Sea Power

Sea Power

[RSA] Red Storm Arsenal
200 Comments
cent  [author] 1 Aug @ 3:17pm 
@Spoork536 ? They work fine
cent  [author] 1 Aug @ 3:17pm 
@chanajoffre It is still compatible, even though the game says otherwise. But i will fix in the next update
chanajoffre 1 Aug @ 2:18pm 
can this mod be made compatable for the most recent update
Snake Eater 31 Jul @ 5:46pm 
Hey, first off, fantastic mod! I love all the wild stuff you've come up with.

Anyways, I was wondering where I could find the Su-47, as beyond spawning it from the group spawner in the mission editor, I can't add it to any carriers or air bases, thanks.
Spoork536 29 Jul @ 3:21pm 
It seems that the AGM-84N’s are invisible on the A6-G
Myrphac 20 Jul @ 11:00am 
The HQ-10/15 missiles on Type 1135E and other chinese vessels seem completely OP IMO, I dunno if it's intended to be that way or not, but in my game they have a near perfect accuracy and basically no launch delay, over the course of many missions against those ships, I never managed to break trough their defenses, even with jamming and tempest missiles in large numbers, basically nothing can kill them except torpedoes
cent  [author] 19 Jul @ 10:59am 
@ironghost68 The issue is most likely with another mod, try disabling all other mods except RSA and then enable mods until crash. Just to let you know, RSA is compatible with PELT, NTU, ToE and ODS. Thank You! :steamthumbsup:
ironghost68 19 Jul @ 10:54am 
Unfortunately, if I activate this mod, the game crashes, even if I put it at the top. There's some conflict with another mod; the problem is figuring out which one. Fantastic mod, anyway!
I'll do some testing to figure out which other mod is causing this conflict.
cent  [author] 19 Jul @ 7:39am 
@xredxskiesx The A-6G should be able to fire the AGM84K now. Thank You! :steamthumbsup:
xredxskiesx 19 Jul @ 7:02am 
@cent I think the AGM84K's are bugged on the A-6G Intruder II, they launch fine on the F14E. Great mod btw.
cent  [author] 19 Jul @ 4:33am 
@Lykka Thank You!
cent  [author] 19 Jul @ 4:33am 
@WinningPrism817 What plane?
cent  [author] 19 Jul @ 4:32am 
@ChrisIsCroissant NTU, PELT and ToE are all compatible with RSA
Lykka 18 Jul @ 10:51pm 
Absolutely amazing mod collection. Just when I thought I was done with Seapower...
=Sahp= 18 Jul @ 8:38pm 
It would be incredible if the Admiral Nakhimov could be armed with Zircon missile
WinningPrism817 18 Jul @ 7:42pm 
AGM84 K does not seem to work. Plane says attacking then goes back to formation
ChrisIsCroissant 18 Jul @ 4:30am 
I have NTU (+NTU PACT) above everything, Including ToE and RSA.
Disabling NTU (+NTU PACT) makes RSA work again (don't know about ToE yet) .


Such is the pain of load orders -_-'

