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{
Name: ["Synagogue", "Grand Synagogue"],
ImageID: [101, 101],
GroupID: 0,
CostGold: [80, 120],
MaintenanceCost: [0.05, 0.1],
ConstructionTime: [435, 625],
MonthlyLegacy: [0.1, 0.15],
LocalGrowthRate: [2, 3],
ResearchPoints: [0.2, 0.3],
DevelopInfrastructureCost: [-2.5, -5],
RequiredTechID: [8, 11],
RequiredReligionID: 4,
SeaAccessRequired: false,
AI: [8, 5],
},
@henson66cheng: You may have a compatability problem with other mods that change units, unless you are starting as a nation with low technology (such as in the Americas).
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3413795029/598520671180439637/
Aggresive expansion is 0 as well, not even practically, it just doesn't rise.
I can't tell if it's because of the legacies being too overtuned, or because of the game and its wonky mechanics.
Example: if i complete the legacy Effective Investement for economy.
My reduction will not be 30% for buildings and 24% for investement, but will be a reduction of 98-99 reduction. All economic buildings will cost 2 or 1 gold, same for investment, will cost me 2 or 1 gold.
Example 2: if i complete the legacy Professionalism i wont get 20% discipline, but somewhere between 40% to 80%.
The same thing happens to Army Movement too. Completing the Logistic legacy and loading the game will give me 90% increase movement speed.
I dont have to restart the game, just complete the legacy, save and go to main menu then load back into the same session.
Yes, the bug seem to affect all legacies.
New major update, after much delay. V1.04 overhauls legacies, adds more balancing to diplomacy and warfare, and adds improved sandbox values. See the change note above (V1.04) for a full log of all changes! Also, post there for any comments or concerns.
Put a warning in description: Dont use the mod on already existing sessions, the buildings will reset every time you start the game.
Tried with 4 nations from 4 separate timelines:
Byzantin Empire, 1440 start date i was playing when i installed the mod.
Date of the session 1841. The moment i restarted the game all buildings dissappeared. If i unistall the mod and load the session, all buildings are back, no change.
Indonesia, modern date.
Saxony, thirty years war.
Eastern Roman Empire, Fall of the Eternal City date.
With the mod installed i started all 3 sessions and built buildings, then i restarted the game.
All buildings remained constructed, none of them were removed.
supisnormal6: I am rolling similar features of that mod into this one in the upcoming update.
uuuuuiii1: I have no plans of adding additional languages at the current moment, but that could change in the future.
Odysseus: I was not able to reproduce the issue by rejoining a game. This is a common problem when additional mods which change buildings are added, or updated, after a game is created.
TypekPro: I do plan to expand the mission tree for some nations, after a bulk of rebalancing has been accomplished. They will most likely be similar to EU4, insofar as this game allows.