Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Better Host Controls: InvalidOperationException: Parameter count of hook for
Void .ctor(SpectatorOverlay, MenuObject, OnlinePlayer, OnlinePhysicalObject,
Vector2, Boolean, Vector2) doesn't match, must be 8
Issues found while loading mods!
Disabling problematic mods.
So basically, the automatic kicking just isn't working at the moment (but hopefully manually kicking is?). I'll try to remember to do some tests to see if I messed something up in the code.
The automatic kicking feature now has a more convenient workaround: If a player is dead, you can manually kick him to the hibernation screen now. If you send everyone to hibernation and yet still can't go through the gate... then the issue is probably just Meadow being Meadow, lol.
If dev tools can't kill you, I doubt I can make a mod that can.
However, the next update should also dramatically improve the kick/explode button stability!
That said, I do what to make the explode button only appear if the player is alive.
Killing people is a softer punishment than banning them, but really, if the server host is doing either just because I messed up some movement or got lost, I probably wouldn't want to play with them regardless. I don't even know if that's a naive take, but it's what I feel.
This is more of a commentary on social norms than a knock against the mod - I really do appreciate your effort and it should not be understated or marginalized - but if somebody used this mod against me, I would just leave. They're clearly not the kind of person I want to spend time with, y'know?
I totally agree about the sleep screen stuff, though. It's very annoying that you can't chat in it. Hopefully that'll be changed soon. The reason why I didn't propose this change directly into Rain Meadow was that the devs hope to have a cleaner solution than "go to sleep screen", but I did at least share my code with them.
Largely, I'm just afraid that this mod may encourage toxic behavior, and I'm not sure if I want to join the servers of people who are running it. The argument could be made that server owners already have the power to kick people and they could be abusing that just as easily - I actually only just thought of that, silly me - but I think there's a bit more of a lax feeling with just killing people that might be used with more situational prejudice than outright kicking.
...Although you might be onto something with removing the need for every player to survive to a gate. It still feels a little crappy since you can't chat on the sleep screen, but it'd especially make larger groups more manageable. That aspect is thoughtful and I'd like to see it expounded upon to somehow make it more considerate of person-to-person interaction; it'd be a truly stellar change to rain meadow in that case.
I can imagine the benefits, yes - it would allow for control over other people trolling, potentially fix glitches, etcetera - but honestly, I think it's kind of fun to wait around in shelters and whatnot while spectating and yelling encouragement/light insults. Kicking back and bonding with other players in the meantime has been one of my favorite parts of rain meadow, and this mod sounds like - again, speaking without having used it - a way to disincentivize some of the more relaxed communal aspects.
(This is a two part comment and I am sorry about that)
The answer: It wouldn't be too difficult, BUT it would require clients to have the mod too. I wanted a mod that any host could use that clients wouldn't be forced to download.
I could still make a teleportation mod... But trust me: I looked for hours to see if teleportation would be possible; it absolutely wasn't. Then I looked for hours for how to kill the player, the only one I found was Artificer's explosion. Teleportation was the original plan.
So yeah, in case any of you were wondering: the mod " For Rain Meadow " that modifies Rain Meadow's spectator menu requires Rain Meadow . Hopefully that didn't trip anyone up ;)