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<territory color="1136576270">
<zone name="CDAJ_ZmbM" smin="0" smax="0" dmin="0" dmax="1" x="4122.39" z="11055.34" r="10"/>
</territory>
But they do not appear in the defined coordinates.
<nominal>10</nominal>
<min>5</min>
<max>10</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="1" min="1" type="CDAJ_ZmbM_Demon"/>
<child lootmax="5" lootmin="0" max="2" min="1" type="CDAJ_ZmbM_Demon_Naked"/>
<child lootmax="5" lootmin="0" max="1" min="1" type="CDAJ_ZmbM_Demon_BOSS"/>
</children>
First add them in type.xml, then in the events.xml file I created this event <event name="CDAJ_ZmbM">
Then in the file zombie_territories.xml
?THIS MOD IS CONTAINED IN MY AJ ITEMS MOD - DO NOT LOAD BOTH?
Just head to your Events and swap the zombie names for AJ Creatures. - You can still leave the OG Zombies in aswell.
AJ updated the items mod to include the mutants now so solved the issue
this is a fresh build and only used the V2 version of the mod now getting this at startup
NS3165311, 25.02 2025 18:05:42
Can't compile "World" script module!
CDAJ_Zombies/scripts/4_World/entities\ajzombies.c(118): Multiple declaration of class 'CDAJ_ZmbM_Mutant_Base'
nice update:)
I have did big test and I have some infomrmations and I hope you will be happy for feedback :)
1. the monsters are silent when attacked melee to player - its wrong monster bite you and is silent (all deamons and Boe, bloody type too)..
2. the monsters can be butchered (but maybe thats wasnt designed)
3. CDAJ_Demon_skin cant be spawned
4. Some monsters dont have a backstep (PLEASE DONT CHNAGE IT IT'S AMAZING)
5.CDAJ_ZMBm_skeleton - display named: SPACE SUIT ZOMBIE? :)
6. admin site when weared is not functional
But this mod is amazing and we love it