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I just wanted to tell you that in the mod directory there are two directories that shouldn't be there, since they are not necessary. They are named _temp\ and user_missions\
I'm going to post it by chapters as soon as they are complete and tested.
I'm trying to do it very accurately and had dug deep into the game mech like creating custom airbase wings, detailed briefings with maps etc. It appeared to be quite time consuming to be honest.
Currently it is the 3-missions first chapter.
I will be glad to get feedback, especially regarding bugs you definitely will run into during your engagements. Any suggestions to mission improvements are also welcome.
I would also like to thank to thank #cent, creator of Never Fade Away campaign. I learned a lot from your work, comrade )
Guys of Triassic Games made amazing product that has all the potential to become a great title. Which is already in the early access actually. And, more importantly, this is not AAA game, it is a game made by very few enthusiasts of the genre.
But. I always missed a story and personality behind such wargames. I missed it in JFC, in Cold Waters and its Epic mod. And I want to add all these features in this campaign.
All missions will be interconnected by storyline, and will be somewhat personal, telling a story. They will have detailed briefings, internal events and post-mission debrief.
I'm trying to preserve historical and geographical accuracy with some real commanders names and exact object locations, such as cities and airbases.
Missions will come in 3-4 packs per year chapter and will grow in difficulty from easy to hard in each chapter. Kind of Wing Commander style.