Slay the Spire

Slay the Spire

Kaitou Kid
14 Comments
wkzMagician  [author] 26 Mar @ 10:18pm 
@abosultan2 I think it is reasonable to count extra Strength, the same as Ironclad's Body Slam.
abosultan2 25 Mar @ 11:48am 
i think the card was "peek" where it was supposed to only count charm counted strength instead (or alongside with it)
wkzMagician  [author] 25 Mar @ 8:45am 
@abosultan2 I am so glad that you enjoy it! About he bug you mention, do you remember which card that act like this? I need more information.
abosultan2 24 Mar @ 7:39am 
just tried my first run with this mod, i really like the gambling aspect of it, because this game allows me to see my draw pile and discard pile and also my full deck that i own (top right corner) allowed me to speculate and think which one is the one to double damage when flipped and which is just the normal attack/defense.

the "you MAY choose" also helps and reduce the annoyance for sure thanks to blurred aspect comment here

to be clear charm has its own tag but strength also count as charm yes? because on my first run i had cursed artifact and one cursed card, it allowed one of cards to recognise strength as charm.
dunno if its bug but thought its worth to mention
wkzMagician  [author] 6 Feb @ 2:36am 
@打酱油的军师 窃取的bug已经修复了。
关于奇迹形态,描述的是只有保留的&回合开始时刚抽到的反面牌才是0费(否则太超模了hh):steammocking: 我没有发现你说的问题,你可以更详细地描述一下?
打酱油的军师 6 Feb @ 12:17am 
金色卡牌有几个有问题,一个是奇迹形态,被标记的卡牌依旧是有消耗能量。一个是窃取,升级之后卡面上显示是拿2个宝石,实际上只能拿一个
wkzMagician  [author] 5 Feb @ 1:34am 
@Bento Baker Praymordis Yeah I got it now. Thanks for advice!
Bento Baker Praymordis 4 Feb @ 3:43pm 
I was more meaning pictures on the workshop page so people can get the idea of what the mod is like before playing it but a in game tutorial would also be good as well.
wkzMagician  [author] 4 Feb @ 12:08pm 
@Bento Baker Praymordis Do you mean the tutorials displayed when first time we play the game? Yeah I think it's good and I will try to add tutorials about Flip and Gem:steamhappy:
Bento Baker Praymordis 4 Feb @ 1:00am 
can we please have some pictures of some of the content added in this mod, like an example of a flipped card, a gem card, the starter relic and one of the potions?
wkzMagician  [author] 1 Feb @ 7:22am 
@Blurred Aspect Your advice really makes sense! The description of cards and relics do cause misunderstands in playing. And For 'Mark', I intend to design it so that some of the cards which benefit from Face-down, like 'Mystic Techniques', can be played directly. However, I agree that it is not quite useful so Marked Cards will become visible.
And about Reason, emm, I have tested it. It turns out duplicates work as long as they share the same name of card(no matter upgraded or not). Maybe the old translation is misleading?
Anyway, thank you for your suggestions!
Blurred Aspect 31 Jan @ 10:48pm 
It's nice but a couple of notes in english translation that may be useful
A) Add the line "you may" in any scenario where you can choose to not flip a card, I was a little underwhelmed with the starting relic until I realised that not choosing a card was possible.
B) The Pandora gem discards on turn start rather than turn end. This leads to it being significantly less useful as you cannot run any other gem with it.
C) Possible changes to Marked and Reason. Both struggle with duplicates in the master deck. Marked itself isn't particularly helpful unless you know which version of the card has been targeted and reason flat out doesn't work unless the exact card has been selected. Maybe a way to counter this would be to have marked have a floating symbol (Maybe the Kaitou Kid Calling card one?) and have that show both in hand and in the master deck so marked can be more useful. Or change it to act like the relics which just show the card beneath.

Either way though was fun.
wkzMagician  [author] 29 Jan @ 7:49am 
@P1asticD 感谢你的反馈!bug已经修复了
P1asticD 28 Jan @ 4:28am 
瞬间移动抽牌超过手牌上限会卡死:os_prophetbot: