X4: Foundations

X4: Foundations

Limited Range for Intercept/Bombard
9 Comments
Militus Immortalis 29 Jan @ 3:30pm 
So welcome! :D Best of luck with the mod! ♥ Thank you. ^^
Arthur Revan  [author] 29 Jan @ 2:31pm 
@Militus Immortalis
Thanks, I've added the flag to remove the save corruption upon mod removal.
Militus Immortalis 29 Jan @ 1:29pm 
It isn't. :( I can show a screenshot of it. I think it's a line in the code you may have to change so it doesn't stop you from loading saves when you unsub.
Arthur Revan  [author] 29 Jan @ 5:07am 
o0
It just replaces 2 rows. It should be save compatible.
Militus Immortalis 29 Jan @ 4:47am 
Heya! Thank you, but I'm going to pass. ^^'
For some reason your mod breaks save files when unsubbing from it, so I'm a bit anxious to test it out. I love the idea, though!
Arthur Revan  [author] 28 Jan @ 2:21pm 
Maybe try adding dependency on "Kuda AI" for my mod ( "content.xml" ).

<dependency id="DeadAirAITweaks_kuerteeAttackAITweaks" optional="false" name="KUDA AI tweaks"/>

Kuda has Turkish translation " KUDA AI tweaks - TR Patch " you can look how it done in it's "content.xml".
Arthur Revan  [author] 28 Jan @ 2:15pm 
Never used "Kuda AI", but I've read some comments that a lot of mods doesn't work wit it, probably because it changes a lot of files.
Militus Immortalis 28 Jan @ 11:30am 
Well, frick. Doesn't work for me. I am using Reemergence and Kuda AI, so maybe that's why.
[BLSP]BlackDeath 26 Jan @ 11:18pm 
OMG!!! Yes, thank you sooo much. I hate it when those little dumdums stray of and get killed.