STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Revan's Revenge 0.5
350 Comments
Install Wizard 16 Jul @ 2:51pm 
Your team is incredible and thank you for your dedication to the love and lore. :smug:
lancel.ani.13 14 Jul @ 9:46am 
If you want to apply the shield penetration submod, here's the codes to put in the properties:
STEAMMOD=2083545253 STEAMMOD=3417277973
Kurosu Sukafosu 12 Jul @ 4:19pm 
IK this is mainly KOTOR Based, but it'd be great to have another era (like TR) based on the SWTOR Time period
Expon2022 7 Jul @ 5:59pm 
letsssgooo. Any future plans?
usmctacos 5 Jul @ 9:52am 
hell yeah:cozypoechris:
THE DANK TANK 5 Jul @ 7:20am 
Bruh
porg 3 Jul @ 1:49pm 
:drool:
porg 3 Jul @ 1:48pm 
daddy nihilus can touch me anywhere he likes any day
porg 3 Jul @ 1:36pm 
fuck yeah
Hawkeye™ 30 Jun @ 11:18am 
Yes
Victoria 30 Jun @ 11:06am 
is nihilus in this mod?
R3dd1sh 29 Jun @ 2:58pm 
I just redownloaded the entire game and mod and it works, i have no idea what happened lol
R3dd1sh 29 Jun @ 2:52pm 
No matter which era it will remain the same (Darth Malak master, darth bandon apprentice, jedi revan era)
R3dd1sh 29 Jun @ 2:51pm 
I do not have different starting heroes
Hawkeye™ 29 Jun @ 1:25pm 
For now it's currently different starting heroes, currently all eras share the same map.
R3dd1sh 29 Jun @ 12:22pm 
Not sure why pick picking eras for galactic conquest does nothing; there is no difference when i play in different eras.
Hawkeye™ 29 Jun @ 6:51am 
At current, the primary focus will be on the KOTOR Era. If the mod expands to cover TOR, then harrowers are guaranteed.
Mr. Malnourished 28 Jun @ 10:52pm 
Do you know if harrowers and the other ship from swtor will be added?
valnter 26 Jun @ 7:55pm 
w
porg 26 Jun @ 7:26pm 
nigga :eli:
PrisonBootyBandit 26 Jun @ 10:14am 
please I would love a list that shows every sith's power that is unlocked as they get promoted to master sith rank
Hawkeye™ 22 Jun @ 6:35am 
No, you'll need to load a old save.
DeadAurelius 21 Jun @ 10:22pm 
in the tutorial campaign if mandalore dies is there anyway to get him back?
1776Ascendant 21 Jun @ 9:56pm 
Sith Battle Meditation that provides debuffs for opposite team and buffs for your team would be pretty neat.
nateyolo98 13 Jun @ 10:40am 
lord revan shall rise again one day
Voltaire 13 Jun @ 5:43am 
@Lord Admiral Daniel Phillips

Thank you for the tip! I'm still learning the mod metagaming
PrisonBootyBandit 12 Jun @ 1:04pm 
oh and good job on the cut-scenes btw
PrisonBootyBandit 12 Jun @ 1:03pm 
yea playing as sith it seems like you always have to lose something every time in space battles against republic taking out their inex's...if the sith's biggest ship had an ability that would be nice but other then that seems like space for sith is pretty good...a fleet of just the star forge ships hold up nice against everything...and the new ship with the decoy ability and invisibility is really nice I like being able to have side tactical things going on during space battles like how ground is.
Corey Loses  [author] 12 Jun @ 12:52pm 
The only thing approaching a super capital ship in the mod is the Republic's Inexpugnable, neither of the other factions get one.
PrisonBootyBandit 12 Jun @ 2:45am 
so do sith just not get a super capital ship?...also would love it if one more sith acolyte was stealth and if we got some air units for ground on sith side
@Voltaire

I'm gonna make an assumption here. You threw a lot of infantry against them. Force Heroes in general hard counter infantry pretty hard. You need to bring anti-infantry vehicles to have a reasonable chance at taking them down.
Voltaire 8 Jun @ 3:35pm 
Are heroes broken? Just played a skirmish and half of my mandalorian army was killed by one single Jedi.
dave.challenger 7 Jun @ 6:38am 
Overall really good mod, I love the story campaigns and scripted events. Any news when Jedi Civil War and Dark Wars campaign will be out?
Deathchillzz 6 Jun @ 2:53am 
finally 10/10
Hawkeye™ 5 Jun @ 5:00am 
Right click empire at war, select properties.

