Garry's Mod

Garry's Mod

GWater2 Fire Emitter
30 Comments
Raptor [Integrity] 24 Jul @ 4:02pm 
hey kinglet_ I made some 3 types of Amoeba Magnus
Jim the Pilot 29 Jun @ 4:53pm 
kaboom
Dr Dingus 17 Jun @ 11:48pm 
this lowk just looks like dark fountain deltarune with the preset (i like it and im not gonna try changing it lol)
Arsenchuk 25 Feb @ 4:59am 
can be paired with ANY other presets:steamhappy: cool
epicgamer 15 Feb @ 3:21am 
he did it....
christopherjoatis 12 Feb @ 9:42am 
huhuhuhuhuh

how does it work
£estat 5 Feb @ 3:37am 
what is a master reset
£estat 5 Feb @ 3:33am 
my flames just dont work. yes i have everything + 30 fps
LSD Dreamer 4 Feb @ 3:11am 
Set the fps to 30.
librik 3 Feb @ 1:48pm 
i like how it turns into spheres when the fps is 60
Navfunk 1 Feb @ 3:57pm 
cool
Scout (Jeremy) 31 Jan @ 2:28pm 
it explodes into a explosion and then there are blobs everywhere
Kinglet_  [author] 31 Jan @ 2:21pm 
what do you mean?
Scout (Jeremy) 30 Jan @ 5:27pm 
why does mine act like the amoeba but yours doesent?
Bone man 27 Jan @ 1:28pm 
Also I found something out you can add a kinda semi nucleus to the amoeba by using the black hole and turning on water applying physics and if you have its radius maxed and strength minimum you can make a somewhat better version of the amoeba magnus
Kinglet_  [author] 26 Jan @ 5:40pm 
leave the "PRESET:"
user215 26 Jan @ 3:28pm 
do i keep the "PRESET:" or is that something i should leave, bc when i open the "import" menu, it doesnt really do anything and makes a lua error in the top left corner
Bone man 26 Jan @ 3:27pm 
So I heard that there is some other guy that made a few other amoeba's (P.S I made a amoeba called "floating algae")
Kinglet_  [author] 26 Jan @ 8:53am 
step 1: copy the preset
step 2: open gmod and go to a map
step 3: open the gwater menu and go to the "presets" tab on the top
step 4: press "import" on the top right
step 5: paste the preset into the box
ewanzombie 26 Jan @ 5:20am 
how do you do the preset thing i don't understand
PrestO 25 Jan @ 10:02pm 
I am a complete idiot I fucking forgot to turn on absorbtion
Kinglet_  [author] 25 Jan @ 9:29pm 
i'm not sure what else could be causing the problem. maybe "blur passes" in the performance menu is turned down? other than that i don't know how else to help you.
PrestO 25 Jan @ 8:19pm 
Like yours looks like hdr but mine looks like ps2
Kinglet_  [author] 25 Jan @ 5:54pm 
i guess i was thinking the wrong thing, what did you mean by "detailed"?
PrestO 25 Jan @ 3:03pm 
I tried it in the place you did the video and it did not work
Kinglet_  [author] 25 Jan @ 2:22pm 
PrestO: (i think this is what you're talking about) in the video the fire is in a dark place, so the fire gets less exposure and thus doesn't look completely white. a way you can make it look detailed in bright areas is by lowering the liquid brightness, but it doesn't look as good as in the dark.
trollo man 25 Jan @ 12:38pm 
cool
PrestO 25 Jan @ 11:37am 
Dang sorry to ask again but how to make it highly detailed like the one in the video
Kinglet_  [author] 25 Jan @ 8:28am 
did you set simulation fps to 30?
PrestO 24 Jan @ 4:50pm 
How to make the end burst like in the video?