Sea Power

Sea Power

The Roskilde Scramble
6 Comments
Dirtweasle 6 Feb @ 3:59pm 
I like scenarios that have plenty of activity too but this one is just way too much. For me as the player you need to give the player more choice, more agency for lack of a better word. This feels like you are on rails ...to destruction.
DreadFed  [author] 4 Feb @ 5:41pm 
Hey Harbinger, I definitely see your point. Personally I really like dealing with scenarios where everything occurs all at once, but I understand this isnt necessarily realistic or enjoyable for all players. I might make a new scenario with a less intense asset distribution. Thank you for your feedback!
DreadFed  [author] 4 Feb @ 5:39pm 
Ah ok Dirtweasle.

SPOILERS

The key is to try to ignore EMCOM and try to close to ASW torpedo range of the submarines. To detect them, try slowing your ship down. Some convoy loss is normal. Also, make sure you let your DLs and CL open up with Talos and Terrier, it should help take care of those pesky planes

Let me know if you need more help though, this is only my second created mission
Harbinger 2 Feb @ 3:53am 
I liked the concept of the mission, but it does feel like most of the stuff starts too close to each other. I'd suggest put most hostile units bit further out (in varying degrees so not everything happens at the same time as well would be also good) to let players take in the tactical situation and adjust as necessary.
Dirtweasle 1 Feb @ 9:48pm 
Well I gave up after all the F4s were whacked, the convoy battered into scrap metal and a destroyer sunk. I think that was after maybe 10 mins into the game? :(
DreadFed  [author] 31 Jan @ 7:41pm 
How can I improve this scenario?