Arma 3
Hetman War Stories: Multiplayer - Altis
20 Comments
Atlas  [author] 7 Jul @ 7:49pm 
Thanks WebKnight, 1.2.1 Hotfix released for the issues below.
WebKnight 7 Jul @ 6:02pm 
Plus you can disable ability to use vanilla save and exit, it is breaking the mission
Use this command: enableSaving [false, false];
Put it into an init or initPlayerLocal file
WebKnight 7 Jul @ 6:00pm 
Plus sometimes when we use the laptop and try to get into combat we have an infinite black screen.
WebKnight 7 Jul @ 5:53pm 
Good job on the updated, everything works well for the most part. The main issue right now is that whenever i request a new role, it works for me but not for other players. Their kit is changing, but they remain on the same position. Tested with both vanilla and some other mods that might've caused that.
Atlas  [author] 7 Jul @ 5:28pm 
Updated to 1.2
Atlas  [author] 7 Jul @ 3:17pm 
Issues resolved and updated back to 1.1
WebKnight 7 Jul @ 8:48am 
@Atlas will test it out, cant wait. I love SP Hetman, would like to play it with my friends. You doing a good job, keep it up.
Atlas  [author] 7 Jul @ 5:46am 
Reverted to 1.0 in the meantime
Atlas  [author] 6 Jul @ 8:12pm 
I see the issue, HAL can sometimes be initialized before all the required variables are ready and this breaks the scenario. Will fix ASAP. Also, it is an honor to have you here WebKnight, I'm sorry you're having issues with it.
Atlas  [author] 6 Jul @ 5:53pm 
Guys, thanks for the feedback, I will try to fix this tommorow. It helps to have people with different computer setups than mine. I have had this happen to me, but the markers appeared soon after and the mission played normally. Most likely a timing issue that is rather easy to fix. In the meantime, I would appreaciate a bug report here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3412763627/664957644709106746/
This will give me more info to help fix this issue.
WebKnight 6 Jul @ 11:27am 
Same what Bobby said, mission dosent start no matter what we do.
Bobby Bodega 5 Jul @ 10:20am 
First, Thank you for making this multiplayer!

Bug report - I will test more and collect more data shortly.

The latest version seems to have an issue for me. After mission is created, and all units are spawned in (myself included) none of the markers/orders are being given. All units just stand and do nothing for both sides. Helicopters will spawn and land immediately, no tasks.

I have tested with minimal/no mods and both local coop server and dedicated server.

Previous versions worked great.

again, thank you for your time and effort.
leonferrarese 28 Jun @ 1:51pm 
Update, youre right, the issue was from my pc, i actually never encountered something like this, thanks for the replies nonetheless, cheers!
Atlas  [author] 28 Jun @ 1:45pm 
Indeed, that's an odd occurrence. It it works good, I wouldn't be worried.
leonferrarese 28 Jun @ 1:18pm 
here in the steam workshop article, the mission says it weighs 9.6mb, but when i check the pbo file, meaning the mission you download from here, it weighs 0mb, its strange because i can play it, but i assume those 9.6mb are actually important for the mission
leonferrarese 28 Jun @ 1:14pm 
i'm talking about the .pbo file, which you download here in the steam workshop
Atlas  [author] 28 Jun @ 10:24am 
Leon, when you say mjssion file you're talking about the .sqm? Also, yes I do need to add a toggleable option for voice lines.
leonferrarese 27 Jun @ 8:46pm 
I wanted to ask, is there a reason the mission file weights 0mb? also, it seems the voice lines and radio chatter are not loading, might be related to the pbo not weighing 9,6mb like its listed here
leonferrarese 27 Jun @ 6:53pm 
Holy shit dude, youre actually cracked, ive been looking forward for something like this, literally strumbled uppon this today lol, thank you so much, were gonna play this with my unit a lot, hope to see more updates, cheers!!!
Valmont 27 Jun @ 9:57am 
Feature set of this scenario is impressive to say the least!
Jumping in now (without parachute!)