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the "you MAY choose" also helps and reduce the annoyance for sure thanks to blurred aspect comment here
to be clear charm has its own tag but strength also count as charm yes? because on my first run i had cursed artifact and one cursed card, it allowed one of cards to recognise strength as charm.
dunno if its bug but thought its worth to mention
关于奇迹形态,描述的是只有保留的&回合开始时刚抽到的反面牌才是0费(否则太超模了hh)
And about Reason, emm, I have tested it. It turns out duplicates work as long as they share the same name of card(no matter upgraded or not). Maybe the old translation is misleading?
Anyway, thank you for your suggestions!
A) Add the line "you may" in any scenario where you can choose to not flip a card, I was a little underwhelmed with the starting relic until I realised that not choosing a card was possible.
B) The Pandora gem discards on turn start rather than turn end. This leads to it being significantly less useful as you cannot run any other gem with it.
C) Possible changes to Marked and Reason. Both struggle with duplicates in the master deck. Marked itself isn't particularly helpful unless you know which version of the card has been targeted and reason flat out doesn't work unless the exact card has been selected. Maybe a way to counter this would be to have marked have a floating symbol (Maybe the Kaitou Kid Calling card one?) and have that show both in hand and in the master deck so marked can be more useful. Or change it to act like the relics which just show the card beneath.
Either way though was fun.