Project Zomboid

Project Zomboid

[41/42] Rob's 10 Years Vehicles
98 Comments
D R V A P O R 15 Jul @ 5:26am 
Goated mod. Make sure you don't have crashed cars mod also activated as that will result in a mix of differently textured cars. This mod (Rob's 10 year) will populate the streets with crashed cars adequately for immersion. I really like it for 10 years later no working vehicles runs
Virginia 13 Jul @ 9:22am 
good work:steamthumbsup:
RobTheContractor  [author] 6 Jul @ 12:15pm 
for the complexity of these textures, no that is not a possibility. let me explain it in further detail:

1. all vehicle textures have differing locations for doors, grills, lights, bumpers, etc. so overlays wouldn't line up with each texture the same way, meaning moss from one vehicle wouldn't be in the door cracks of another -- same goes for rust. this would result in inconsistencies which is why I hand drew these details on each vehicle texture individually.

2. existing rust/blood overlays use a very rough UV map that wouldn't allow for a ton of detail. just look at project seasons and the dust overlay that mod has, it is a retexture of the vanilla rust but instead of covering parts of the vehicle it covers the whole thing, which makes it easier to spot inconsistencies on the exterior, such as dust having depth on some panels and suddenly cutting off on others. no shade to the developer, that's just how The Indie Stone designed it.
Zorelmo 6 Jul @ 7:27am 
Hi, is there a way to apply a rusty/old decal over car wrecks (the same way blood decals and dirt decals work in order to make this mod compatible with the most amount of car mods with minimal effort ? If so do you plan on implementing that ?
RobTheContractor  [author] 28 Jun @ 11:23pm 
currently no, i would need permission from the author before I could tackle that. not to mention I already have plans to work on adding support for PZK which is already a very large project on its own.

does that mean it'll never be done? not definitively, but it's not on my radar at the moment
REDGRAVE 28 Jun @ 11:00pm 
any plans to do some textures of the project france cars?
RobTheContractor  [author] 28 Jun @ 2:08am 
those spawns should be handled separately, the only issue is they won't have aged textures. this mod only changes vanilla cars
Apache 28 Jun @ 12:05am 
is there anyway to have KI5 vehicles spawn?
RobTheContractor  [author] 19 Jun @ 12:18pm 
traffic jams are set by the game’s developers (or mappers) in specific locations if the map. this mod doesn’t add traffic jams, it only modifies vehicle spawn tables to include non-functional vehicles and adds new textures. if you want more traffic jams you’ll have to wait for a mod similar to “more traffic jams” from build 41 to be released for build 42.

the traffic jams shown in the screenshots (not counting the first 4, those were created manually to show off the vehicles) are all located just outside of Muldraugh. two on the far south side and one far north. Just follow the large 4 lane road in either direction and you will come across them
biglawrie 19 Jun @ 7:35am 
I really want to use this mod, but in B42 cars never seem to spawn on roads other than for vehicle stories. I've tried disabling all mods, tweaking sandbox settings, but traffic jams like the ones in the modpage screenshots never seem to happen. It's the same for a couple of my friends, do you know why?
RobTheContractor  [author] 17 Jun @ 12:56pm 
I’m afraid in order for me to help you jermany you’ll need to provide me more details. what exactly isn’t working? burnt car spawns? textures? vehicles not spawning altogether?
Jack Rossman 17 Jun @ 6:26am 
"Another large vehicle pack"... Is that PZK support on the horizon?!?!?!
jermany (He/Him) 17 Jun @ 6:25am 
Is this supposed to work on dirkerdam? It doesnt work (10 years later ver). Im running More Immersive Vehicles and Vanilla Vehicles Animated
RobTheContractor  [author] 15 Jun @ 11:17am 
yeah i hear you, I’ve already got another large vehicle pack I’m working on currently though so it’s just not in the cards at the moment. maybe in the future when I have nothing else going on I might give it a try
Hazard 15 Jun @ 2:42am 
Vehicle damage KI5's don't have moss creeping through cracks =(
RobTheContractor  [author] 14 Jun @ 3:59pm 
unfortunately I do not have plans to add support for KI5’s vehicles, but on the bright side his vehicle damage already looks pretty good on its own. just set vehicle damage to high and i think you could get a pretty close experience still
Hazard 14 Jun @ 3:09am 
Hi!
can you do this for KI5's cars?
RobTheContractor  [author] 13 Jun @ 5:09pm 
alright so for anyone curious, if you're experiencing any of the issues listed below:

- ensure you have no texture mods conflicting with mine, and if you're sure there aren't make sure you verify your game files. sometimes old texture mods you thought you've removed before will still stick around and cause issues.