You should see a empty bar at the bottom, type STEAMMOD=3417277973 into it, then make sure the game is set to open Forces of Corruption
tyhannah14 4 Jun @ 8:02pm 
so like im stupid how do i even use the mod after downloading it?
Hawkeye™ 1 Jun @ 12:07pm 
You are unable to premptively bombard a planet before a invasion.

The only source of infinite units is the barracks, but it's limited to 3 squads out at a time (and can technically run out) so isn't really a huge issue.

There is no penalty for not having any buildings on conquered worlds, other than making invasions much easier for the attacker. Some worlds have lower influence for certain factions, which will necessitate building a planetary HQ.

The two or one line thing sounds like it might be a minor visual glitch, unsure but there shouldn't be any mechanical differences.

I believe the high pitch beep is just a artefact from using lines from the TIE defender, it's even present in the base game too. Dunno why it was never removed. The unit loss discrepancy might be related to EHJ, but I could be wrong.
Aurora 1 Jun @ 11:41am 
Can I bombard a planet from orbit to destroy everything on it and then send an army for easy capture?
I keep sending a big fleet to all the enemy planets to repeatedly destroy their space infrastructure.
But going ground battles, the enemy AI seems to have infinite units
I'm usually using 4 Basilisk (They seem OP, I literally clear whole maps with just 4 of them and the hero) and send Mandalore to cap points (the big points that can heal everything as a rally point).

Is this the way? Then I just keep fleets and armies on the planets with lanes to enemy planets and leave the center planets empty.
is there a penalty (like public order) for not having a garrison at all? Can the enemy skip my planets?

Some lanes show two lines above eachother, and some only one lane. What's the difference?

In space battles when I send fighters to do stuff, sometimes I hear a high pitched beep.
Sometimes when I retreat in hyperspace, a unit shows as losses even though they did not die in the battle.
Hawkeye™ 31 May @ 5:35pm 
There is no fail state for if you lose characters, though you will get soft locked in the historical GCs if you lose a essential hero and will need to reload or restart. That said, Custom GC has a learner mode that you can select if you want to learn the mod mechanics without worrying about an active AI
Aurora 31 May @ 4:47pm 
I don't understand anything that's happening in this, even in the tutorial.
Also no fail-state when Mandalore or other mission critical characters die.
Hawkeye™ 25 May @ 8:41am 
Currently cover, that is. When/if it expands to TOR, then Havoc will no doubt show up.
Hawkeye™ 25 May @ 4:54am 
No, the mod currently doesn't cover TOR
CommandanteWolf💀 25 May @ 2:24am 
Are the Havoc Republic troopers here?
Benobi 24 May @ 2:05pm 
My Mandalorian Clans save somehow got corrupted or at least refuses to load which is odd because there hasn't been an update. My last save was made 05/14/25. Unfortunately I don't have a backup either.
matbat.enal 19 May @ 8:09pm 
great mod keep up the good work
oswwwaldo 13 May @ 1:28pm 
Wow I am beyond amazed at the quality of this mod—this is an entire new game. Congrats to CoreyLoses and the Revan's Revenge team, you guys are the only reason why I bought Empire at War for the third time and have so many hours poured into this. I hope we get to see the next campaigns released soon! And especially a story mode involving the other two in the series (Thrawn's Revenge & Fall of the Republic) !!

(if there is already then I apologize I haven't gotten a chance to replay the mods but I'm hoping to do a chronological marathon of every campaign mission within the series)
Hawkeye™ 13 May @ 5:21am 
A update is planned but will probably release after Thrawn's Revenge updates
turleyevan908 13 May @ 2:55am 
Is a new update for this mod in the works by any chance? I really loved the story narrative while playing. I love having actual story missions to play towards rather than a boring big GC
Mr Bayonet 6 May @ 9:04pm 
Whenever I try to load a save my game freezes and then crashes. Never gets past the loading bar.
Firestar1212 5 May @ 5:37pm 
indeed clubby, there was also an instance in the EU where luke found records of a Mando craft getting compeltly destoryed by an unknown enemy, and it was a early vong recon ship