [author] 31 Jan @ 7:26am 
Yeah... it does overall change the weapon's damage, and not individually it's secondary/primary.
M 31 Jan @ 7:23am 
great addon, the only thing I couldn't do was lower the damage of the combine ball without lowering the damage of the shots
revel10 26 Jan @ 6:09pm 
based addon it pairs really well with some of the newer gwater blood addons since npcs don't die after 2 hits lol
w.black57  [author] 26 Jan @ 6:32am 
Point blank is fine
Hosterle 26 Jan @ 6:23am 
from what distance are we supposed to shoot? Point blank, or from the exact distance a stalker spawns?
22050hz amen break sample 26 Jan @ 3:36am 
i'm sure it can be made to work with mighty foot even if not the other kick addons, i've had it use DamageCustom set to 67 for a couple years now (damagecustom is meant to be used for custom enumerations for this very reason)
w.black57  [author] 25 Jan @ 7:14pm 
Good question, I'll add that to FAQ
The preset's are txt files located at:
garrysmod\data\wedamage\presets
(i.e. C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\data\wedamage\presets)

You may share that with other people and instruct them to place it in the same folder :cat_cool:
Eros 25 Jan @ 7:04pm 
Any chance it might be possible to import presets to other people? Say like with txt files and whatnot?
w.black57  [author] 24 Jan @ 5:19am 
I do have that in my mind tbh but its within the back of the list. Cant make promises though :sadfaye:
Victor Gamer 24 Jan @ 5:12am 
Can you possibly do a mod that can change the recoil of the weapons in a distant future?
computer.boy89 23 Jan @ 3:15pm 
This is awesome, thanks.
w.black57  [author] 23 Jan @ 2:59pm 
I tried Flashcut2 I don't see any actual problem in the mod, and that the damage scaling works. What is really "balanced damage" is up to you. But if you want a suggestion, I find 0.3 damage scale to fit nicely for it. Just double click the weapon entry in the list and type "0.3" :moustacheva:
『The Gourmand』 23 Jan @ 11:25am 
Can you balanced the Flashcut 2? I wanna be Vergil in Half-Life campaign without insta-killing everything and without making it do 0.1 damage on every hit.
Redster Can 23 Jan @ 5:30am 
i approve this addon
IceGhostKnight 23 Jan @ 12:30am 
hell yeah
AtrociousBean 22 Jan @ 10:53pm 
ruh???