Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

New Sea Peoples Spawning
16 Comments
Kendji  [author] 29 Jan @ 7:10am 
Glad you like it :)
Esoteric knowledge enjoyer 29 Jan @ 6:23am 
I did some quick testing and this frankly seems way more reasonable and a bit less predictable. Lukka and Merneptah now engage in a much more protracted and rather equal struggle instead of it being a super steamroll where the Lukka just annihilates half of northern Egypt before turn 15
Kendji  [author] 28 Jan @ 4:48pm 
Ok, I thought what the heck, I made the turn 4 and 10 spawns of Lukka and Libu less strong. Compare this old spawn chart at the start vs the current one in the screenshots. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3408793932
The Libu+Lukka Wave ones now total 3 Stacks vs old 10. :)
Kendji  [author] 28 Jan @ 3:53pm 
As I see it, it's has positives and negatives. I'm considering it, maybe making the first wave 1 stack instead of 4 and also maybe nerfing the first wave of Libu a little too. :)
Esoteric knowledge enjoyer 28 Jan @ 3:49pm 
That's totally fair. I just tend to prefer things to be more slow in general
Kendji  [author] 28 Jan @ 3:12pm 
Yeah, I noticed the dominance. My goal wasn't ever to make it easy for the AI. This is a split the KPO at request of an player. So the focus was to try and and bring an somewhat historical-ish schedule to the different invader factions. The Lukka were rolling around these parts pretty early on. The chaotic feel is something I went for, I'm atm playing as Kush with the Lukka ruling the Nile Delta as Pharaoh, different Libu factions holding parts of middle Egypt. When the 25th Dynasty (Kush) took over Egypt, this was the they took them from an foreigner Dynasty (Libu) and trumpeted that they were liberating Egypt from foreigners and restoring Egypts Gods etc. So in a sense it feels like an collapse of one Dynasty and an struggle for who would become the new rulers.
I hear your pov, personally I prefer it like this. I feel like I'm liberating Egypt from Chaos.

However if more people think it's too strong I'll turn the starting waves down. :)
Esoteric knowledge enjoyer 28 Jan @ 1:28pm 
Cool seems like you managed to fix it.

Now for a bit of hopefully constructive criticism. I personally feel like the first waves sorta need to be tuned down a little. That or maybe pushed back somewhat to let factions consolidate a little more before being hit with multiple full stacks.
Right now Merneptah, and really most of northern Egypt, get completely dominated by the Lukka from turn 4 and the world tends to get plunged into crisis super quick due to Mennefer or Iunu getting razed, which sorta throws off the pacing of the game imo.
The pre dynasties version of the invasions weren't perfect but I appreciated the feel of the slow gradual decline towards collapse, here some of that is lost it feels like due to it being a little too early and too much for the AI factions to handle effectively.

I do however also play with Bringing the Collapse which makes it even worse but that's on me lmao.
Kendji  [author] 28 Jan @ 5:01am 
Oh, I think I figured out what the issue is, spawn is at turn 4 but the wave has an spawn variance of 5 turns +/-. I'll fix this first chance I get :)
Kendji  [author] 28 Jan @ 2:24am 
Strange indeed, needs investigation, though I'm not the best with Lua. I'm going to see how the feature locked affects it
Esoteric knowledge enjoyer 28 Jan @ 1:28am 
Strange, I use the default 3 turns per year.
Kendji  [author] 27 Jan @ 6:22pm 
I've had that with my 'test' customisation settings, if I use 1 turn/year. In the the table screens above you'll see turn 4 is the first spawn normally. What I believe is happening is what you see with tech s
research time etc. The game divide the turns by 3, so 4 turns, which rounded becomes 1 turn.
Esoteric knowledge enjoyer 27 Jan @ 5:05pm 
I've had this trigger the sea peoples cinematic while still on the loading screen when starting a new campaign a couple of times. Think it might be tied to setting the "features locked at start" campaign customisation option to off, but I'm not totally sure
Schnell_Scheisse 24 Jan @ 12:35am 
Thanks! I'll give it a go for my next campaign.
Kendji  [author] 24 Jan @ 12:05am 
Should be, it's only one script, so long the other mod doesn't also mod the same script
Schnell_Scheisse 23 Jan @ 10:46pm 
Nice idea, I've always felt that the sea people and other invaders didn't feel threatening enough in Dynasties. Is it compatible with the Community Bug Fix mod?
Nookie 23 Jan @ 4:48pm 
Much appreciated, you are great!