Arma 3
Bandit Country [CUP] - [SP]
48 Comments
Rybář 28 Jul @ 2:20pm 
nice and good work !
Maxz85 27 Jul @ 2:28pm 
during my second run of the mission the target crashed and did all the work for team, it was pretty funny
Maxz85 27 Jul @ 2:21pm 
"A Hind-D? Colonel, what's a russian gunship doing here?"

great mission as always!
marco.toppy 11 Jul @ 3:48pm 
Good mission and nice ambient with enemies number balanced ! :steamhappy:
Chris P. Bacon  [author] 28 Jun @ 2:47am 
@Thesroth

Fair honestly.

Looking back, probably not the best choice of color for Altis haha
Thesroth 28 Jun @ 1:27am 
What's getting in the way of the mission is this damn saturation and this fog that makes vision difficult. So I'm going to have to negate this mission. I didn't like it!
Xzempt 20 Jun @ 8:17pm 
doesnt work
War Is Peace 31 May @ 8:36am 
Nice scenario!
Rebobt 29 May @ 6:42am 
Thanks!
Chris P. Bacon  [author] 29 May @ 6:30am 
@Rebobt

Here are the color correction used in this mission:

//Custom Postprocess
"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [0.9, 1, 0, [0.1, 0.1, 0.1, -0.1], [1, 1, 0.8, 0.528], [1, 0.2, 0, 0]];
"colorCorrections" ppEffectCommit 0;

I found it on the Arma 3 forum :)
Rebobt 29 May @ 6:22am 
Wonderful work ! I was wondering, do you use some kind of post processing filter script or module? Everything seems more "cinematic" yellow-ish (looks really good tho), or is it just the morning lighting with the fog?
kxrider235 26 Apr @ 12:42pm 
SOCOM 🗣️🗣️🗣️
fraukrazeツ 21 Apr @ 1:52am 
ENG: Write something from the list below in my profile and I will do the same
RU Обмен +rep'ом, кидайте, в течение нескольких дней кину вам.

+rep nice profile
+rep good player
+rep absolute
+rep 200 iq
+rep it was funny
+rep chill guy
+rep 𝘺𝘰𝘶'𝘳𝘦 𝘸𝘪𝘭𝘥, 𝘣𝘳𝘰
+rep love <3
+rep god
+rep nice game
+rep too cool...
+rep 𝙨𝙝𝙤𝙤𝙩𝙞𝙣𝙜 𝙜𝙖𝙡𝙡𝙚𝙧𝙮 1 𝙥𝙡𝙖𝙮𝙚𝙧
+rep good profile
+rep n1
+rep top frag
Vtzn 18 Apr @ 6:17am 
Bom demais:steamthumbsup:
Chris P. Bacon  [author] 16 Apr @ 1:57am 
@Warprik23

Click subscribe on the workshop page.

Once done, open arma and in the launcher make sure to have all required mod before playing.

Then play the mission in the scenario page within the arma 3 menu
Warprik23 16 Apr @ 1:45am 
how to install it to my arma 3?
Vitali 8 Apr @ 5:29am 
Nice mission thanks
$P!TMyKidsOut 💦 20 Mar @ 7:53pm 
Okay, maybe that was auto adjusted when I last joined a custom/private server recently, thank you.
Chris P. Bacon  [author] 20 Mar @ 7:16pm 
No i didn't adjusy any of the sort. What difficulty did you set when playing through?

If it's the hardest then it will adjust to what you've described
$P!TMyKidsOut 💦 20 Mar @ 6:28pm 
Is there a custom difficulty set for this scenario? I noticed there was a lack of waypoints and various HUD elements. I also tried enabling certain HUD elements in the options and applying it, but it did not work.
Gareth Redcloak 6 Feb @ 3:45pm 
Great mission :Perseverance:
[9RT]V®M®F® 4 Feb @ 8:46am 
.:steamthumbsup:
sabre725 3 Feb @ 10:46am 
Banger as always!!!
Wennsta 3 Feb @ 7:04am 
I cant play saved game, get a error code missing yue_west or something like that. I need to replay the mission every time
krix 2 Feb @ 7:18am 
Short but cool and detailed would play it again 9/10
TheDarKKiSS 2 Feb @ 7:06am 
nice
Chris P. Bacon  [author] 2 Feb @ 3:44am 
@Altair6104

