Empyrion - Galactic Survival

Empyrion - Galactic Survival

Torrent - Reforged Eden 2
60 Comments
Ente  [author] 25 Jul @ 10:50am 
@ʿAzrāʾīl: Check your sound settings. If those are ok you can try verifying files in steam. Other then that you can try to ask on the game's discord, maybe someone there has experienced something similar.

@Mushroom-R: yep just leave it at follow. The toggle setting will toggle on/off each time you enter the sensor, instead of keeping it on while you are in the sensor, as follow does. If there is a www custom signal, thats probably a typo that does nothing. Probably.
Mushroom-R 25 Jul @ 5:28am 
Hey 2 questions.

So placing a teleporter the upgrade says to put teleporters signal to teleporter im guesing that means i just set on/off to teleporter and then follow?

Also what does the www custom signal toggle do? THANKS!
ʿAzrāʾīl 25 Jul @ 3:19am 
I'm having an issue with this ship, can you please help?
so as soon as i turn on the engine I hear an insanely loud engine noise while my friend does not. I rebooted the server even and still can hear the same noise volume.
Ente  [author] 24 Jul @ 10:41pm 
Thanks Mushroom-R! I usually go with something 40/60 towards capacity.
Mushroom-R 24 Jul @ 4:45pm 
Hey Ente! Thanks for the amazing ship yet again! Just a quick question, what is your recommendation for the shield upgrades? Regen or Capacity or 50/50??
Ente  [author] 11 Jul @ 7:24am 
Thanks guys for the nice words! :)
Zalon Goetia 10 Jul @ 11:11pm 
An AMAZING ship. I just wish there was a version for base game vanilla.
provencallegaulois 7 Jul @ 12:10pm 
One word, Awesome !
Volnick 29 May @ 8:44pm 
This ship is a monster!! HUGE!! Thank you for another badass ship. I just love it!
reanor 23 May @ 12:52pm 
Leaving the torrent works, by the time I go to salvage and come back, the torrent is repaired. Wonderful idea and an add-on to an amazing battleship.
reanor 21 May @ 6:27pm 
so I need to leave the Torrent I guess...
Ente  [author] 21 May @ 8:41am 
You set the repair to automatic and leaave the repair area. It will work then, even when docked. Be warned though to only do that in a safe environment, damage to the green box will damage the repair platform and can destroy it.
reanor 20 May @ 1:50pm 
Hey Ente, how do I use Astra repair module? I thought I could actually use the repair bay on the roof to repair the Torrent itself, but you can't repair anything while you are inside the vehicle. If Astra is docked to the Torrent and you are standing near the Repair console, the game says that you can't repair because you are standing inside the vehicle.
Ente  [author] 13 May @ 3:15pm 
Sure!
SolarSky 13 May @ 1:33pm 
And can I make a shell of this one?
Little_Swamp 20 Apr @ 5:37pm 
Thanks for the info, might not use more heavies then since I like to use emp's and those take up heavy limit sadly.
Ente  [author] 20 Apr @ 1:27pm 
That area is indeed built for heavies. If you use mediums it is possible that their path on some positions is blocked. You can try to move them around, but you probably won't be able to fit a full medium complement in there.
Little_Swamp 20 Apr @ 10:39am 
I seem to have a problem with adding more manuals in the area the heavy railguns are. Whenever I place medium cannon or plasma manuals they seems to always hit a part of the ship (in a sense?) since it says something is blocking their path. is that area only able to house heavy manual railguns?
reanor 15 Apr @ 8:24pm 
Wow, gotta keep eye on this one.
Ente  [author] 29 Mar @ 3:36pm 
Can't find it in the library?
111067a 29 Mar @ 12:57pm 
nie ma tego
Helioflux 24 Mar @ 11:19am 
Ok thank you, I will check those options out!
Ente  [author] 24 Mar @ 10:52am 
For me a full manual heavy laser/medium modulated (visible)/heavy missile setup worked well against the more difficult enemies. Drone Bays can also take a lot of damage off you, so those can help as well.
It may be necessary to do some mid combat repairs on weapons though, depending on what you are fighting, so keep an eye on weapon/turret health.
Helioflux 24 Mar @ 10:05am 
I also found it necessary to change the carbon blocks in the manual weapon area to steel. I have had those targeted recently and blew out the walls.
Helioflux 24 Mar @ 9:56am 
Hey Ente. I am continuing to upgrade the Torrent. Currently core 17, 192k shield (2% per sec recharge), 8 heavy manuals, 10 mod lasers, with plasma thrusters all around. Current loadout works beautifully up to mid level drone/zirax/Legacy. Imerats, swarm matrix, guardians, decimators all downed relatively easily. The harder ones...not so well. Any advice on loadout changes?
Ente  [author] 14 Mar @ 10:06am 
Hey thats acutally a really cool idea to add drills to the module! Have to think about that...
And thanks for the nice words! :)
Helioflux 13 Mar @ 7:41pm 
i said all that to say, your builds are well thought out and very versatile.
Helioflux 13 Mar @ 7:27pm 
I absolutely love this ship. I have always use your ships in my playthroughs. Just for craps and giggles, I added 8 drills to your repair module and converted a storage to harvest. I also removed a couple of the turbines and added a " oh crap" compact shield. Even with the shield on, decon, universal constructor and the drills, it still works on a power deficit WITH the stock CPUII
Ente  [author] 12 Mar @ 10:08am 
Oh, also the rocket thrusters are really efficient in terms of thrust per cpu, even though they don't add much thrust. So yeah, they do have a purpose in being really efficient thrusters, when you have the space for them..
Ente  [author] 12 Mar @ 10:07am 
Hey, you cannot 'Upgrade' rocket thrusters, the Idea is to replace them instead with the 'real' thrusters, as needed.
T-Ra 12 Mar @ 1:58am 
Hi Ente, the Torrent is an absolutely amazing ship. I just manged to spawn it in and I had a lot of fun exploring all areas and following your upgrade instructions. I have it on Core13 now with shields and plasma turbines maxed out and also some medium plasma artillery turrets for which I had to modify the hull structure a little bit because there are not many flat parts on the outside to install big weapons.
Now I'm wondering, what would you recommend for upgrading thrusters? There are some S size thrusters on the sides and of course there are the rocket thrusters of those I do not know how to upgrade them if it's necessary at all. Is there a special reason you decided to use rocket thrusters (instead of plasma or antimatter). Is it an optical aspect or do you see any technical pros?
Ente  [author] 5 Mar @ 8:52am 
Hey hot.slot, thats mostly about flying then. When fighting with a slower ship, do not fly in front of your target. Instead keep to its sides and retreat in the opposite direction of your targets flying path, so it flys away from you. Also stay on long range until your targets shields are down. There is no point in getting close to a shielded target, you can't snipe anything anyways until shields are down.

