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What is enabled is the hole in the right wall of the level, which can be used to access the abyss.
The mod does disable that hole. The usual purpose of it is to allow players to re-enter the level reliably if they appoach the level's right border from the abyss.
Am I just imagining things? If yes, then please ignore what I said. I will go and try a vanilla playthrough of at least first two missions now =O
I didn't even need to finish very first mission and could enter the Abyss at the end of the level...
"The Abyss is the area beneath the main route of a level, often extending well below crush depth. It is accessible through "holes" in the passage walls, either in the floor or next to the outpost at the end of the level. The hole next to the end outpost is guaranteed to spawn in every level, but depending on the biome, there may be more or fewer gaps in the floor that lead to the Abyss."
I haven't seen any of these holes that are supposed to be at the end of the level. I have gotten through two maps...
DynamicEuropa - Large Map Size Patch and
DynamicEuropa - Stations From Beyond Outpost Pack?
But considering that most people can't even manage to beat a single campaign with normal level sizes, I think most of the crews who installed this mod are not going to have a good time. I kind of alluded to that in the description.
The length of the level isn't the only thing that affects the traversal time, as the more dangerous biomes take longer to get through.
I'm playing through a campaign with this mod at the moment, and will see how those later levels feel and whether making them any longer can be justified.