Sea Power

Sea Power

CGX Guided Missle Cruiser
16 Comments
NotYourMama 6 May @ 4:40am 
Can you update the model? Latest NTU have all the VLS tico with the old Arm Stand removed now
BadgerPuss 15 Apr @ 2:59am 
This ship is insanely OP, basically godmode
IceWalloh 14 Apr @ 2:48am 
Would it be possible to have a dumbed down version of this? With torpedoes that have the normal explosive mass and another slot for a normal helicopter? This is a cool mod but it literally 1 taps every ship and sub in the game. I want to put it in some missions but it's just too OP
IceWalloh 14 Apr @ 12:46am 
Not sure if you know but the SM2ER's only go to 10k ft and then cruise to their target at that altitude. I think it was supposed to be 100k but a zero was forgotten :)
Karmakat™ 3 Apr @ 10:11am 
Awesome mod! Could you make the similar "CGX"-related ship for OPFOR as well?
miaomingju 14 Mar @ 2:28am 
没有船名和编号,您能修复吗
jasoriab 24 Feb @ 4:15am 
Hi @Fox81

There is a small typo in the following .ini files that define missiles: usn_rgm-109z.ini, usn_rim-156z.ini and usn_rim-66z.ini

The TeminalDiveDistance and/or TeminalAlt fields are missing a letter r in them.
kalkocz 4 Feb @ 8:20pm 
Damm those Z class tomahawks are crazy
Fox81  [author] 26 Jan @ 3:49pm 
@Darklord - This sounds like it could be an issue with the active radar seeker heads. If missiles lose track on their initial enemy target, they will look for another contact. Unfortunately there is no IFF built at that stage. I can switch them back over to passive mode if need be.
Darklord548 26 Jan @ 3:41pm 
Not sure if it was a "me" issue or an IFF issue with the CGX, but my Normandy all of sudden lit up my friendly Missouri and Montana and sunk them with missles
abctoro 26 Jan @ 2:59pm 
Having an issue with SM-2ER Blk IV. Target was well within red range circle (200 miles) but when trying to fire message says "target out of range" and missile does not fire. LRHW and Ramjet Tomahawks work great. Very nice mod.
kdogwilliams 25 Jan @ 8:18pm 
thanks for the quick response, awesome mod btw! great work!
Fox81  [author] 25 Jan @ 8:10pm 
@kdogwilliams That might come in the future. This is actually my first mod and the graphical / modeling side of things is something I'm still figuring out. If the Sikorsky model was built in, I dont think it would be bad to do at all. But I believe you need some extra mods such as anchorchain for that work.
kdogwilliams 25 Jan @ 8:04pm 
would it be possible to swap the sh3 in flight deck to the new sikorsky helo mod?
Fox81  [author] 25 Jan @ 7:43pm 
@Cropgun I re-uploaded the mod folder. It should be named "CGX" with a workshop ID of 34146290132.
Cropgun 25 Jan @ 7:32pm 
Can't be found in encyclopedia. When I checked the workshop folder to see exactly what I should be looking for, looks like your mod folders are a bit screwy and you included all the stock assets of the game as well.