Will try loading RSA above and re-enabling NTU next time, but sometimes I wish there was an easier way to see what mod causes game crashes
Hawkepres 8 Jul @ 9:42pm 
Yes, I've downloaded all of Misaka's Aircraft Mods. 7-9 PLAN Mods and Italian, Royal Navy, Royal Australian Navy Mods. + FREMM, Zeven Provincien, F124 Sachsen and Air Warfare Destroyer.
cent  [author] 8 Jul @ 9:38pm 
@Hawkepres I have ODS, PELT, NTU, ToE and RSA all enabled and my game runs fine. Try putiing ODS above all of them. Also do you have any other mods enabled?
Hawkepres 8 Jul @ 9:28pm 
Hello! I wanted to ask, is RSA compatible with ODS, PELT, NTU and ToE? Game has been crashing whenever I load into Encyclopedia, but works fine with RSA Turned Off. I loaded RSA below and above NTU but the same problem occurs.
cent  [author] 7 Jul @ 8:56pm 
@IceWalloh You will find Kalinin 1989 in PELT not RSA
IceWalloh 7 Jul @ 8:07pm 
I believe it's this mod, the Kalinin 1989 is shooting SAMs through the superstructure. I don't know which weapon it is but it's a smaller missile on rotating turret like things and they're shooting down TASMs and harpoons with those
cent  [author] 3 Jul @ 10:20am 
@FLED NANDERS They should be fixed now
FLED NANDERS 2 Jul @ 5:19pm 
@cent the sizzler missiles or ships targeting are bugged as no matter the range or what weapon platform you use the sn-27 soviet tomahawks are bugged
cent  [author] 2 Jul @ 1:55am 
@geekredneck I always have RSA loaded at the top
geekredneck 1 Jul @ 6:56pm 
well. i did the update and now im crashing again to desktop.
Anyone else have this issue and know what it RSA might be conflicting with? Or load order? priority for RSA?>?
navywades3 29 Jun @ 7:02pm 
I saw that. It looks great.
cent  [author] 29 Jun @ 1:27pm 
@navywades3 I just released an update that adds the new wing pylons on the A-6F/G
navywades3 25 Jun @ 12:48pm 
cool was just wondering
cent  [author] 25 Jun @ 12:44pm 
@navywades I have and will be adding them in the next update. I didnt know how i would do it until now.
navywades3 25 Jun @ 12:08pm 
Cent have you considered adding the two other stations to the A-6G that were planned for both it and the A-6F on the wing pylons.
cent  [author] 22 Jun @ 12:57am 
@axisslyr I tested the Varyag (1995) which is the one that was modified recently and I found no issues with the SA-N-9. Maybe try to re-subscribe.
axiss_5.45x39mm 21 Jun @ 7:41pm 
The SA-N-9 launchers in the Varyag-class(all 3 variants) deosn't seem to want to fire. I tried manual fire and weapons free but it still didn't work.
cent  [author] 21 Jun @ 12:45pm 
@axisslyr could you elaborate
axiss_5.45x39mm 21 Jun @ 9:57am 
Is it just me or the Kinzhal in the Varyag classes of ships aren't working?
deur_ishim 18 Jun @ 3:28pm 
A DDG(X) would be cool
cent  [author] 17 Jun @ 8:26pm 
@Tristand555 Not bugged. They will simply go for the biggest radar return there is
Tristand555 17 Jun @ 7:36pm 
Bugged SSN 19A ? They keep targeted other ships like Merchants and begin Active Stage way too early and locking on targets
Zakro 6 Jun @ 9:42am 
Worked, Thanks <3
cent  [author] 6 Jun @ 8:44am 
re subscribe
Zakro 6 Jun @ 8:37am 
How can i remove these "Missing" Unit and Weapon Names? ty..
cent  [author] 3 Jun @ 1:37am 
@jasetd9 I would love to! But the AH-1 we have in the game is too different to pull off a convincing Viper
jasetd9 3 Jun @ 12:54am 
is there plans for the ah-1z viper
moonjy1120 2 Jun @ 6:43am 
What's right loading order for using with NTU, PELT??
Also are you going to balance with NTU ships?? (both mods use same sensors but specs are different)
cent  [author] 30 May @ 1:51pm 
The issue with the AN/AAQ-14 has been fixed with a patch from NTU. RSA will recieve a similiar patch too. :steamthumbsup:
Decadence 30 May @ 10:03am 
AN/AAQ-14.
.Special 30 May @ 10:02am 
very weird, for me removing rsa fixes nothing, hope the modders can figure out this mess
redrock33 30 May @ 9:56am 
It is definitely RSA, just did a test of loading without and with it, and with it, RSA creates the conflict.
.Special 30 May @ 8:25am 
i believe this is a ntu problem no? removing rsa does nothing for me but unsubbing for ntu makes my game launch as normal
m.wagner.2574 30 May @ 8:21am 
I have had the same problem since today. Loading the game stops at AN/AAQ-14.