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PS: I reported the bug I told you about a few weeks ago in the appropriate section
Hi, did you happen to change the Pearlescent Diamond drop rate?
I've done about 15 raids where it was given to me as a possible drop, but it never dropped
These days that we play together again, I'll save it and send it to you. Thanks! :)
Basically hitting a monster I think any (I only tried them with mummies) with the "Splintering Bullet" projectiles (the ones that make a spiny star in the center of the monster hit to be clear, I think they are those - I can't tell you for sure because I have the game translated into Italian) to them who are joined in my server, it suddenly crashes.
At the moment I play with my brothers (one is a summoner and the other a melee warrior) I am the one who uses firearms and I do about half of their damage.
I don't think it depends on the weapons themselves, but I think on the damage of the projectiles.
I could be wrong, but up until now it has been like this.
A little while ago when I got the Cryo pistol I started to see some decent damage, otherwise up until now it was really low.
Anyway for the rest really really really nice the work you did, I give you my compliments.
java.lang.NullPointerException: Cannot invoke "necesse.entity.mobs.PlayerMob.getInv()" because "<parameter2>" is null
at necesse.inventory.item.placeableItem.objectItem.SeedObjectItem.getTooltips(SeedObjectItem.java:52)
at necesse.inventory.InventoryItem.getTooltip(InventoryItem.java:246)
at necesse.inventory.InventoryItem.getTooltip(InventoryItem.java:296)
at necesse.gfx.fairType.FairItemGlyph.getTooltip(FairItemGlyph.java:90)
at necesse.gfx.fairType.FairItemGlyph.draw(FairItemGlyph.java:75)
at necesse.gfx.fairType.GlyphContainer.draw(GlyphContainer.java:38)
at necesse.gfx.fairType.FairType$1.lambda$drawCharacters$0(FairType.java:410)
at java.base/java.lang.Iterable.forEach(Unknown Source)
at necesse.gfx.fairType.FairType$1.drawCharacters(FairType.java:410)
Can weapons be upgraded? If I understand correctly, I can. But where?