For an imerat you can also just stay there and not retreat at all once your shields are down. The ship has enough armor to tank incoming fire for quite some time, and you can disarm the imerat really quickly with the railguns. Be sure to priorize anti-armor turrets (plasma and artillery) over laser turrets and keep to one side of it.
If you want to avoid going armor, it might be better to switch the weapon layout to something with better anti-shield firepower. The fight will take a lot longer when only fighting on shield though.
hot.slot 5 Mar @ 1:03am 
Hi Ente, the Torrent is an absolute eye candy. The offensive and defensive qualitys and its upgradability is absolute great. Marvelous. Just like all your other vehicles.

BUT in my opinion it is nearly unusable without any upgrades in the state of delivery. This is because of the lack of manouverability in fight. At least in my opinion of couse.

I had a fight with simple Kuivera-Class-Cutter. Ok, the shields of it went down quickly but also mine. It was a pain in the a$$ to set the core shots. Even after disabeling the thrusters of it.
After that I had a fight with two Cutters at the same time. I won this one too. But I was not able to retread once my shields were down to ~30%. Because the backward speed is only about 75 m/s.
I do have no clue how one should take out an Imerat with that manouverability? Its just like a 'sitting duck'. If you know what I mean ^^

Sorry for my honest words and many thanks anyways for that otherwise great ship. ;D
Ente  [author] 25 Feb @ 9:53am 
Thanks Tarron! :)
Tarron 24 Feb @ 2:22pm 
Amazing blockwork. Great design!
Ente  [author] 4 Feb @ 11:56am 
Hey, just keep the astra module docked. I think I will still update the monlith at some point, but will be a while probably. May also be a similar but different build.
Lost Gamer 3 Feb @ 9:51pm 
Hi Ente! Thank you for another amazing build. I managed to bring both this and the updated Astra module into my survival world last night after a big grind for quantum's. A question, should I keep the module docked or park it at the sun when using this for combat? I haven't used the Astra modules before, but I like it and the way you have incorporated it into the design is just beautiful!

Secondly, my endgame in RE1 was the Nightfall and Monolith docked at the rear, do you still have plans to update the Monolith?

