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Well as I've stated below "I don't use VRO". So I won't be making a comp-patch. Sorry.
But, if anyone else want to do it, go ahead.
IDK, I've only tried VRO once. I don't use it.
It depends on who loads first: If RE loads after VRO, then it will override some parts of it.
PS: Sorry I've accidentally misclicked and deleted your comment.
They now fly for longer, hopefully less explosions in 1km from the target.
- Increased the range of torpedoes.
- Fixed Sapporo reload time.
- Sapporo now uses the new missiles Trail VFX ( Tracking ).
- Trail VFX is now more smooth when missile is changing course.
It a oopsie-doodle. Thanks.
I'll fix it + some balance stuff.
However, i noticed that the timelines barrage missiles used on the Sapporo now take a full 15 seconds to reload after every shot, rather than the vanilla 0.25 seconds. Then it requires another 15 seconds to reload after the 6 shots in the "magazine" are empty.
This cripples the output of the barrage missiles and nullifies the magazine system it has so i am uncertain if this was your intention or a little oopsie-doodle.
Check the new screenshot.
Those missile trails are glorious and your mod makes missiles cool but that trail....
If you mean "Replenish Missiles" mod, then yes.
I've checked the code, and it just takes the missile name that was launched and does +1.
For OOS it's different but similar. And I didn't change the missile names, only what the can do.
Am I wrong?
Would love to use these improved missiles, but can't go back to micro managing my ships missiles.
Yes and No. VRO makes it's own changes, so depending on which mod loads first, it will be a mesh of them both.