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Right now you're just limited to the presets and having more presets would just make it so much more complicated to configure. Maybe have a single preset that allows you to just pick "Random between x and y" for each stat?
"Chaos Sprinter" - high speed but low int, sight, memory, hearing... will run to smells/sounds, etc, but probably not see you on the way.
"Smart Shambler" - slow, but with high cognition and memory - will get there eventually, and open the door for the others...
"Smart Sprinter" - Fast, high cognition but low toughness/strength - good for those fun surprises!
"Pinpoint Shambler" - Slow, but pinpoint hearing, & long memory - these are the ones that will find you and start thumpin' on a door or window to call in the others.
The fact that I can spread out their traits like above, divide by approx percentages, and then have ALL of them dynamically affected by weather/time/worldage/temp/daylight&dark, etc.. is amazing.
Yes you can uncheck the default zombies without any issue if you have the three presets loaded
So Thank you
Then I activated the core, the zombie A module, and then activated the climates. It works like a charm!
You need to load a DZ zombie module for now.
I just finished testing the new Climate which comes with the fix, but its pretty late, so I will release it tomorrow as I will be around to rollback if I break something
@RagingLoony
Good point on usability, I will have to add a "default" DZ zombie with the CORE module in that case
Endless errors fix is done, but I am releasing another climate with it, hopefully by tomorrow.
As for the endless errors...is there a reason why you want to play with DZ when it is not working? (DZ requires at least a climate and zombie module active)
What I want:
ALL zomboids start off as sprinters for the first couple of weeks, then they slowly degrade to fast shamblers and then about 6 months later they become as slow as possible but also walking skeletons - I'm trying to model the bodies breaking down until after about a year or so they all die as the organic matter have degenerated until they are just bones on the ground.
Can I do this, if so, please can someone explain how?
I have added a fix for the infinite error, the downside is that unless you look at the console logs, you will think that DZ is broken
Sure, I will look at a way to make the tooltips more informative
@Ebat_Axyel
You cant do that with this mod, it is from another B41 mod which I dont think is updated to b42
There should be a tooltip that explains what both means. Unless you are saying that the tooltip is still unclear
Day and Night climate has been merged into a single climate (Daylight) To get immobile(slow shamblers) in the day and active (sprinters) in the night, do the following:
- load the daylight module
- set interval 0 to increase speed by 99 stages.
- set interval 1 to increase speed by 99 stages.
- set interval 2 to decrease speed by 99 stages
- set interval 3 to decrease speed by 99 stages
This will cause the zombies to become sprinters at night, and slow shamblers in the day. If you are working with fast shamblers, you can skip the steps for interval 1 and 2 and get a small window where the zombies are going to change their speed
I don't even have true smoking. Although unsubscribing and resubscribing did work anyway.
It sounds like an old issue with a mod conflict with true smoking, unsub and resub should fix it.
sure, load the sprinters module and entropy module. When configuring the entropy options, do the following
1) Go to interval 1 and change the value from "7" to "14".
2) Under interval 1's speed, change it from "nothing" to "decrease by 1 stage"
3) Under interval 2's speed, change it from "nothing" to "decrease by 1 stage"
This will cause the sprinters to change to shamblers after two weeks. You will probably need to adjust the other settings to your taste. You do not need to edit interval 3 as it is already set to cause zombies to lose 1 stage in speed.
Zombie custom A,B, and C are create your own zombie. So if you want, you can have a total of 6 unique zombies.
I am assuming you are referring to the video in B41, It is from this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2786473675
Could you try unsubbing and resubbing? You might be using an outdated version of the mod which does not contain the error fix
Would you happen to be running the mod "True Smoking" or "Starlit libray"?
Yes, weather is in the plan. The description is a typo, it should be 1 to 2
@Blkbeard @Firefox
Do you have any libraries like starlib loaded as well? The error logs will be useful as well