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階段制御と15M対応の修正版をアップデートしました。
ありがとうございます!お手数をおかけします。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/3414026641
I modified the JE station mod to elevate 3 tracks without a platform on both sides. It's very small changes in the je4trainstationutil.lua file, very easy to do. But... many other things are missing if there is no platform, for example the station roofs or the concrete structure under the tracks. Those require more changes, I haven't looked at those yet.
Also @QQxiaoshui-2 said they are working on a new station version (JE 6?) so maybe we wait to see that first.
For the time being, I solved the problem by retrieving metadata for JE's elevated stations and making the stairs appear using conditional branching.
I'd like the tracks that aren't adjacent to the platforms to also be elevated, but that seems quite difficult.
I need to think more about how to design it.
なるほど、他の駅として地下駅を隣接して置いてそこに駅舎を置いてる訳ですね〜。とりあえずJEの10mと15mの高架ホームに駅舎を置いた場合にのみ階段が出るように作り変えてますので今しばらくお待ちくださいませm(_ _)m
Thank you.
Yeah, so I thought it would be perfect if any entrance.
I think that way of building it is smart and very good.
But I'm really concerned about the gaps, so it's difficult to explain, but if you extend the tracks from both ends of the station to one separate line, then can choose a viaduct, so that's the way I made it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441565297
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441565396
The JE Station mod could be changed to elevate tracks without platforms on both sides. I've edited that mod's code before so I believe it's possible, but it requires some work.
More bldgs could be made without stairs, to place them under tracks.
Bldgs could be made to snap into "station exit stairs" slots, or in "station building" slots (in addition to platform addon slots like now). With the right offset position they could fit under tracks and connect the station to the streets. (I believe some other elevated station mods do similar).
I used Bldg #5, the only one with no stairs, but it also has no passenger entrance. I made the 2-track +10 JE station as usual. Then added a 2nd track module on one side, it stays on the ground. Then added a JE Ground Linkable Platform. Then put Bldg #5 on that ground platform. Then exit the station menu and build regular tracks snapped to the elevated tracks, and place the podium asset from this mod under them to hide the gaps. That's the best I could do.
日本人です。日本語で大丈夫でしたらここからは日本語で失礼します。
快速線の下に駅舎を置くには、
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852573906
の地下駅を置いてその上に建てています。
高架駅の線路の隣に直接は置けないので、1線分離してから地下ホームを置いています。
その後、地下の線路を撤去して通常の線路敷設で上に高架線を敷いています。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441245975
正直、私の使い方は見た目重視で実用性と機能性を無視しているので理解を得られないことも把握しています。気分が乗ったらで作っていただけたら幸いです。
あなたは日本人ですか?
I see, I'm currently testing it, and I don't think you can put an elevated station building where there is no platform.
Also, it is possible to make a type that has a passing track in the middle like the Shinkansen type (□|||□), but for a type that separates rapid and slow trains like the Joban Line (|□|||), the tracks without platforms cannot be raised and cannot be tested, so how did you raise the tracks without platforms?
Could you show me some screenshots or something?
Thanks for the reply!
By analogy, it's what's called a Shinkansen type or a type without platforms on the passing line, like the 4lane track section of the Odakyu line.
But as for the above, I might need a without stairs model for me, as it seems to be manageable with some ingenuity.
such as Toda-kouen station on the Saikyo Line, where there is a passing line on the outside, or if want to put a station building on the without platforms line a section, where the express line and local line are separated, such as the Chuo Line or Joban Line, then stairs will appear on the tracks...
Sorry for the late reply. You said to make it wider, but I've already made it as wide as possible. By the way, what kind of wiring is it?
I don't want to increase the number of types any more, so I'll see if I can use the CommonAPI switch function to handle it.
At the risk of making even more types, is it possible to make a version of #3LR or #4 with an extended width for layouts with passing lines?
Also, I would really appreciate it if you could add versions without stairs for each type.
Thank you!
Thank you. I'm also researching the top three, but the amount of code is huge and it's quite a struggle.
If I can get the station entity ID, I can get the line ID and other things from there, but I'll continue researching.
I'm sure I confused people because I didn't make LR for #01. I omitted it because the number of them was too many. Thank you for all your advice.
Ok I think I finally figured out the differences between the building types. One confusion is many of the icons are identical (all #01, 02, and 03 series). So there are 2 basic groups:
One group is centred, meaning they align perfectly under the centreline of a platform (like 1 central platform with 2 tracks). They do not have L/R in the name.
The other group is offset to left or right, and seems intended to be placed back to back under wider stations (like 2 platforms with 2 centre tracks). They are labelled L/R.
...*Except* for #01 and #01_2, which act like left/right modules but are not labelled L/R. I think this is also why I was confused, they don't follow the pattern (like if they were #01L and #01R they would be consistent with the others).
After some practice I will learn which ones to use
lollus, badgerhax, kryfield or lorenzo,
might be able to help,
they created these mods, which between them, might hold the key.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2749557458
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2735568495
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2692112427
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3327367232
I was able to fix the issue with terrainAlignmentLists.
Your comment was helpful, so thank you.
さらにクオリティーがすごい!
今話題のテレビ局なら色合いや現実感がすごいので、経費削減で、駅前インタビューでこの作品使えそう。何がいいたいかといいますと。ありがとうございます。すごい。
Thank you for checking.
What I actually wanted to do, for things like station signs, was to have the line name and the next station retrieved by a script when the module was installed and displayed on the signboard. That way, the line name and station name you entered yourself would be displayed, and the language problem would be solved. However, it was technically difficult, so I released it in Japanese for the time being. I'd like to continue researching and somehow make it happen...
Can someone tell me how to do this?
Thank you for checking.
I had a hard time adjusting the ground. If I set it to "EQUAL", the station entrance would be buried, so I had no choice but to set it to "LESS" and level the ground before using it. But if I set it to "EQUAL" and make the entrance higher, that should solve the problem. I'll think about it for a bit.
Also, you said it's 2m too high, but does that mean the building will sink 2m into the ground?
You said there are duplicate versions in the list, but there are a total of 13 types depending on the entrance position. (2 types of 01 with the entrance on the X coordinate, 6 types of 02 with the entrance on both or one side on the Y coordinate, 3 types of 03 with the entrance on both or one side in the center of the Y coordinate, 04 for the middle of 03, and 05 with no entrance.)
Are there any more?
There is a problem with the terrain alignment faces tho, the buildings float above ground or are buried in the ground. It seems the ground faces need to be larger around the buildings, and the ground faces are ~2m too high compared to the building bottom, and maybe type should be "EQUAL" instead of "LESS"?
Also there seems to be duplicate versions of the same buildings in the list. What is the difference between them? Thanks