Sea Power

Sea Power

Cold Resolve '86
18 Comments
Astrolis  [author] 18 Feb @ 2:15am 
as military bases go they are meant to be "hard targets" but not 3-5 waves of aircraft. It also doesnt help that the aircraft recover flight paths still suck. usually takes 2-5 mins for 1 bird to land
GySgtMurphy 17 Feb @ 3:14pm 
Yeah - i don't blame you for anything, lol. If they're meant to be hardened targets, I've no issue with them, and I'll have to work more on concentrating my strike forces.
Hogthunder 17 Feb @ 10:07am 
Always love your mission packs but I only wish the game made it easier to take out bases/buildings. Base strike missions are super time consuming and sometimes buggy but I know it's not your fault
Astrolis  [author] 16 Feb @ 3:57am 
@gysgtmurphy ill look into it. im able to destroy the PT bases in all missions when i play through them though it does take multiple waves of aircraft.
GySgtMurphy 15 Feb @ 1:57pm 
@Astrolis give me a moment, i'll ping you when i get the mission fired up. What i am seeing is the damagable parts of the PT bases are buried into the terrain on the shoreline, with building phasing into the ground. When i set my aircraft to attack it, they drop bombs onto the ground that would be over the base. It doesn't matter if I use Rockeyes, MK82's or GBU's, nothing seems to damage the bases 90 percent of the time.
Astrolis  [author] 7 Feb @ 11:31pm 
@GySgtMurphy: can you send me a screen shot please? you are the first to report this issue. Any chance you are using the wrong munitions?
GySgtMurphy 6 Feb @ 9:05pm 
i can't kill *any* of the PT bases so i can never complete a mission. The building spawn inside the ground.
Gulfstorm75 1 Feb @ 4:56am 
Pretty sure that was my problem, load order. Works fine now.
Astrolis  [author] 31 Jan @ 10:48pm 
might be your mod load order. without an error report (bring up the ingame dbug) i cant see whats wrong. I and other players have loaded M6 fine
buckoff124 31 Jan @ 8:00pm 
No load on the last mission of each campaign. Ill try again in a few days.
Astrolis  [author] 29 Jan @ 12:29am 
@ commissar, working on it. positioning builds is difficult cuz there is no editor grid square system.

@ gulfstorm, are you subd to the required mods? M6 has type 45, type 23, and RAN navay vessels.
Commissar [GSF] 28 Jan @ 5:38pm 
overlapped buildings are nigh impossible to kill
Gulfstorm75 27 Jan @ 2:09pm 
Ok i started it up, the loading process doesn't move past "Loading CompleteLoadingMission..." i let it sit there for 15 minutes without touching the mouse or keyboard before I force closed Sea Power.

The other scenarios in your Mod pack load up easily and quickly, as do other mods.
Gulfstorm75 27 Jan @ 1:06pm 
I didn't click on anything, it just stays stuck on the loading screen. I'll try it again tonight and see how long it lasts and where it gets hung up on.
Astrolis  [author] 26 Jan @ 7:16pm 
@Gulfstorm75

You are the first to report this. Devs have said dont click ANYTHING while game is loading or it will crash it.

If you can send me an error report I can trouble shoot to see if its the mission or if its a issue on your end.
Gulfstorm75 26 Jan @ 4:23pm 
Can't get Phase Six to load past the few 20% of the progress bar :steamsad:
Astrolis  [author] 26 Jan @ 3:12pm 
crap accidentally deleted your comment when i was deleting mine.

I forgot I have type 23s in M6. Should be fixed now. Happy hunting.
SSG Beard [506 IR] 25 Jan @ 5:33am 
So excited to play these! The last series was awesome.