RimWorld
RimCities Medieval Patch
12 件のコメント
Zaljerem  [作成者] 2月9日 6時59分 
Corrupted cities were throwing an error if pirate factions were not present (at Industrial tech level, as Pirates are Spacer), but if you implemented a fallback for cities in general that's probably addressed already.

I set this mod to unlisted and will eventually remove it, thanks!
Cabbage 2月7日 14時47分 
I fixed the case where no industrial faction is available for generating cities. Are there any other patches from this mod which would make sense to include directly in RimCities?
Zaljerem  [作成者] 2月5日 18時56分 
Hey there, looks like you updated, so this is no longer necessary?
Cabbage 2月1日 9時19分 
Hey there, RimCities author here. Feel free to open a PR on the GitHub repository, and I'd be happy to merge some of these changes into the original mod.

https://github.com/rvanasa/rimworld-cities
Rex705 1月30日 12時43分 
Dang was excited for Medieval Rimcities oh well. So for standard play this mod is pointless but I guess if you are running a Generations mod pack then this would help for cities to pop up after Medieval.
Zaljerem  [作成者] 1月30日 8時43分 
I won't rule that out as a possibility as I learn more about RimCities, but honestly it's way more difficult as I don't directly control the code. Doing anything to it like this is convoluted.
DreamState 1月30日 8時43分 
this bout to go crazy with medieval 2 when it comes out
Vororo 1月30日 8時42分 
dang i hoped it would turn cities medieval
Good Old Jim 1月30日 6時10分 
Gotcha, not hating on the mod btw sorry if it came across like that. Im just confused by it lol.
Zaljerem  [作成者] 1月29日 22時26分 
I was asked if I could patch RimCities in this manner by a mod pack creator, so I did so.
Good Old Jim 1月29日 22時21分 
Question whats the point of the mod? If you don't want cities to spawn just uh, don't have the Rimcities mod active right??? Am I missing somthing? Does Rimcities add something other than cities that a medieval play through would need?
ferny 1月29日 20時17分 
You the man