Kenshi
Sleepe well eng
42 Comments
🌌кภץץאเ🍃 20 Jul @ 9:44am 
Секси мод ):bhaal::bhaal::bhaal:
DOG  [author] 18 Jul @ 9:20am 
They say the air here is especially fresh... if you hang long enough.
Added a gallows – hang 'em! :steamhappy:
DOG  [author] 17 Jul @ 4:50pm 
Scar
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528333053&fileuploadsuccess=1
Just finished putting it together might give it a try today! Still no animation, I’m thinking about it… Not that it matters the engine can’t tell if the NPC’s dead or just taking a dramatic smoke break!:steamhappy:
DOG  [author] 17 Jul @ 11:35am 
Corrected the mistakes! Thanks for spotting them.
I think the first and second buildings are great — for solo and group hangings alike :steamhappy:
Scar 17 Jul @ 10:44am 
very nice gallow models, I like 1 or 2 the best
Scar 17 Jul @ 10:43am 
for captive stocks, captive stocks mini and wheel of fun bones, may be others
Scar 17 Jul @ 10:43am 
Btw theres a typo on the building category "Campimg" instead of "Camping"
DOG  [author] 17 Jul @ 8:39am 
There's also somewhere nailed to the wall and in cages... I'll have to look on my computer.
Scar 16 Jul @ 5:27pm 
any plans to add a gallows? Kenshi really needs some proper frontier justice (could even have the power toggle act as the drophatch)
DOG  [author] 4 Jul @ 12:42pm 
Anrhaa
Fixed it ! You can check it.
And thank you so much for noticing. :steamhappy:
they just don't want to translate. I have to do it alone.
Anrhaa 4 Jul @ 9:34am 
Bro I'm checking the mod (awesome work btw) and these still need translation:

ЛАГЕРЬ at Wheel of Fun Bones
Защита at Restraint
DOG  [author] 4 Jul @ 7:44am 
Anrhaa
Thank you ! We're doing our best.:steamhappy:
Anrhaa 4 Jul @ 6:51am 
Looks nice
wangerdanger 23 Jun @ 4:09pm 
Thank you dog your a dawg and a credit to kenshi torture
DOG  [author] 23 Jun @ 4:16am 
from the beginning of the game, the first research is available in the defence tab.
the rest will all open up as the base develops.
if you want to build bases in other cities you will need the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3474229778
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3390330241
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393610123
so that you don't have to depend on someone else's town, since you can't build around a purchased building.
Everything is available in research you need to develop the laboratory at least to level 4.
DOG  [author] 23 Jun @ 3:50am 
wangerdanger
Is that what you're talking about? I never got permission, so I did it myself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1986136305&searchtext=CMdarkside
the base levels give access to the research
wangerdanger 22 Jun @ 7:28pm 
you commented on another mod called CMdarksideAddon and was wondering if there was any response as would love to play both mods. Also i downloaded this mod and cant find any of the contents in CAMP tab. In Research its empty
DOG  [author] 22 Jun @ 6:49pm 
wangerdanger
I'm not quite sure I understand what you mean; could you please clarify or provide a link?
wangerdanger 22 Jun @ 6:17pm 
Did you ever add that Cmdark mod?
DOG  [author] 9 Jun @ 3:27pm 
ААААААААаааааааа :steamhappy:
Thank you so much for seeing and reporting !!! :steamthumbsup:
I fixed it when I was doing animations and checking I forgot to change it back it was 3 :00 in the morning, the game did not want to accept the animation file and I tried on the cross forgetting to change it back...
Thanks again I fixed it :steamhappy:
ev0n 9 Jun @ 12:48pm 
"CrossHunters" uses rotolo_fortune.skeleton. Which is not in the animation folder.
./mods/Sleepe well/animation/rotolo_fortune.skeleton

