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My way works fine, but not compatible with this mod :/
That's why I told "automated", to have both.
I imagine it working a bit like bed ownership:
When a pawn wears an apparel, he tags it as owned by him.
If the pawn decides to wear another apparel on same layer, two case:
_the apparel is same kind (parka for a better parka) -> the tag on old apparel is removed
_the apparel is another kind (parka for duster/armor) -> the tag on old apparel stay (and so cannot be stolen by other pawns).
Also, if an apparel has not been worn for X days, the tag would disapear.
It would only require for player to set which apparels are similar kind (armor/winter/summer...)
Still good in waiting an automated apparel ownership mod.
Which means that I don't know the answer to that specific question, as it depends on a number of things, such as which pawn checks first and what material the dusters are made of. If Billy goes first and the excellent duster has a good material, the armour difference may result in Billy deciding it's better and taking it from the other pawn.
The purpose of the mod is to nudge the chances pawns will reuse the same item. It cannot be perfect, for example it's hard to say when exactly an item's quality should matter more than the color, especially given the tiny mood buff for colors. So basically dyeing apparel for pawns is a vanity project :).
That said, I've been running this mod for a while and so far I'm happy with the result. I use Better Pawn Management's alert button for raids, and without this it was a mess. With the mod pawns appear to keep their colors (and if it doesn't work out, Auto Dyeing fixes that quickly).
By example:
A pawn "Billy" had a duster normal quality last summer, another pawn had a duster excellent quality, both duster dyed with differente favorite color. Also, a duster good quality got acquired during winter.
Which duster Billy will choose to wear next summer?