- vehicles that weren't facing in random directions was a result of a conflict with 10 years later's custom maps in build 41 since those handle spawns in their own way. ensure you enable the 'random directions' submod I've included in the B41 version instead of the normal one for random directions to work correctly.
RobTheContractor  [author] 13 Jun @ 11:43am 
I’m sorry to hear that, that’s very strange behaviour. I do have discord, we can arrange to have a conversation about this soon. I’ll contact you in a moment
Doe 13 Jun @ 6:41am 
Okay I did some testing.. it's still very much fucked. I disabled all my mods except for 10 years later and your mod, and I used the same 10 years later sub-mods for consistency. The textures are still very fucked, but one difference is wrecked cars are spawning among normal cars now, but also now I'm having the same issue as that other person where the cars don't have that "random position" anymore, now they all spawn the same direction. Do you have discord? I'm asking cuz I took screenshots incase you want to see them
Hunterr 13 Jun @ 6:02am 
I would like it with the KI5 vehicle mod.
Doe 13 Jun @ 4:24am 
Sorry for not getting back with you- I'll do that test that you recommended now! and nah I turned off any mods that add more vehicles. the only one I use is VLC. I'll let you know the root cause as soon as I figure it out
RobTheContractor  [author] 12 Jun @ 12:30pm 
alright so i've done some testing for you on b41, and results are inconclusive. spawn zones expanded while it appears to modify spawns in its code, doesn't seem to be causing any issues as burnt cars are spawning normally. 10 years later on default settings also isn't affecting spawns, so it's not that.

if you have additional vehicle mods enabled, (such as KI5 cars) those may be taking up some burnt car spawns making it appear as if they're not spawning at all, but that's entirely a guess. either which way you definitely do have some kind of a conflict going on.

if you find out the root cause let me know so I can list it as a direct incompatibility in the description
RobTheContractor  [author] 12 Jun @ 11:56am 
no not at all, that should be fine since as far as I know that just adds spawn zones.

i’m going to recommend doing a test, disable all of your mods and only turn on 10 years later and 10 years vehicles for a moment, then get in game to see if it’s one of your 10 years later settings messing with spawns.

if it isn’t, look for any mods you have that you’ve enabled with similar functionality to that of the two mods you mentioned, any that replace burnt vehicles or modify existing vehicle spawn logic (not counting adding new spawns usually) will likely be your culprit
Doe 12 Jun @ 3:30am 
Got it! Thanks. I actually prefer using replacer mods instead of removing, like crashed cars or improved traffic jams- but I had both of them disabled because I just assumed they'd cause issues. Do you think a mod like vehicle spawn zones expanded could cause issues?
RobTheContractor  [author] 12 Jun @ 2:07am 
It also just dawned on me, ensure you don’t have the mod “no burnt cars” enabled. it sounds silly I know, but I ran into that issue myself at one point by accident and that ended up being the cause
RobTheContractor  [author] 12 Jun @ 1:52am 
that clears things up much better, thank you for the clarification. both of these issues are addressed in the description, but I’ll try to clear them up here as well for you:

in regards to the textures, as with most texture replacement mods the texture cache sometimes needs to be reset in order for the textures to show; this is normal project zomboid functionality. if textures aren’t showing, you need to restart your game with the desired texture mod enabled for changes to take effect.

as for the burnt cars, that is more than likely due to another mod of yours overriding my spawn settings. I know 10 years later has a setting that does that, but which setting that is, let alone for build 41’s version, I couldn’t tell you unfortunately. if you determine it isn’t 10 years later it may be worth looking at your current mods to check for any conflicts.
Doe 12 Jun @ 1:35am 
Oh I'm really sorry for not being specific there- I mean the textures and burnt vehicles, just regular vanilla vehicles
RobTheContractor  [author] 11 Jun @ 11:47pm 
i'm not sure i fully understand your issue, so let's just go ahead and clarify a few things if that's okay with you:

- by "not spawning" are you referring to vehicles altogether? just "burnt" ones? or the textures? let me know which it is so I can tailor my response more appropriately to the problem you're having
Doe 11 Jun @ 10:48pm 
Hey Rob! I finally tried out your mod, and for some reason they just.. weren't spawning at all?? I assume I just need to restart, but is that something that always happens on the first/start world?
RobTheContractor  [author] 10 Jun @ 12:09pm 
hey dren, I'm trying to investigate your issue but I can't replicate the symptoms. (i'm on B42) vehicles are spawning facing random directions as they should be on my end, are you sure you don't have some other mod conflicting with the spawns introduced by both mine and 10 years later?

to test, I recommend disabling all other mods except for mine and 10 years later. then, ensure you load 10 years later first, and mine second. let me know what results you get and which version you're playing on

thank you
dren 10 Jun @ 5:22am 
Hi, I'm currently playing with the "10 Years Later" mod and installed your mod, which I absolutely love! However, I ran into an issue: without your mod, vehicles spawn in random positions, but with it enabled, all vehicles spawn in the same position (either all horizontal or all vertical).

I've placed your mod just below the "10 Years Later" mod in the mod loader. Am I doing something wrong? Any help would be greatly appreciated! :(
RobTheContractor  [author] 6 Jun @ 3:31am 
yes
exoduss123 6 Jun @ 12:20am 
Does this mod work with "standardized vehicle upgrades" mod ?
RobTheContractor  [author] 30 May @ 8:56pm 
sounds good to me, thank you!
Jack Rossman 30 May @ 8:55pm 
Can't exactly speak for Pete...
But I'll let em know you'll be doing that.

