Team Fortress 2

Team Fortress 2

[VScript] Supertest
62 Comments
Horiuchi  [author] 7 minutes ago 
Thanks for the feedback! I will look into adding 1 and 3 as well as resolving 4 by directly naming actions like Attack, Alt-Attack, etc.
For 2, it turns out owner-less sentry rockets deal no damage. I made a PR to the sdk-2013 repo to fix this issue here: https://github.com/ValveSoftware/source-sdk-2013/pull/1470 . Hopefully somebody at valve gets around to adding it to TF2.
Xiaohan 5 hours ago 
Thank you for updating this map, it's been my replacement over itemtest and I really enjoy it. I have a few feedback points for improvement:

1) A script giving Medics full ÜberCharge, or an option to grant (a high number) +600% ÜberCharge rate. Testing with charged Mediguns can take extra steps spawning a bot to farm Übersaw hits as of right now.

2) The Sentry Gun level 3 rockets from the Building Range do 0 damage. I'm unsure if this is a bug with the entity itself.

3) A Wrangler shield effect for the Sentry Gun in the Building Range. I find it's helpful to test how damage is needed to destroy a Wrangled Sentry.

4) The Test Tracker does not recognize custom binds (such as mouse2 not being +attack2) on its overlay "ui". It's a static overlay and might be best left as a learning curve, but it's something to mention if your binds don't match what the Tracker says.
a_Dead_man 24 Jul @ 10:03am 
exactly as well as all my weapons being replaced with stock
Horiuchi  [author] 24 Jul @ 9:13am 
type mp_restartgame_immediate 1 in console to fix this, were you not able to change class after spawning bots?
a_Dead_man 24 Jul @ 9:02am 
is no longer being able to change class intentional
Horiuchi  [author] 17 Jul @ 6:22am 
right now you need to go into the scripts/items_game.txt file to look for weapons and cosmetics, next update they will be able to copy your weapon and cosmetic loadouts. this will get released when the summer update drops
b4nny jelqing leaked video 17 Jul @ 1:42am 
how do i give the bots items? what do i have to type to give them a certain weapon
b4nny jelqing leaked video 11 Jul @ 4:01pm 
oh shit okay, i think they got it working, there might be some bugs where i have to restart the server
Horiuchi  [author] 11 Jul @ 9:05am 
They should be able to, try having them type /menu in chat to toggle the menu, high ping often makes the menu related stuff very laggy or borderline unusable.
b4nny jelqing leaked video 10 Jul @ 11:19pm 
is there a way i can get other people on the server to use the menu
Horiuchi  [author] 7 Jul @ 11:46am 
please tell what error printed in console
Travis 6 Jul @ 3:35am 
i tried the script commands but it didn't work why?
Horiuchi  [author] 21 Jun @ 4:05am 
yes
Born2com #FixTF2 21 Jun @ 12:06am 
is it possible to equip valve rocket launcher?
FlussKohl🌺 15 Jun @ 4:36pm 
Very useful test map personally, I always use it when testing out custom sounds or checking out my cosmetics with the little "third person" room. I approve. :amethystcrystalgem:
Horiuchi  [author] 10 Jun @ 6:48pm 
its stored in the tf/scriptdata/supertest folder
joyouscreeper1059 10 Jun @ 6:34pm 
that's cool!
where is it saved?
Horiuchi  [author] 10 Jun @ 6:18pm 
Really its just converting data values to a string similar to a JSON and reading it back into data values when starting the map. You can see how it works here if you have any experience with code: https://github.com/horiuchii/vscript-tf2-supertest/blob/main/scripts/vscripts/supertest_cookies.nut
joyouscreeper1059 10 Jun @ 4:05pm 
this is amazing!
and it's crazy how it seems to remember my settings through resets, how did you manage to do that?
TheCrazedbreadmann 24 May @ 3:56am 
Sort of and sort of not. For some reasons sometimes Players can't open the menu for whatever reason. But some can.
Horiuchi  [author] 20 May @ 10:53am 
What do you mean? Is the menu not working for everybody?
TheCrazedbreadmann 20 May @ 10:43am 
Is their a way to make it work for everyone? instead of just the owner?
TheCrazedbreadmann 13 May @ 2:10pm 
Oh really thanks man I'll try it in a sec
Horiuchi  [author] 13 May @ 1:29pm 
Download the github repo and put it in your custom folder. The README has a command to run when the assets are in your custom folder to run the menu on other maps.
TheCrazedbreadmann 13 May @ 1:01pm 
can we have a 2fort version?
ImAware 8 May @ 8:28am 
Awesome map, super helpful
Horiuchi  [author] 23 Apr @ 2:31pm 
Found the cause, it will be fixed in the next patch.
Horiuchi  [author] 23 Apr @ 12:08pm 
Looking into it.
HopTiK 19 Apr @ 12:38am 
The Frozen Aurora seems to be missing in the Winter 2020 Collection
willturd09 7 Apr @ 11:18am 
oooo you're really scary.
willturd09 7 Apr @ 11:17am 
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Horiuchi  [author] 27 Mar @ 6:57pm 
After some testing I cannot replicate this issue on the workshop version of the map nor can I find any code that interacts with you pressing the inspect. I suppose the only thing I can do is ask that you can verify that the keybind is setup properly, eg "bind f +inspect". If it is, then I am at a loss and can only conclude that this is some weird core TF2 bug. (Also please ignore the previous comment about double tapping the inspect key to open the menu, this is from a really old iteration of it.)
Dreadnaught 27 Mar @ 6:27pm 
Yes, to inspect the weapon/warpaint
Horiuchi  [author] 27 Mar @ 5:46pm 
Do you mean pressing inspect to play the weapon's inspect animation or double tapping to open the menu?
Dreadnaught 27 Mar @ 12:52pm 
My button to inspect weapons doesnt seem to work in the map -- is there something special you have to do to inspect?
Weapons Dealer 21 Mar @ 9:43pm 
can you add cosmetics to the loadout menu
Eggyolk64 23 Feb @ 8:44am 
oh well are you trying to fix it must be hard tho take your time
Horiuchi  [author] 23 Feb @ 7:24am 
It will not recharge properly
Eggyolk64 23 Feb @ 7:09am 
but the razorback works for me?
Horiuchi  [author] 22 Feb @ 7:00pm 
Unfortunately, shields and razorbacks being bugged are known.
Eggyolk64 22 Feb @ 4:20pm 
I need help For some Reason the shields Dont work for me In supertest or not
Average 17 Feb @ 4:59pm 
ooh, thanks for the tip
Horiuchi  [author] 16 Feb @ 6:52pm 
Make sure you have weapon overrides selected, as any modifications selected in the menu don't apply to your equipped weapons.
Average 16 Feb @ 6:44pm 
for some reason, i cant apply warpaints to any weapons (yes, i tried this on paintable weapons)
Horiuchi  [author] 10 Feb @ 1:15pm 
If you're running the script from ent_create you can disable this by opening the files you put in your custom folder and remove the SetCurrency(30000) line inside of the ::CTFPlayer.OnTick function inside of the scripts/vscripts/supertest_player.nut file
Is there a way to disable that?
Horiuchi  [author] 5 Feb @ 8:19pm 
This is intentional, it's to let you use the new upgrade stations on the map.
For some reason when I do that it gives me a mountain of mvm money
nvm i forgot to respawn
Horiuchi  [author] 3 Feb @ 6:07pm 
Make sure the pathing is like this and not with any folder in between:
tf/custom/vscript-tf2-supertest-main/scripts/...etc
Also be sure to restart your game for folders to be properly mounted if you haven't.