Thank you again for your hard work and commitment to this community.
Ente  [author] 2 Feb @ 4:33am 
Jupp ist für ein Astra modul, hab im post eines verlinkt.
SielXI 1 Feb @ 7:33pm 
Tolles Schiff, wirklich gut durchdacht. Wozu dient der Freiraum an der Unterseite im Schiff? Muss da ein Modul rein? Wenn ja hast du das auch irgendwo als Blueprint?
Ente  [author] 1 Feb @ 2:05pm 
Thanks Dadrick! :)
Dadrick 1 Feb @ 4:10am 
Awesome build sir!
Ente  [author] 30 Jan @ 12:13pm 
Process for the pattern is basepaint all plain steel, then paint the pattern texture with symmetry largely on flat surfaces, then deactivate symmetry and blank the unwanted ones with the plain steel again.
Atriace 30 Jan @ 12:05pm 
I just realized your exterior ( and interior ) texture patterning is not symmetrical... (this blows my mind). Screenshot

Please describe your process? :)
Ente  [author] 30 Jan @ 9:59am 
Thanks Caiuscross & Atriace!

@Atriace: Holy Batman wall of text. In Order:
- Embrace the greeble! You know you want to!
- Light is set up to be sufficient on Planets, which sadly means it is too strong in space. Nothing I can do there. If I tuned it to be right in space, it would be too dark on planets. Say game issue - Eleon please improve!
- Yep nose space is to slap armor in there, as the LCD indicates. If you want to, ofc. Having it armored at stock would make it too heavy for the stock thrust, it would need to be a full armor tank in that case. As I wanted to keep it open to people that prefer shield tanks, I left much of the armor as spare space and set it up for heavy shields at the stock layout.
Atriace 29 Jan @ 5:06pm 
(1 of 2)
Excellent work! This is one of those occasions where it'd be nice if the game could tell you exactly how much time we spent editing a blueprint; you can tell from the geometry work, to the color and texture detailing that you were quite meticulous.

- It always feels (to me) a struggle to include diagonal ramp blocks, as well as the `Corner C` or `Notched C` blocks into a build, but you used them quite well. You sidestepped the issue of pyramid stepping diagonal-ism so many long ships encounter (e.g., Tomcat's "Anaconda").
- Your greable-game is strong... perhaps *too* strong. :o
- I like your large triple-ramp bay door design.
- I'd been playing with a number of tucked forward engine designs, and was surprised to see them here. They look great!
- I hadn't thought of putting armored glass in front of my (oh so weak) spotlights, but I think I will from now on!
- I had NO idea that a reversed cannon wouldn't show up on the action-bar. I like it! Doesn't clutter the UI.
Atriace 29 Jan @ 5:06pm 
(2 of 2)

- I feel like most of the ship has too much light (needs more shadows), leaving a number of spaces washed out. The game has auto-exposure eye adaptation, but you do have to contend with the range of brightness afforded by the skybox. Using the gray color and boosting it to 3? Considering the large number of emissive textures, I think you can get by with fewer lights. Bright on against dark pops more than bright on bright.
- I love the work you did with "clamped" force-field emitters of the module bay.
- I was shocked to find the nose so empty. I'd expected it to be filled with armor. I saw your "Armor Upgrade Space" sign; I'm assuming this is to (1) save on mass-to-thrust & build cost/time, (2) allow for commensurate upgrades as thrust increases, or (3) provides space for additional cannons on the nose? The latter seems least likely.
Caiuscross 29 Jan @ 7:34am 
Beautiful ship!
Endacer 28 Jan @ 4:32pm 
For sure! Exactly what I was looking for. His builds are so optimized, it leaves little extra room. Great builds, just looking to move in a different direction that what I have been for battleships. Completely fell in love when I saw this ship, and havn't even gotten to use it outside of creative yet.
Ente  [author] 28 Jan @ 3:06pm 
Thanks for the nice words! :)
Just be warned that this is a very different build then what Art typically does. You won't find the same level of optimisation and performance here. A lot more space though.
Endacer 28 Jan @ 10:51am 
Your ships always bring such great visual aesthetic and functionality into a perfect symbiosis of excellence. I use your Exhumer as my miner, Stellar Endeavour as my mobile base, Blackstone Station as my fixed base, and the only ship class I didn't use of yours was a battleship. Generally went with one of ArtemisRouge's ships for that. Just started playing again, and found this. Was so blown away that ArtemisRouge just lost that last slot, and it'll be a clean sweep of Ente builds for me now, lol. Can't wait to progress up enough to get this thing into game this playthrough!