Here are the color correction used in this mission:

//Custom Postprocess
"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [0.9, 1, 0, [0.1, 0.1, 0.1, -0.1], [1, 1, 0.8, 0.528], [1, 0.2, 0, 0]];
"colorCorrections" ppEffectCommit 0;

I found it on the Arma 3 forum
Altair6104 2 Feb @ 3:10am 
Can you tell me how you did this color correction?
Mérovée 1 Feb @ 4:06pm 
Nice work thank you.
The attention of details is really high.
It was a pleasure to play.
Hope you will do more CUP missions.
Again thank you.
gregjlanders 1 Feb @ 12:51pm 
Hey man thanks for being a FUCKING LEGEND
WHISTLER 1 Feb @ 10:52am 
Outstanding mission...10/10!
PaweU 1 Feb @ 8:39am 
10/10
Komodo 1 Feb @ 4:39am 
fantastic, loved the combined push with the FIA
Flex aced it with this one

ty CPB....10/10
Chris P. Bacon  [author] 31 Jan @ 4:27pm 
@Mandaloin

JSRS 2025.
Mandaloin 31 Jan @ 4:07pm 
What's the sound mod used in the video?
Jeza 30 Jan @ 4:15pm 
Thanks for the effort. Lovely use of colour, suits the terrain perfectly and great mission itself.
holygeorge7 30 Jan @ 8:20am 
Very good one,again:) My one wish is that i can choose my one gear, i bet that every operator choose most what gear you use.
Chris P. Bacon  [author] 30 Jan @ 2:21am 
@bboy

Thanks for always checking it out, man :D
bboy 30 Jan @ 1:59am 
Very, very good mission! Thank you for this one! I can only imagine a whole campaign make like that! Please, make it! Thank again!
Chris P. Bacon  [author] 29 Jan @ 11:30pm 
Additional AA caches added.
Chris P. Bacon  [author] 29 Jan @ 11:15pm 
@angry_lizard

Thanks for playing :)

Hmm weird... I've made sure the launcher boxes are not on the edge of the cargo platforms to prevent this exactly. Multiple playtest also not yielded this noclipping issue so far.

I'll provide another box of AA launchers somewhere else to prevent this. Thanks for reporting :D
angry_lizard 29 Jan @ 10:59pm 
Fun mission but getting repeatedly stuck in the 2 military cargo towers at the AA cache at the end was a bitch. Not sure if they need to be moved closer, or realigned, but I kept getting jammed in the infinite falling animation while trying to fight off the QRF and get the stinger (ran only required mods)

TLDR download it now it's another Chris P. Bacon classic
Chris P. Bacon  [author] 29 Jan @ 3:14pm 
Enemy numbers at the Main Camp has been adjusted. Thanks for the feedback :)
onestar 29 Jan @ 1:12pm 
Atmosphere, color correction, loadouts, enemy force size..everything was -near- perfect. Last fight was fun, maybe the positioning and some details of the sequence (some different/multiple AA options maybe) can be adjusted. Also the CAS support seemed confusing - why not deal with the threat then? But otherwise, just GREAT. :steamthumbsup:
[Λ]Farsight 29 Jan @ 1:11pm 
This was really good, but the heli section is rough. Granted I was down to 2 men left in my squad, but dealing with the heli, enemies in the base AND a QRF was a challenge for sure, almost double digits in deaths before I got it done. 10/10 Would get 30MM'd to death again
Komodo 29 Jan @ 11:54am 
we finna CUP it up...looking forward to this and already know its gon be 🔥🔥🔥🔥
Chris P. Bacon  [author] 29 Jan @ 4:53am 
@zahl
The last fight there was intentionally difficult to distract you a bit before you grab any AA launcher, but if it's too hard i'll dial down the guards/QRF.

Thanks for playing, man :D
zahl 29 Jan @ 4:48am 
the last fight at the FOB felt a bit too hard (but that's probably on me because I didnt switch out my M4 lmao)
but color correction, base design, Marine loadouts and pretty much everything else was top notch once again! 10/10 and I really loved the Rambo 3-esque ending haha