Arma 3
PMCVCRO-03: Afflamus
15 Comments
varus 9 May, 2018 @ 9:05am 
Ok - no ending. I've destroyed the 2 containers but nothing happens... The trigger don't work.
Fuiba  [author] 20 Oct, 2015 @ 8:17am 
Great, thanks!
Gwynbleidd 19 Oct, 2015 @ 11:05am 
No, feel free :)
Fuiba  [author] 19 Oct, 2015 @ 8:23am 
Thanks, Gwyn and great video! Would you mind if I linked it in the description?
Gwynbleidd 19 Oct, 2015 @ 7:31am 
Well gotta say, without nvg's, darkness certainly was not working in my favor (the forest made it too dark, I could barely see, AI didn't seem to mind it).

But even though my plan failed, it was one hell of a mission!

I Liked it even more than the previous ones, even recorded the playthrough:
https://www.youtube.com/watch?v=70r1C6JBSVQ
Fuiba  [author] 19 Mar, 2015 @ 9:23pm 
Nice, booshee! I don't think I've managed to assassinate him without causing a major firefight :)
booshee 19 Mar, 2015 @ 3:11pm 
never mind:) found him, 5 shots fired in total, two head shots for the guards and 3 bullets for the foreman...just to be sure:]
booshee 19 Mar, 2015 @ 2:42pm 
does foreman appear triggered by some event or is he in the distillery from the very beginning?...just trying uberstealth approach;). I've been able to sneak in and destroy the tank without one bullet shot, and now trying to locate the foreman for silent kill...
Fuiba  [author] 4 Feb, 2015 @ 9:25am 
Hi czernobyl! You can try to create a distraction with the Derelictus and at the same time sneak in with Perditus.
CZERNOBYL10[PL] 4 Feb, 2015 @ 2:54am 
Severe mission, explosives, killing people I have gotten to protect distilleries, how to get rid transporters and AAF forces, fighting is heavy.:FIA:
Fuiba  [author] 25 Jan, 2015 @ 7:36am 
mtauren, I fixed the ending trigger, the mission now ends properly. I've also tweaked the difficulty level a little, the AAF aren't as accurate anymore :) And added another explosive charge for Perditus 4.

You can use the secondary team as distraction. For example, join the teams right at the start, move into a good position near the distillery and order the secondary team to attack the distillery with the offroads. During the chaos you can take out the foreman, set the charges and escape.
Fuiba  [author] 25 Jan, 2015 @ 6:55am 
Hi mtauren! I'll check the ending trigger. The offroads are supposed to be at Derelictus' starting position.
mtauren 25 Jan, 2015 @ 6:50am 
I meant all my guys died but one
mtauren 25 Jan, 2015 @ 6:49am 
Very interesting. I went for a brute force approach for the distillery. This was a mistake. I did not expect AAF to hit so quickly. They were unexpectedly strong. I managed to kill all (vehicles with rpg (one from less than 10m) and mines stolen) but lost but one man (no way I thought that thius would be possible - AAF is in serious need of shooting practice). Apparently distraction is key but I could not find the off-roads anywhere.Finally, the disappear goal would not activate even though we two were literally standing on it.
Variable 17 Nov, 2014 @ 1:40am 
One of the best Arma 3 coop missions I ever played. Requires the players to act fast, tactically and smart. Thanks Fuiba!