Sea Power

Sea Power

Second Battle of the Santa Cruz islands
11 Comments
Jive Turkey 2 Jul @ 3:50pm 
Fun scenario.
It' crippled my computer for the first two hours.
But then I sunk everything.

Lost two ships, had two ships with damage. lost half a dozen fighters.
Good job.
SwedishWaffle  [author] 6 May @ 9:55am 
@a62443166 the idea with this mission is to set the timeframe to be as disadvantageous to the Americans as reasonably possible. I chose 1975 because that was just when the Tomcat was entering service, and only on Enterprise. The SM-2 was still a few years away and the Ticonderoga class was still on the drawing board.
a62443166 26 Apr @ 5:50am 
Can you make an easier version of this, that give both Big E and Sara Tomcats, and give my fleet some Tico and Virginia?
a62443166 24 Apr @ 9:14am 
Holy shit that was a lot of soviet vessels.
Rob 22 Feb @ 5:47pm 
Solid mission so far. Was surprised at the amount of aircraft the Orels put up but was able to kill their air though with heavy losses to my Tomcats. I swear Phoenix missiles couldn't hit the broadside of a barn from inside the barn. Killed all but two ships in the Kiev battlegroup and was getting ready to mop up the stragglers when I CTD'd. Can't wait for save game functionality. The Orel task force is massive. Will take an insane amount of Harpoons to nibble away at the frigates and destroyers to get to the flattops.
Welcome to Scrubway 20 Feb @ 2:59pm 
Will not load past about 25%
StickHeroes 16 Feb @ 2:15pm 
Scenerio is still stuck loading at 25%?
Tiny 28 Jan @ 12:02pm 
Fun scenario, took awhile :steamhappy: I had a DDG capsize, Tanhill i believe its called, out of the blue. Thanks, keep them coming :steamthumbsup:
SwedishWaffle  [author] 27 Jan @ 2:11am 
@Tristand555 I've done some troubleshooting and it turns out I had the USS Bainbridge mod in there. I've removed it now, so all units should be vanilla.
Tristand555 26 Jan @ 4:35pm 
Scenario doesnt load?
SwedishWaffle  [author] 26 Jan @ 7:30am 
This is my first time uploading a mission to the workshop. I'm still learning how to make the briefing look better, with different fonts and so on. I also don't know how to make the mission objectives visible to the player, so I'll put them here: Blue wins if the red CVs are sunk. Red wins if the blue CVs are sunk.