Project Zomboid

Project Zomboid

OSRS Weapons B42
11 Comments
The Papa Davis 31 Mar @ 11:53am 
I'm having trouble seeing any items from this mod? Are they just rare? High chance im ignorant
Retanaru 2 Feb @ 1:52pm 
Thank you.
Sims_doc 2 Feb @ 8:58am 
Rune Skimmy?
SliceOfAm 31 Jan @ 11:55am 
I will never own a Scythe of Vitur in OSRS but now I have a Scythe of Vitur at home! Thanks Mom!
OG Byrdman 30 Jan @ 10:26am 
TYVM!
Demora 30 Jan @ 9:46am 
COOK MORI COOK!
aburntChicken_ 28 Jan @ 11:28am 
WOOOOOO!
maemento mori  [author] 27 Jan @ 1:11pm 
The models / textures are hand made and were what I could do with my skills in blender. They're not perfect, but I think they're at least close to representing what they are in Old school Runescape. I know OSRS has a model export feature these days that I may try out and update this mod with.
gogeode 27 Jan @ 12:00pm 
looks a bit weird but the paperhats I will definitely be using
юзя 27 Jan @ 11:47am 
goofy ahh texture
but looks good
maemento mori  [author] 27 Jan @ 11:17am 
⚠️ B42 Unstable - Upload ⚠️
I've uploaded this one independently of the B41 mod due to the significant amount of changes made with the new weapon / durability / sharpness / weapon parts systems. This should hopefully keep things less cluttered with reporting issues between B41 and B42.

This B42 version has decreased spawns & spawn rates. I've removed the Abyssal whip & Gnomeball as they were poorly implemented. I've also changed the animation sets used on a few weapons to hopefully make them less awkward to use.

Several weapons have been rebalanced to be more in line with the vanilla game.

Party Hats will now automatically have their item name changed depending on the color of the hat, allowing for easier separation.