RimWorld

RimWorld

Armory Tab
40 Comments
Reisen  [author] 1 Jul @ 7:18pm 
Eventually, CE itself isn't 1.6 compatible yet even
Samhain Jack 1 Jul @ 4:38pm 
1.6 update please?
synister 29 Apr @ 10:48am 
may have been mentioned already, but adding some of the "Offsets when Equipped" to the Apparel tab would be useful. Especially Carry weight and Bulk capacity for comparing power armor for inventory buffs.
Reisen  [author] 28 Apr @ 9:53am 
Mainly caliber, ammo stats, and fixed some damage formulas
fyodord 27 Apr @ 5:58pm 
So I haven't looked that closely, what does this mod add compared to Weapon stats!
terrorbob238 26 Apr @ 1:41pm 
a layer/bodypart filter like the ammo type would be helpful, nice mod
Reisen  [author] 2 Apr @ 4:52pm 
I'm not sure what the mode does, but if its just a patch that replaces the separate ammo types with a common one, it should still work
Xynerorias 2 Apr @ 3:19pm 
Haven't even looked at the files yet but I'm guessing this wouldn't be compatible with The Generic Ammo Experience mod for CE ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284460811
Blue 21 Mar @ 10:05pm 
Is it possible to add scroll bar to traverse horizontally? Seems like I can't see the right side of the Tab due to small screen size :(
Flemps 20 Feb @ 2:33pm 
OK SO issue was with Keshash's shotgun shell mod since it was not set to load after CE. If anyone else has that issue, make sure to set a rule to load the "Ammo Variety - Shotguns" after CE, tho i believe he said he's updating the mod to make that happen.
Flemps 20 Feb @ 2:06pm 
https://gist.github.com/HugsLibRecordKeeper/7aa2d4334ce9e593203e010b4f6d3efc

Updated log after purging some mods- still the same issue.
Flemps 19 Feb @ 6:48pm 
For some reason, ticking either Craftable or Research will remove the stat icons, search bar, and display no information. I tried this both with and without weaponstats (I used it prior to finding this) and I could not find anyone else having this issue.

Here's the log for the issue https://gist.github.com/HugsLibRecordKeeper/f0bfe46ddef59af3df317e95ac34ad23
黑暗@fmPf1KVp6 16 Feb @ 9:40pm 
@Reisen
我做了中文翻译,需要的话可以直接使用。
I've translated it into Chinese. Feel free to use it if you need it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3429060110
Skeleton Man 4 Feb @ 8:11pm 
this is exactly what I needed to help me decide which weapons to manufacture for my colonists as a standard, thank you
acoep 4 Feb @ 6:57pm 
Thanks
Reisen  [author] 4 Feb @ 6:54pm 
Damage with CE is complex, there's primary damage, secondary damages, pellets, fragments, explosions, recoil, sway, etc, to consider, so there isn't a single damage value to estimate a dps from.

I've added a value for DPS (+AP stats), but don't take it as a fact, it assumes a lot of things:
* It does NOT take into account time spent reloading
* Multi-hit damage is averaged assuming half the burst/pellets/fragments hit, regardless of spread/range
* Explosions always hit
* Probably more stuff

The default projectile is used for calculations if none is selected on the new Ammo Filter button
acoep 4 Feb @ 7:44am 
bro, add a DPS column, it's the same at all ranges, use any one
Levardio 1 Feb @ 2:29am 
Damn, you add a lot of useful stuff, very glad i found this mod
Reisen  [author] 31 Jan @ 1:17pm 
@Amateur
Added Burst Shot / Burst Rate columns
Amateur 31 Jan @ 9:13am 
Really great mod, thank you! Would be also nice to have firing modes (burst fire count) for weapon stats. I'm playing with mod that adds a lot of semi-auto rifles, it would be very useful to distinguish it from full-auto ARs
bonafide boofer 30 Jan @ 5:40pm 
Looks pretty neat. Having only the loadout menu to interact with the CE, this feels like a stretch in the right direction. Can't wait to try!
Reisen  [author] 30 Jan @ 8:09am 
Followup: As a compromise, i made the tooltip for the name column show the item description, which includes the infusions
Reisen  [author] 30 Jan @ 6:56am 
@Levardio, Apparel shows worn bulk now instead of inventory bulk,

But infusion 2 is proving to be more complicated beast because the call on the infusion thingcomp also attaches "(quality)" to the label, which i don't want, and its made with FSharp which makes hijacking stuff with harmony a pain in the ass
Levardio 30 Jan @ 4:10am 
@Reisen, awesome, thank you!
Reisen  [author] 30 Jan @ 4:01am 
@Levardio, i'll take a look at those two when i have the time
Levardio 29 Jan @ 10:58pm 
When viewing apparel it shows not worn bulk, but regular bulk (which is not a useful stat to show on apparel, especially instead of worn bulk). Will this be fixed? Otherwise the mod is very useful and i like it a lot, especially being able to view stuff laying on the ground. Also, would be cool for this mod to support "infusions 2", to be specific to be able to see what infusions item has in the armory tab and not needing to click "additional info" on the item
Reisen  [author] 25 Jan @ 10:56pm 
@Davinci
Sort behaviour of the name column is now "thing label, stuff label"
Davinci 25 Jan @ 7:23pm 
In the "WeaponStats" mod, sorting apparel by name sorts by the name of the item (i.e. all "Parka's" are next to each other regardless of what they're made out of). In this version, it is sorted by what they're made out of (i.e. everything made of cloth is next to each other).

Can you change the sort behavior such that it sorts by the item and not the material?
Vincenator 24 Jan @ 5:48pm 
@Black_6 its literally in the bottom of the description
Black_6 24 Jan @ 12:58pm 
Is there a version that doesn't need CE?
Reisen  [author] 24 Jan @ 9:35am 
Added search bar and stuff filter / preview
Enamel Snake 24 Jan @ 9:02am 
Fixed it. I'm using UI not included mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588873455) and it let's you change the layout of the interface, had to add the armory tab through mod settings in that.
Reisen  [author] 24 Jan @ 7:28am 
It shouldn't really conflict with anything, i even had both weaponstats and this running at the same time while developing, are you sure the mod was loaded?
Enamel Snake 24 Jan @ 3:49am 
added this to a save and i don't see the tab, had weaponstats installed previously
5150 23 Jan @ 5:56pm 
good
Francozco 23 Jan @ 3:50pm 
👌:angus:
Scout Gaming 23 Jan @ 12:17pm 
Nice
Reisen  [author] 23 Jan @ 10:36am 
Shouldn't be that hard to add a search bar, i'll take a look at it
LikewiseHH 23 Jan @ 9:06am 
This is amazing! The only enhacement I'd wish for would be a free text search for the weapon (def) name
Enig 23 Jan @ 6:53am 
The days of manually comparing weapon stats are over!
The hero we needed but didn’t deserve