Arma 3
MACV-SOG Camp Raid [SP]
6 Comments
Mau der Kater 30 May @ 5:16am 
A good mission with lots of enemies 👍
Komodo 25 Jan @ 8:52am 
no worries LD, look up arma 3 mission making tutorials, there are plenty of them that really helped me learn how the editor works, after u get the basics u can then mess with cool scripts
Lord Doinkowitz  [author] 25 Jan @ 7:23am 
Thank you Komodo for the feedback. I have added those dependencies. This was a quick mission I whipped up, I am not very good with all the modules and stuff like that so I kept it simple. I'll look into adding to this mission in the future
Spark Daddy 24 Jan @ 4:49pm 
could you provide the full mod list needed for this scenario
Komodo 24 Jan @ 4:05pm 
nice simple mission, i found out the extra mods not mentioned as a dependency:

-S.O.G. Alternate Weapon Hand Poses
-S.O.G. Prairie Fire Tweaks

Feedback on the mission:
-SOG recon teams had tons of mags and explosives, and the backpack bandoliers didn't fit what they took (its fine if u are just making a simple mission)

-You can add some sort of insert. like a heli or boat insert for more immersion

-Don't mark the enemy patrols, since I bypassed them all and had not a single encounter until I reached the objective. Or mark probable areas of patrol and add others smaller ones unmarked on the path where u think the player is going to take to keep them on their toes.

-You can add the tracker module which spawns trackers that hunt the player if they are not careful. If you do so then add bigger SOG backpacks and add lots of claymores and toe poppers so the player can shake them off.

i enjoyed this mission, ty
Komodo 24 Jan @ 3:03pm 
it says missing: SOG_alternative_hand_animations and grcb_tweaks_vn

maybe additional mods loaded during making this scenario u forgot to add as a dependency