I changed it to: ./mods/Sleepe well/animation/rotolo_fortune_f.skeleton and _m.skeleton
DOG  [author] 8 Jun @ 5:56pm 
I checked everything was working, just in case, I re-uploaded it again
DOG  [author] 8 Jun @ 5:34pm 
ev0n
Steam\steamapps\common\Kenshi\mods\Sleepe well\animation
rotolo_fortune_f.skeleton
rotolo_fortune_m.skeleton
all the files are here. Make sure they are in place.
---------------------
The order of loading mods :
Sleepe well
Sleepe well eng
And enjoy :steamhappy:
ev0n 8 Jun @ 1:22pm 
Error: Skeleton file rotolo_fortune.skeleton not found

Fix?
DOG  [author] 7 Jun @ 10:54am 
I added the “Wheel of Fun Bones” and an animation to it. :steamhappy:
DOG  [author] 23 May @ 3:56am 
+2 building +2 animation
DOG  [author] 22 May @ 5:43am 
By many requests, the blade was removed from the inventory.
The research was reworked, and now the Pillar is available without a base — just as the hardcore players wanted.
DOG  [author] 3 Apr @ 4:49pm 
because of one person, it makes no sense to redo
open the mod in FCS, remove the Blade of Rest item
Some 3 Apr @ 3:13pm 
Please make a version without blades too
Some 7 Mar @ 6:04pm 
Just moving the location without taking out the resting blade in the inventory will kill the character.
I think it's better to remove the blade of rest
|STE|HuntertheWolf 22 Feb @ 11:26am 
oh ok so its just harder

does the devs of kenshi help modders with the engines interlinks or are they not seen in the modding community
DOG  [author] 22 Feb @ 11:23am 
FCS only gives you an item to kill. That's the problem.
In the game there are slots for neck eyes and many others but the cells themselves are not and how to make them I do not know yet I think we have to dig deep into the engine of the game. For example, if you change something that the game it stupidly does not see and does not take into account and the worst crashes
|STE|HuntertheWolf 22 Feb @ 11:13am 
i mean it always made me wonder why no one had went out of their way to make a indepth limb based system as we have robotics and limb detactments as well as prostetics

so it would be nice if we had limbs in the limbs area including things like hearts and other such like all the body parts in a new menu this allowing for more detailed limbs like adding in mods for cyber eyes or other things like a robot eye and such

idk the limits of the systems in place so maybe this is just to hard to code in thats why no ones ever done this

but theres always these kill mods so it made me wonder why no one made a body parts mod where if you remove the heart it kills the person
DOG  [author] 22 Feb @ 11:10am 
You can try through the factory system, for example limbs as raw material I have already thought about it but have not started yet.
I had to learn blender and photoshop as there is no help.
This mod is also not the final version it is supplemented but not as fast as we would like.
DOG  [author] 22 Feb @ 11:06am 
|STE|HuntertheWolf
They tried to make an interesting limb system here once.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012154467&searchtext=limbs
I can't get the maximum into the body, it doesn't allow FCS to change.
But ideas are great! If not difficult try to describe what you want and we will try to realize it :steamhappy: It's interesting !
|STE|HuntertheWolf 22 Feb @ 9:15am 
we have canibal stuff but nonething for just storing and selling
|STE|HuntertheWolf 22 Feb @ 9:14am 
i know you might not be able to do this

but ive always wondered why theres no limb mods for this game that allows you to cut them off and then add them to other people like a black market where you remove debts arms or legs and then sell them to cripals around the wastes
DOG  [author] 21 Feb @ 12:49pm 
Added 1 construction made animation for 2 races :steamhappy:
DOG  [author] 25 Jan @ 3:05am 
Added 2 buildings, have fun with the fire as it should be. :steamhappy:
DOG  [author] 23 Jan @ 8:21am 
Corrected the descriptions.
DOG  [author] 23 Jan @ 7:35am 
I look forward to your test :steamhappy::steamthumbsup:
If you find any mistakes, don't be lazy :steamhappy: