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If I can get the balancing to feel good, it will likely just replace this mod altogether.
As for no cultural units, that is pretty much the point. This is a difficulty mod and cultural units make the game mindless, especially for adventurers without any downsides of having them (upkeep).
The point of this mod is to make becoming a ruler a step up in terms of power progression. It's not for everyone of course, it's fairly niche.
It'd be great if someone could make compatibility patches for this mod. Adventurers definitely shouldn't feel strong.
Also, maybe it's just me but I feel like there should be a prestige upkeep to units. Only the most prestigious mercs would be able to get that many people to follow them?
Nerving the modifiers sounds good to me.
But tbh, I don't think I even want to do that, I want to nerf adventurers, and the moment I start giving them OP units, we're just back to square one
Would it be possible to nerv adventurers MAA even more and unlock buffs/negate the nerv via waiting for relevant innovations? (like the military innovation of each era)
I quite like the cultural units since they feel unique. So I would prefer to just add a modifier to every adventurer that reduces the size of MAA to 10% (reverse scaling with eara, so late medieval the size ist like 25%)
I really like the idea of your mod. Gameplay is way to easy right now, to the point of it being boring.
Other slight buffs might be that the Peasant Militia comes in packs of 75 instead of 50, similar with archers and spearmen.
I also had ideas surrounding a new perk tree that either unlocks more upgrades or just adds to the size / regiments. I'm happy to hear some input before I commit to anything.