Worst case scenario he tells you no.

But I'm 99% sure he'd be fine with that. LOL.
I'd say go ahead and do so. If he does object, I'll let you know. :3
(Context: I have Pete's DMs.)
RobTheContractor  [author] 30 May @ 8:52pm 
that's fantastic news Jack, that will definitely make the process a lot easier. i appreciate you letting me know.

while you're here, do you know if the creator would be fine with custom wrecked variants like the vanilla cars have, (specifically with the military vehicles, I likely won't be doing wrecked versions of every car.) or should I only do the textures? I don't want to mess with the vehicle meshes themselves if the creator prefers it.
Jack Rossman 30 May @ 8:47pm 
Hey Rob. PZK has a LOT of textures that use similar and even the shared "texture formats". There's a few that are painfully different, the large vehicles especially... But the boxy sedans and some station wagons would literally be a copy/paste of your rust/moss/dirt/etc layers in whatever image editor you use.

Anyhoo, KEEP UP THE GREAT WORK!
RobTheContractor  [author] 30 May @ 8:42pm 
nature is wild with how fast it takes hold of things sometimes, especially if those things have been left undisturbed for long periods of time under the right conditions. the rust is slightly exaggerated on some cars just to add variety, but the moss, dirt, dust and the faded paint are all pretty close to what you'd expect to happen in real life if the world were heavily overgrown and the car was abandoned for 10 years in a humid and sunny location. (which a lot of kentucky supposedly is, but i can't verify that myself as I don't live there.)

as for your idea, I have actually considered doing that already previously but you said it yourself, it would be a lot of work to do; especially if I end up doing PZK support. plus, we're talking about approximately 145 individual textures, so to essentially duplicate those again just to add slightly less grimey/rusty ones as a submod would likely be a waste of storage for a lot of people
Vintorez 30 May @ 10:15am 
I know it'd be a lot of work but it'd be nice to have an option for vehicle textures that are more in between this and vanilla, the severity of these textures feels more like 50 years of degradation to me.

But that'd just be my preference, and considering how fast trees grow it seems like Knox has a bit of a time dilation issue lol, still a fantastic mod.
RobTheContractor  [author] 25 May @ 10:52pm 
yes working cars are still able to be found, but they are slightly more rare which makes obtaining and maintaining a car early on a bit more difficult.

general rule of thumb for vehicles in this mod:

- no windows + flat tires = non-functional and only useful for scrap metal and stealth against zomboids

- intact windows + rounded tires = functional and can be interacted with like normal

vehicle stats are up to you, so if a challenge is what you're after I recommend setting the chance of gas to very low and using 'More Vehicle Options' to make finding a car with a good battery exceptionally difficult as well. most of the time I find my batteries in sheds or garages, but it's a dice roll so it can take a while
Flammy 25 May @ 8:45pm 
Are there working cars among these rusted cars? Or do we have to make walking the core gameplay, since, well, with 10 years later mod, even the roads would be filled with trees, so I guess cars would be useless?
RobTheContractor  [author] 18 May @ 6:12pm 
if you want increased vanilla car spawns use the ‘no burnt cars’ mod alongside this one, it’ll spawn burnt vehicles still but at a much less frequent rate.
>:( 18 May @ 1:37am 
this mods cool but I wish I could customize burnt vs functional vehicle spawns, there are wayyyy too many burnt out cars
RobTheContractor  [author] 14 May @ 6:14pm 
unfortunately I do not plan to add support for KI5 vehicles
SJZ-BB-LONG 14 May @ 2:47am 
KI5可以吗
RobTheContractor  [author] 11 May @ 9:41pm 
no worries at all, I'm glad I was able to help clear it up for you. if you do run into any issues caused by my mod you're more than welcome to let me know. otherwise, if you'd like functional vehicles to spawn a lot more frequently (while still having occasional though rare burnt car spawns) use this mod alongside the 'no burnt vehicles' mod.

general rule of thumb though, if the car has full intact windows and no visually flat tires it'll be functional. the burnt ones just serve as world storytelling and as a source for scrap metal.
TheBigBaconator 11 May @ 4:38pm 
I think it was what you said me misunderstanding the burnt cars, I thought some were functional, but when I unloaded the mod it was the burnt ones, sorry
RobTheContractor  [author] 2 May @ 8:44pm 
that doesn't tell me very much I'm afraid, which cars? the functional cars or the 'burnt' ones?

if you're referring to the functional ones you might have a mod conflict somehow, but this would be the first time I've ever heard of such a bug and I don't even know what mod would cause such a thing to happen because that's vanilla functionality and my mod doesn't modify anything to do with vehicle interaction.

If you're referring to the 'burnt' vehicles I recommend reading the mod's description, it's at the very top, first one under 'features.' Long story short, cars with no windows are remodelled burnt ones and cannot be interacted with because the vanilla burnt cars couldn't be interacted with either.

If you need further clarification let me know
TheBigBaconator 2 May @ 8:26pm 
having issues with cars not being able to be interacted with